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Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Public 成员函数 | |
| void | Dispose () |
| Public 成员函数 继承自 Engine.DynamicArray< T > | |
| Enumerator (DynamicArray< T > array) | |
| void | Dispose () |
| bool | MoveNext () |
| void | Reset () |
| Comparer (Comparison< T > comparison) | |
| int IComparer< T >. | Compare (T x, T y) |
| DynamicArray () | |
| DynamicArray (int capacity) | |
| DynamicArray (IEnumerable< T > items) | |
| DynamicArray (IReadOnlyCollection< T > items) | |
| DynamicArray (IReadOnlyList< T > items) | |
| DynamicArray (DynamicArray< T > items) | |
| int | IndexOf (T item) |
| void | Add (T item) |
| void | AddRange (IEnumerable< T > items) |
| void | AddRange (IReadOnlyCollection< T > items) |
| void | AddRange (IList< T > items) |
| void | AddRange (IReadOnlyList< T > items) |
| void | AddRange (DynamicArray< T > items) |
| bool | Remove (T item) |
| void | RemoveAt (int index) |
| void | RemoveAtEnd () |
| int | RemoveAll (Predicate< T > match) |
| void | RemoveRange (int index, int count) |
| void | RemoveRange (IEnumerable< T > items) |
| void | Insert (int index, T item) |
| void | Clear () |
| void | Reverse () |
| void | Sort () |
| void | Sort (Comparison< T > comparison) |
| void | Sort (int index, int count) |
| void | Sort (int index, int count, Comparison< T > comparison) |
| Enumerator | GetEnumerator () |
| bool | Contains (T item) |
| void | CopyTo (T[] array, int arrayIndex) |
Protected 成员函数 | |
| override T[] | Allocate (int capacity) |
| override void | Free (T[] array) |
静态 Private 属性 | |
| static ArrayCache< T > | m_cache = new(Enumerable.Range(4, 30).Select(n => 1 << n), 0.66f, 60f, 0.33f, 5f) |
额外继承的成员函数 | |
| Public 属性 继承自 Engine.DynamicArray< T > | |
| DynamicArray< T > | m_array |
| int | m_index |
| Comparison< T > | Comparison |
| 属性 继承自 Engine.DynamicArray< T > | |
| T | Current [get] |
| object IEnumerator. | Current [get] |
| int | Capacity [get, set] |
| int | Count [get, set] |
| T | this[int index] [get, set] |
| T[] | Array [get] |
| bool | IsReadOnly [get] |
在文件 TerrainGeometryDynamicArray.cs 第 4 行定义.
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protectedvirtual |
在文件 TerrainGeometryDynamicArray.cs 第 10 行定义.
| void Game.TerrainGeometryDynamicArray< T >.Dispose | ( | ) |
在文件 TerrainGeometryDynamicArray.cs 第 5 行定义.
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protectedvirtual |
在文件 TerrainGeometryDynamicArray.cs 第 12 行定义.
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staticprivate |
在文件 TerrainGeometryDynamicArray.cs 第 16 行定义.