◆ RandomJumpCamera()
| Game.RandomJumpCamera.RandomJumpCamera |
( |
GameWidget | gameWidget | ) |
|
◆ Activate()
| override void Game.RandomJumpCamera.Activate |
( |
Camera | previousCamera | ) |
|
|
virtual |
◆ Update()
| override void Game.RandomJumpCamera.Update |
( |
float | dt | ) |
|
◆ frequencyFactor
| const float Game.RandomJumpCamera.frequencyFactor = 0.5f |
|
static |
◆ m_frequency
| float Game.RandomJumpCamera.m_frequency = 0.5f |
◆ m_random
| Random Game.RandomJumpCamera.m_random = new() |
◆ IsEntityControlEnabled
| override bool Game.RandomJumpCamera.IsEntityControlEnabled |
|
get |
◆ UsesMovementControls
| override bool Game.RandomJumpCamera.UsesMovementControls |
|
get |
该类的文档由以下文件生成: