◆ AddState()
| void Game.StateMachine.AddState |
( |
string | name, |
|
|
Action | enter, |
|
|
Action | update, |
|
|
Action | leave ) |
◆ FindState()
| State Game.StateMachine.FindState |
( |
string | name | ) |
|
◆ TransitionTo()
| void Game.StateMachine.TransitionTo |
( |
string | stateName | ) |
|
◆ Update()
| virtual void Game.StateMachine.Update |
( |
| ) |
|
|
virtual |
◆ m_currentState
| State Game.StateMachine.m_currentState |
◆ m_previousState
| State Game.StateMachine.m_previousState |
◆ m_states
| Dictionary<string, State> Game.StateMachine.m_states = [] |
◆ CurrentState
| string Game.StateMachine.CurrentState |
|
get |
◆ PreviousState
| string Game.StateMachine.PreviousState |
|
get |
◆ OnTransitionTo
| Action<string> Game.StateMachine.OnTransitionTo |
该类的文档由以下文件生成:
- E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Survivalcraft.Windows/Game/StateMachine.cs