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| static string | fName = "ComponentVitalStats" |
◆ ApplyDensityModifier()
| virtual void Game.ComponentVitalStats.ApplyDensityModifier |
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float | modifier | ) |
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virtual |
◆ Eat()
| virtual bool Game.ComponentVitalStats.Eat |
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int | value | ) |
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virtual |
◆ Load()
◆ MakeSleepy()
| virtual void Game.ComponentVitalStats.MakeSleepy |
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float | sleepValue | ) |
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virtual |
◆ OnEntityRemoved()
| override void Game.ComponentVitalStats.OnEntityRemoved |
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| ) |
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virtual |
◆ Save()
◆ Update()
| virtual void Game.ComponentVitalStats.Update |
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float | dt | ) |
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virtual |
◆ UpdateFood()
| virtual void Game.ComponentVitalStats.UpdateFood |
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| ) |
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virtual |
◆ UpdateSleep()
| virtual void Game.ComponentVitalStats.UpdateSleep |
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| ) |
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virtual |
◆ UpdateStamina()
| virtual void Game.ComponentVitalStats.UpdateStamina |
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| ) |
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virtual |
◆ UpdateTemperature()
| virtual void Game.ComponentVitalStats.UpdateTemperature |
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| ) |
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virtual |
◆ UpdateWetness()
| virtual void Game.ComponentVitalStats.UpdateWetness |
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| ) |
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virtual |
◆ fName
| string Game.ComponentVitalStats.fName = "ComponentVitalStats" |
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static |
◆ m_componentPlayer
◆ m_densityModifierApplied
| float Game.ComponentVitalStats.m_densityModifierApplied |
◆ m_environmentTemperature
| float Game.ComponentVitalStats.m_environmentTemperature |
◆ m_food
| float Game.ComponentVitalStats.m_food |
◆ m_lastAttackedTime
| double? Game.ComponentVitalStats.m_lastAttackedTime |
◆ m_lastFood
| float Game.ComponentVitalStats.m_lastFood |
◆ m_lastSleep
| float Game.ComponentVitalStats.m_lastSleep |
◆ m_lastStamina
| float Game.ComponentVitalStats.m_lastStamina |
◆ m_lastTemperature
| float Game.ComponentVitalStats.m_lastTemperature |
◆ m_lastWetness
| float Game.ComponentVitalStats.m_lastWetness |
◆ m_pantingSound
| Sound Game.ComponentVitalStats.m_pantingSound |
◆ m_random
| Random Game.ComponentVitalStats.m_random = new() |
◆ m_satiation
| Dictionary<int, float> Game.ComponentVitalStats.m_satiation = [] |
◆ m_satiationList
| List<KeyValuePair<int, float> > Game.ComponentVitalStats.m_satiationList = [] |
◆ m_sleep
| float Game.ComponentVitalStats.m_sleep |
◆ m_sleepBlackoutDuration
| float Game.ComponentVitalStats.m_sleepBlackoutDuration |
◆ m_sleepBlackoutFactor
| float Game.ComponentVitalStats.m_sleepBlackoutFactor |
◆ m_stamina
| float Game.ComponentVitalStats.m_stamina |
◆ m_subsystemAudio
◆ m_subsystemGameInfo
◆ m_subsystemMetersBlockBehavior
◆ m_subsystemTime
◆ m_subsystemWeather
◆ m_targetTemperature
| float Game.ComponentVitalStats.m_targetTemperature |
◆ m_targetTemperatureFlux
| float Game.ComponentVitalStats.m_targetTemperatureFlux |
◆ m_temperature
| float Game.ComponentVitalStats.m_temperature |
◆ m_temperatureBlackoutDuration
| float Game.ComponentVitalStats.m_temperatureBlackoutDuration |
◆ m_temperatureBlackoutFactor
| float Game.ComponentVitalStats.m_temperatureBlackoutFactor |
◆ m_wetness
| float Game.ComponentVitalStats.m_wetness |
◆ VitalStatsForMods
◆ EnvironmentTemperature
| float Game.ComponentVitalStats.EnvironmentTemperature |
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get |
◆ Food
| float Game.ComponentVitalStats.Food |
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getset |
◆ FoodEaten
| Action<int> Game.ComponentVitalStats.FoodEaten |
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getset |
◆ Sleep
| float Game.ComponentVitalStats.Sleep |
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getset |
◆ Stamina
| float Game.ComponentVitalStats.Stamina |
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getset |
◆ Temperature
| float Game.ComponentVitalStats.Temperature |
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getset |
◆ UpdateOrder
◆ Wetness
| float Game.ComponentVitalStats.Wetness |
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getset |
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