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Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Public 成员函数 | |
| StraightFlightCamera (GameWidget gameWidget) | |
| override void | Activate (Camera previousCamera) |
| override void | Update (float dt) |
| Public 成员函数 继承自 Game.BasePerspectiveCamera | |
| override void | PrepareForDrawing () |
| BasePerspectiveCamera (GameWidget gameWidget) | |
| void | SetupPerspectiveCamera (Vector3 position, Vector3 direction, Vector3 up) |
| virtual Matrix | CalculateBaseProjectionMatrix () |
| 计算基础投影矩阵,创建透视视野 | |
| Public 成员函数 继承自 Game.Camera | |
| Camera (GameWidget gameWidget) | |
| Vector3 | WorldToScreen (Vector3 worldPoint, Matrix worldMatrix) |
| Vector3 | ScreenToWorld (Vector3 screenPoint, Matrix worldMatrix) |
| void | Update (float dt) |
在文件 StraightFlightCamera.cs 第 4 行定义.
| Game.StraightFlightCamera.StraightFlightCamera | ( | GameWidget | gameWidget | ) |
在文件 StraightFlightCamera.cs 第 11 行定义.
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virtual |
| override void Game.StraightFlightCamera.Update | ( | float | dt | ) |
| Vector3 Game.StraightFlightCamera.m_position |
在文件 StraightFlightCamera.cs 第 5 行定义.
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get |
在文件 StraightFlightCamera.cs 第 9 行定义.
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get |
在文件 StraightFlightCamera.cs 第 7 行定义.