◆ AfterFrame()
| void Engine.Dispatcher.AfterFrame |
( |
| ) |
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staticpackage |
◆ BeforeFrame()
| void Engine.Dispatcher.BeforeFrame |
( |
| ) |
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staticpackage |
◆ Dispatch()
| void Engine.Dispatcher.Dispatch |
( |
Action | action, |
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bool | waitUntilCompleted = false ) |
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static |
◆ ExecuteActionsOnCurrentThread()
| void Engine.Dispatcher.ExecuteActionsOnCurrentThread |
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| ) |
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static |
◆ Initialize()
| void Engine.Dispatcher.Initialize |
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| ) |
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staticpackage |
◆ m_actionInfos
| List<ActionInfo> Engine.Dispatcher.m_actionInfos = [] |
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staticprivate |
◆ m_currentActionInfos
| List<ActionInfo> Engine.Dispatcher.m_currentActionInfos = [] |
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staticprivate |
◆ m_mainThreadId
| ? int Engine.Dispatcher.m_mainThreadId |
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staticprivate |
◆ MainThreadId
| int Engine.Dispatcher.MainThreadId |
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staticget |
该类的文档由以下文件生成:
- E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Engine/Engine/Dispatcher.cs