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| static Dictionary< int, List< int > > | FaceMap = [] |
◆ ObjModelReader()
| Game.ObjModelReader.ObjModelReader |
( |
| ) |
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staticprivate |
◆ AppendMesh()
| void Game.ObjModelReader.AppendMesh |
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Model | model, |
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ModelBone | rootBone, |
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string | texturepath, |
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ObjMesh | objMesh ) |
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static |
◆ Load()
| ObjModel Game.ObjModelReader.Load |
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Stream | stream | ) |
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static |
◆ ObjMeshesToModel< T >()
| T Game.ObjModelReader.ObjMeshesToModel< T > |
( |
Dictionary< string, ObjMesh > | Meshes | ) |
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static |
◆ FaceMap
| Dictionary<int, List<int> > Game.ObjModelReader.FaceMap = [] |
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static |
该类的文档由以下文件生成:
- E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Survivalcraft.Windows/ModsManager/ObjModelReader.cs