|
| float | AccelerationFactor [get, set] |
| float | WalkSpeed [get, set] |
| float | LadderSpeed [get, set] |
| float | JumpSpeed [get, set] |
| float | FlySpeed [get, set] |
| float | CreativeFlySpeed [get, set] |
| float | SwimSpeed [get, set] |
| float | TurnSpeed [get, set] |
| float | LookSpeed [get, set] |
| float | InAirWalkFactor [get, set] |
| float? | SlipSpeed [get, set] |
| Vector2 | LookAngles [get, set] |
| int? | LadderValue [get, set] |
| Vector2? | WalkOrder [get, set] |
| Vector3? | FlyOrder [get, set] |
| Vector3? | SwimOrder [get, set] |
| Vector2 | TurnOrder [get, set] |
| Vector2 | LookOrder [get, set] |
| float | JumpOrder [get, set] |
| Vector3? | VrMoveOrder [get, set] |
| Vector2? | VrLookOrder [get, set] |
| float | StunTime [get, set] |
| Vector2? | LastWalkOrder [get, set] |
| float | LastJumpOrder [get, set] |
| Vector3? | LastFlyOrder [get, set] |
| Vector3? | LastSwimOrder [get, set] |
| Vector2 | LastTurnOrder [get, set] |
| bool | IsCreativeFlyEnabled [get, set] |
| UpdateOrder | UpdateOrder [get] |
| ValuesDictionary | ValuesDictionary [get] |
| Entity | Entity [get] |
| Project | Project [get] |
| bool | IsAddedToProject [get] |
| float | FloatUpdateOrder [get] |
◆ LadderMovement()
| virtual void Game.ComponentLocomotion.LadderMovement |
( |
float | dt, |
|
|
int | value ) |
|
virtual |
◆ Load()
◆ NormalMovement()
| virtual void Game.ComponentLocomotion.NormalMovement |
( |
float | dt | ) |
|
|
virtual |
◆ Save()
◆ Update()
| virtual void Game.ComponentLocomotion.Update |
( |
float | dt | ) |
|
|
virtual |
◆ AllowShoesWarning
| bool Game.ComponentLocomotion.AllowShoesWarning = true |
◆ EnableGravityOnDeathOrStun
| bool Game.ComponentLocomotion.EnableGravityOnDeathOrStun = true |
◆ fName
| const string Game.ComponentLocomotion.fName = "ComponentLocomotion" |
|
static |
◆ IsCreativeFlyEnabledSet
| bool Game.ComponentLocomotion.IsCreativeFlyEnabledSet = false |
|
static |
◆ m_climbing
| bool Game.ComponentLocomotion.m_climbing |
◆ m_componentClothing
◆ m_componentCreature
◆ m_componentFactors
◆ m_componentLevel
◆ m_componentMount
◆ m_componentPlayer
◆ m_componentRider
◆ m_falling
| bool Game.ComponentLocomotion.m_falling |
◆ m_flying
| bool Game.ComponentLocomotion.m_flying |
◆ m_flyOrder
| Vector3? Game.ComponentLocomotion.m_flyOrder |
◆ m_jumping
| bool Game.ComponentLocomotion.m_jumping |
◆ m_jumpOrder
| float Game.ComponentLocomotion.m_jumpOrder |
◆ m_ladderActivationTime
| double Game.ComponentLocomotion.m_ladderActivationTime |
◆ m_lastPosition
| Vector3? Game.ComponentLocomotion.m_lastPosition |
◆ m_lookAngles
| Vector2 Game.ComponentLocomotion.m_lookAngles |
◆ m_lookAutoLevelX
| bool Game.ComponentLocomotion.m_lookAutoLevelX |
◆ m_lookAutoLevelY
| bool Game.ComponentLocomotion.m_lookAutoLevelY |
◆ m_lookOrder
| Vector2 Game.ComponentLocomotion.m_lookOrder |
