Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.IntroCamera
类 Game.IntroCamera 继承关系图:
Game.IntroCamera 的协作图:

Public 成员函数

IntroCamera(GameWidget gameWidget) override void Activate (Camera previousCamera)
override void Update (float dt)
Public 成员函数 继承自 Game.BasePerspectiveCamera
override void PrepareForDrawing ()
 BasePerspectiveCamera (GameWidget gameWidget)
void SetupPerspectiveCamera (Vector3 position, Vector3 direction, Vector3 up)
virtual Matrix CalculateBaseProjectionMatrix ()
 计算基础投影矩阵,创建透视视野
Public 成员函数 继承自 Game.Camera
 Camera (GameWidget gameWidget)
Vector3 WorldToScreen (Vector3 worldPoint, Matrix worldMatrix)
Vector3 ScreenToWorld (Vector3 screenPoint, Matrix worldMatrix)
void Update (float dt)

属性

override bool UsesMovementControls [get]
override bool IsEntityControlEnabled [get]
Vector3 CameraPosition [get, set]
Vector3 TargetPosition [get, set]
Vector3 TargetCameraPosition [get, set]
float Speed [get, set]
属性 继承自 Game.BasePerspectiveCamera
override Vector3 ViewPosition [get]
override Vector3 ViewDirection [get]
override Vector3 ViewUp [get]
override Vector3 ViewRight [get]
override Matrix ViewMatrix [get]
override Matrix InvertedViewMatrix [get]
override Matrix ProjectionMatrix [get]
override Matrix ScreenProjectionMatrix [get]
override Matrix InvertedProjectionMatrix [get]
override Matrix ViewProjectionMatrix [get]
override Vector2 ViewportSize [get]
override Matrix ViewportMatrix [get]
override BoundingFrustum ViewFrustum [get]
属性 继承自 Game.Camera
GameWidget GameWidget [get, set]
VrEye? Eye [get, set]
Vector3 ViewPosition [get]
Vector3 ViewDirection [get]
Vector3 ViewUp [get]
Vector3 ViewRight [get]
Matrix ViewMatrix [get]
Matrix InvertedViewMatrix [get]
Matrix ProjectionMatrix [get]
Matrix ScreenProjectionMatrix [get]
Matrix InvertedProjectionMatrix [get]
Matrix ViewProjectionMatrix [get]
Vector2 ViewportSize [get]
Matrix ViewportMatrix [get]
BoundingFrustum ViewFrustum [get]
bool UsesMovementControls [get]
bool IsEntityControlEnabled [get]

额外继承的成员函数

Public 属性 继承自 Game.BasePerspectiveCamera
Vector3 m_viewPosition
Vector3 m_viewDirection
Vector3 m_viewUp
Vector3 m_viewRight
Matrix? m_viewMatrix
Matrix? m_invertedViewMatrix
Matrix? m_projectionMatrix
Matrix? m_invertedProjectionMatrix
Matrix? m_screenProjectionMatrix
Matrix? m_viewProjectionMatrix
Vector2? m_viewportSize
Matrix? m_viewportMatrix
BoundingFrustum m_viewFrustum
bool m_viewFrustumValid

详细描述

在文件 IntroCamera.cs 第 4 行定义.

成员函数说明

◆ Activate()

IntroCamera(GameWidget gameWidget) override void Game.IntroCamera.Activate ( Camera previousCamera)
virtual

重载 Game.Camera .

在文件 IntroCamera.cs 第 19 行定义.

函数调用图:

◆ Update()

override void Game.IntroCamera.Update ( float dt)

在文件 IntroCamera.cs 第 23 行定义.

函数调用图:

属性说明

◆ CameraPosition

Vector3 Game.IntroCamera.CameraPosition
getset

在文件 IntroCamera.cs 第 9 行定义.

◆ IsEntityControlEnabled

override bool Game.IntroCamera.IsEntityControlEnabled
get

在文件 IntroCamera.cs 第 7 行定义.

◆ Speed

float Game.IntroCamera.Speed
getset

在文件 IntroCamera.cs 第 15 行定义.

◆ TargetCameraPosition

Vector3 Game.IntroCamera.TargetCameraPosition
getset

在文件 IntroCamera.cs 第 13 行定义.

◆ TargetPosition

Vector3 Game.IntroCamera.TargetPosition
getset

在文件 IntroCamera.cs 第 11 行定义.

◆ UsesMovementControls

override bool Game.IntroCamera.UsesMovementControls
get

在文件 IntroCamera.cs 第 5 行定义.


该类的文档由以下文件生成:
  • E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Survivalcraft.Windows/Game/IntroCamera.cs