|
| int | GetSlotValue (int slotIndex) |
| int | GetSlotCount (int slotIndex) |
| int | GetSlotCapacity (int slotIndex, int value) |
| int | GetSlotProcessCapacity (int slotIndex, int value) |
| void | AddSlotItems (int slotIndex, int value, int count) |
| void | ProcessSlotItems (int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount) |
| int | RemoveSlotItems (int slotIndex, int count) |
| | - 返回
- 实际移除的数量
|
| void | DropAllItems (Vector3 position) |
◆ AddSlotItems()
| void Game.IInventory.AddSlotItems |
( |
int | slotIndex, |
|
|
int | value, |
|
|
int | count ) |
◆ DropAllItems()
| void Game.IInventory.DropAllItems |
( |
Vector3 | position | ) |
|
◆ GetSlotCapacity()
| int Game.IInventory.GetSlotCapacity |
( |
int | slotIndex, |
|
|
int | value ) |
◆ GetSlotCount()
| int Game.IInventory.GetSlotCount |
( |
int | slotIndex | ) |
|
◆ GetSlotProcessCapacity()
| int Game.IInventory.GetSlotProcessCapacity |
( |
int | slotIndex, |
|
|
int | value ) |
◆ GetSlotValue()
| int Game.IInventory.GetSlotValue |
( |
int | slotIndex | ) |
|
◆ ProcessSlotItems()
| void Game.IInventory.ProcessSlotItems |
( |
int | slotIndex, |
|
|
int | value, |
|
|
int | count, |
|
|
int | processCount, |
|
|
out int | processedValue, |
|
|
out int | processedCount ) |
◆ RemoveSlotItems()
| int Game.IInventory.RemoveSlotItems |
( |
int | slotIndex, |
|
|
int | count ) |
◆ ActiveSlotIndex
| int Game.IInventory.ActiveSlotIndex |
|
getset |
◆ Project
| Project Game.IInventory.Project |
|
get |
◆ SlotsCount
| int Game.IInventory.SlotsCount |
|
get |
◆ VisibleSlotsCount
| int Game.IInventory.VisibleSlotsCount |
|
getset |
该接口的文档由以下文件生成:
- E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Survivalcraft.Windows/Game/IInventory.cs