◆ m_minFrictionFactor
| float Game.ComponentLocomotion.m_minFrictionFactor |
◆ m_random
| Random Game.ComponentLocomotion.m_random = new() |
◆ m_shoesWarningTime
| double Game.ComponentLocomotion.m_shoesWarningTime |
◆ m_subsystemGameInfo
◆ m_subsystemNoise
◆ m_subsystemTerrain
◆ m_subsystemTime
◆ m_swimBurstRemaining
| float Game.ComponentLocomotion.m_swimBurstRemaining |
◆ m_swimming
| bool Game.ComponentLocomotion.m_swimming |
◆ m_swimOrder
| Vector3? Game.ComponentLocomotion.m_swimOrder |
◆ m_turnOrder
| Vector2 Game.ComponentLocomotion.m_turnOrder |
◆ m_walking
| bool Game.ComponentLocomotion.m_walking |
◆ m_walkOrder
| Vector2? Game.ComponentLocomotion.m_walkOrder |
◆ m_walkSpeedWhenTurning
| float Game.ComponentLocomotion.m_walkSpeedWhenTurning |
◆ AccelerationFactor
| float Game.ComponentLocomotion.AccelerationFactor |
|
getset |
◆ CreativeFlySpeed
| float Game.ComponentLocomotion.CreativeFlySpeed |
|
getset |
◆ FlyOrder
| Vector3? Game.ComponentLocomotion.FlyOrder |
|
getset |
◆ FlySpeed
| float Game.ComponentLocomotion.FlySpeed |
|
getset |
◆ InAirWalkFactor
| float Game.ComponentLocomotion.InAirWalkFactor |
|
getset |
◆ IsCreativeFlyEnabled
| bool Game.ComponentLocomotion.IsCreativeFlyEnabled |
|
getset |
◆ JumpOrder
| float Game.ComponentLocomotion.JumpOrder |
|
getset |
◆ JumpSpeed
| float Game.ComponentLocomotion.JumpSpeed |
|
getset |
◆ LadderSpeed
| float Game.ComponentLocomotion.LadderSpeed |
|
getset |
◆ LadderValue
| int? Game.ComponentLocomotion.LadderValue |
|
getset |
◆ LastFlyOrder
| Vector3? Game.ComponentLocomotion.LastFlyOrder |
|
getset |
◆ LastJumpOrder
| float Game.ComponentLocomotion.LastJumpOrder |
|
getset |
◆ LastSwimOrder
| Vector3? Game.ComponentLocomotion.LastSwimOrder |
|
getset |
◆ LastTurnOrder
| Vector2 Game.ComponentLocomotion.LastTurnOrder |
|
getset |
◆ LastWalkOrder
| Vector2? Game.ComponentLocomotion.LastWalkOrder |
|
getset |
◆ LookAngles
| Vector2 Game.ComponentLocomotion.LookAngles |
|
getset |
◆ LookOrder
| Vector2 Game.ComponentLocomotion.LookOrder |
|
getset |
◆ LookSpeed
| float Game.ComponentLocomotion.LookSpeed |
|
getset |
◆ SlipSpeed
| float? Game.ComponentLocomotion.SlipSpeed |
|
getset |
◆ StunTime
| float Game.ComponentLocomotion.StunTime |
|
getset |
◆ SwimOrder
| Vector3? Game.ComponentLocomotion.SwimOrder |
|
getset |
◆ SwimSpeed
| float Game.ComponentLocomotion.SwimSpeed |
|
getset |
◆ TurnOrder
| Vector2 Game.ComponentLocomotion.TurnOrder |
|
getset |
◆ TurnSpeed
| float Game.ComponentLocomotion.TurnSpeed |
|
getset |
◆ UpdateOrder
◆ VrLookOrder
| Vector2? Game.ComponentLocomotion.VrLookOrder |
|
getset |
◆ VrMoveOrder
| Vector3? Game.ComponentLocomotion.VrMoveOrder |
|
getset |
◆ WalkOrder
| Vector2? Game.ComponentLocomotion.WalkOrder |
|
getset |
◆ WalkSpeed
| float Game.ComponentLocomotion.WalkSpeed |
|
getset |
该类的文档由以下文件生成: