◆ AnimateFireBlocksTexture()
| Rectangle Game.SubsystemAnimatedTextures.AnimateFireBlocksTexture |
( |
float | dt | ) |
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◆ AnimateMagmaBlocksTexture()
| void Game.SubsystemAnimatedTextures.AnimateMagmaBlocksTexture |
( |
| ) |
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◆ AnimateWaterBlocksTexture()
| void Game.SubsystemAnimatedTextures.AnimateWaterBlocksTexture |
( |
| ) |
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◆ Display_DeviceReset()
| void Game.SubsystemAnimatedTextures.Display_DeviceReset |
( |
| ) |
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◆ Dispose()
| override void Game.SubsystemAnimatedTextures.Dispose |
( |
| ) |
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virtual |
◆ DrawBlocksTextureSlot()
◆ Load()
| override void Game.SubsystemAnimatedTextures.Load |
( |
ValuesDictionary | valuesDictionary | ) |
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virtual |
◆ Update()
| virtual void Game.SubsystemAnimatedTextures.Update |
( |
float | dt | ) |
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virtual |
◆ DisableTextureAnimation
| bool Game.SubsystemAnimatedTextures.DisableTextureAnimation |
◆ m_animatedBlocksTexture
◆ m_lastAnimateGameTime
| double Game.SubsystemAnimatedTextures.m_lastAnimateGameTime |
◆ m_magmaOffset1
| Vector2 Game.SubsystemAnimatedTextures.m_magmaOffset1 |
◆ m_magmaOffset2
| Vector2 Game.SubsystemAnimatedTextures.m_magmaOffset2 |
◆ m_magmaOrder
| bool Game.SubsystemAnimatedTextures.m_magmaOrder |
◆ m_primitivesRenderer
◆ m_random
| Random Game.SubsystemAnimatedTextures.m_random = new() |
◆ m_screenSpaceFireRenderer
◆ m_subsystemBlocksTexture
◆ m_subsystemTime
◆ m_waterOffset1
| Vector2 Game.SubsystemAnimatedTextures.m_waterOffset1 |
◆ m_waterOffset2
| Vector2 Game.SubsystemAnimatedTextures.m_waterOffset2 |
◆ m_waterOrder
| bool Game.SubsystemAnimatedTextures.m_waterOrder |
◆ ShowAnimatedTexture
| bool Game.SubsystemAnimatedTextures.ShowAnimatedTexture |
◆ AnimatedBlocksTexture
| Texture2D Game.SubsystemAnimatedTextures.AnimatedBlocksTexture |
|
get |
◆ UpdateOrder
该类的文档由以下文件生成: