◆ BoundingBox()
| BoundingBox Game.SubsystemMovingBlocks.MovingBlockSet.BoundingBox |
( |
bool | extendToFillCells | ) |
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◆ Dispose()
| void Game.SubsystemMovingBlocks.MovingBlockSet.Dispose |
( |
| ) |
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◆ SetBlock()
| void IMovingBlockSet. Game.SubsystemMovingBlocks.MovingBlockSet.SetBlock |
( |
Point3 | offset, |
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int | value ) |
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private |
◆ Stop()
| void IMovingBlockSet. Game.SubsystemMovingBlocks.MovingBlockSet.Stop |
( |
| ) |
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private |
◆ UpdateBox()
| virtual void Game.SubsystemMovingBlocks.MovingBlockSet.UpdateBox |
( |
| ) |
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virtual |
◆ Acceleration
| float Game.SubsystemMovingBlocks.MovingBlockSet.Acceleration |
◆ Blocks
| List<MovingBlock> Game.SubsystemMovingBlocks.MovingBlockSet.Blocks |
◆ Box
| Box Game.SubsystemMovingBlocks.MovingBlockSet.Box |
◆ CurrentVelocity
| Vector3 Game.SubsystemMovingBlocks.MovingBlockSet.CurrentVelocity |
◆ Drag
| float Game.SubsystemMovingBlocks.MovingBlockSet.Drag |
◆ Geometry
◆ GeometryGenerationPosition
| Point3 Game.SubsystemMovingBlocks.MovingBlockSet.GeometryGenerationPosition = new(int.MaxValue) |
◆ GeometryOffset
| Vector3 Game.SubsystemMovingBlocks.MovingBlockSet.GeometryOffset |
◆ Id
| string Game.SubsystemMovingBlocks.MovingBlockSet.Id |
◆ Position
| Vector3 Game.SubsystemMovingBlocks.MovingBlockSet.Position |
◆ RemainCounter
| int Game.SubsystemMovingBlocks.MovingBlockSet.RemainCounter |
◆ Smoothness
| Vector2 Game.SubsystemMovingBlocks.MovingBlockSet.Smoothness |
◆ Speed
| float Game.SubsystemMovingBlocks.MovingBlockSet.Speed |
◆ StartPosition
| Vector3 Game.SubsystemMovingBlocks.MovingBlockSet.StartPosition |
◆ Stop
| bool Game.SubsystemMovingBlocks.MovingBlockSet.Stop |
◆ Tag
| object Game.SubsystemMovingBlocks.MovingBlockSet.Tag |
◆ TargetPosition
| Vector3 Game.SubsystemMovingBlocks.MovingBlockSet.TargetPosition |
◆ Blocks
| List<MovingBlock> IMovingBlockSet. Game.SubsystemMovingBlocks.MovingBlockSet.Blocks |
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getprivate |
◆ CurrentVelocity
| Vector3 IMovingBlockSet. Game.SubsystemMovingBlocks.MovingBlockSet.CurrentVelocity |
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getprivate |
◆ Id
| string IMovingBlockSet. Game.SubsystemMovingBlocks.MovingBlockSet.Id |
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getprivate |
◆ Position
| Vector3 IMovingBlockSet. Game.SubsystemMovingBlocks.MovingBlockSet.Position |
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getprivate |
◆ Stopped
| bool IMovingBlockSet. Game.SubsystemMovingBlocks.MovingBlockSet.Stopped |
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getprivate |
◆ Tag
| object IMovingBlockSet. Game.SubsystemMovingBlocks.MovingBlockSet.Tag |
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getprivate |
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