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Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Public 成员函数 | |
| override void | Animate () |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
| Public 成员函数 继承自 Game.ComponentModel | |
| virtual ? Matrix | GetBoneTransform (int boneIndex) |
| virtual void | SetBoneTransform (int boneIndex, Matrix? transformation) |
| virtual void | CalculateAbsoluteBonesTransforms (Camera camera) |
| virtual void | CalculateIsVisible (Camera camera) |
| virtual void | DrawExtras (Camera camera) |
| virtual void | SetModel (Model model) |
| virtual void | ProcessBoneHierarchy (ModelBone modelBone, Matrix currentTransform, Matrix[] transforms) |
| Public 成员函数 继承自 GameEntitySystem.Component | |
| virtual IEnumerable< Entity > | GetOwnedEntities () |
| virtual void | OnEntityAdded () |
| virtual void | OnEntityRemoved () |
| virtual void | Save (ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap) |
| virtual void | Dispose () |
| virtual void | InheritFromComponent (Component baseComponent) |
| virtual void | Initialize (Entity entity, ValuesDictionary valuesDictionary) |
Public 属性 | |
| SubsystemGameInfo | m_subsystemGameInfo |
| ComponentSpawn | m_componentSpawn |
| Public 属性 继承自 Game.ComponentModel | |
| SubsystemSky | m_subsystemSky |
| bool | IsSet |
| bool | Animated |
| bool | IsExtrasDrawn |
| ComponentFrame | m_componentFrame |
| Model | m_model |
| Matrix?[] | m_boneTransforms |
| float | m_boundingSphereRadius |
| Public 属性 继承自 GameEntitySystem.Component | |
| Entity | m_entity |
| ValuesDictionary | m_valuesDictionary |
额外继承的成员函数 | |
| 包函数 继承自 GameEntitySystem.Component | |
| void | DisposeInternal () |
| 属性 继承自 Game.ComponentModel | |
| Vector3 | ModelOffset [get, set] |
| 模型偏移 | |
| float | Transparent [get, set] |
| 模型透明度 | |
| float | ModelScale [get, set] |
| 模型大小缩放 | |
| string | TextureRoute [get, set] |
| 纹理路径 | |
| string | ModelRoute [get, set] |
| 模型路径 | |
| float? | Opacity [get, set] |
| Vector3? | DiffuseColor [get, set] |
| Vector4? | EmissionColor [get, set] |
| Model | Model [get, set] |
| Texture2D | TextureOverride [get, set] |
| virtual Func< bool > | OnAnimate [get, set] |
| bool | CastsShadow [get, set] |
| int | PrepareOrder [get, set] |
| virtual ModelRenderingMode | RenderingMode [get, set] |
| int[] | MeshDrawOrders [get, set] |
| bool | IsVisibleForCamera [get, set] |
| Matrix[] | AbsoluteBoneTransformsForCamera [get, set] |
| 属性 继承自 GameEntitySystem.Component | |
| ValuesDictionary | ValuesDictionary [get] |
| Entity | Entity [get] |
| Project | Project [get] |
| bool | IsAddedToProject [get] |
在文件 ComponentSimpleModel.cs 第 6 行定义.
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virtual |
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virtual |
| ComponentSpawn Game.ComponentSimpleModel.m_componentSpawn |
在文件 ComponentSimpleModel.cs 第 9 行定义.
| SubsystemGameInfo Game.ComponentSimpleModel.m_subsystemGameInfo |
在文件 ComponentSimpleModel.cs 第 7 行定义.