Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.SubsystemMagmaBlockBehavior
类 Game.SubsystemMagmaBlockBehavior 继承关系图:
Game.SubsystemMagmaBlockBehavior 的协作图:

Public 成员函数

 SubsystemMagmaBlockBehavior ()
virtual void Update (float dt)
override void OnBlockAdded (int value, int oldValue, int x, int y, int z)
override void OnNeighborBlockChanged (int x, int y, int z, int neighborX, int neighborY, int neighborZ)
override bool OnFluidInteract (int interactValue, int x, int y, int z, int fluidValue)
override void Load (ValuesDictionary valuesDictionary)
void ApplyMagmaNeighborhoodEffect (int x, int y, int z)
Public 成员函数 继承自 Game.SubsystemFluidBlockBehavior
 SubsystemFluidBlockBehavior (FluidBlock fluidBlock, bool generateSources)
virtual void UpdateIsTop (int value, int x, int y, int z)
override void OnBlockModified (int value, int oldValue, int x, int y, int z)
override void OnItemHarvested (int x, int y, int z, int blockValue, ref BlockDropValue dropValue, ref int newBlockValue)
float? GetSurfaceHeight (int x, int y, int z, out FluidBlock surfaceFluidBlock)
float? GetSurfaceHeight (int x, int y, int z)
Vector2CalculateFlowSpeed (int x, int y, int z, out FluidBlock surfaceBlock, out float? surfaceHeight)
Vector2CalculateFlowSpeed (int x, int y, int z)
void SpreadFluid ()
float? CalculateDistanceToFluid (Vector3 p, int radius, bool flowingFluidOnly)
void Set (int x, int y, int z, int value)
void FlowTo (int x, int y, int z, int level)
int LevelAtNearestFall (int x, int y, int z, int level, Dictionary< Point3, int > levels)
Public 成员函数 继承自 Game.SubsystemBlockBehavior
virtual void OnChunkInitialized (TerrainChunk chunk)
virtual void OnChunkDiscarding (TerrainChunk chunk)
virtual void OnBlockGenerated (int value, int x, int y, int z, bool isLoaded)
virtual void OnBlockRemoved (int value, int newValue, int x, int y, int z)
virtual void OnBlockStartMoving (int value, int newValue, int x, int y, int z, MovingBlock movingBlock)
virtual void OnBlockStopMoving (int value, int oldValue, int x, int y, int z, MovingBlock movingBlock)
virtual bool OnUse (Ray3 ray, ComponentMiner componentMiner)
virtual bool OnInteract (TerrainRaycastResult raycastResult, ComponentMiner componentMiner)
virtual bool OnInteract (MovingBlocksRaycastResult movingBlocksRaycastResult, ComponentMiner componentMiner)
virtual bool OnAim (Ray3 aim, ComponentMiner componentMiner, AimState state)
virtual bool OnEditBlock (int x, int y, int z, int value, ComponentPlayer componentPlayer)
virtual bool OnEditInventoryItem (IInventory inventory, int slotIndex, ComponentPlayer componentPlayer)
virtual void OnItemPlaced (int x, int y, int z, ref BlockPlacementData placementData, int itemValue)
virtual void OnCollide (CellFace cellFace, float velocity, ComponentBody componentBody)
virtual void OnExplosion (int value, int x, int y, int z, float damage)
virtual void OnFiredAsProjectile (Projectile projectile)
virtual bool OnHitAsProjectile (CellFace? cellFace, ComponentBody componentBody, WorldItem worldItem)
virtual void OnHitByProjectile (CellFace cellFace, WorldItem worldItem)
virtual void OnHitByProjectile (MovingBlock movingBlock, WorldItem worldItem)
virtual int GetProcessInventoryItemCapacity (IInventory inventory, int slotIndex, int value)
virtual void ProcessInventoryItem (IInventory inventory, int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount)
virtual void OnPickableGathered (Pickable pickable, ComponentPickableGatherer target, Vector3 distanceToTarget)
Public 成员函数 继承自 GameEntitySystem.Subsystem
virtual void OnEntityAdded (Entity entity)
virtual void OnEntityRemoved (Entity entity)
virtual void Save (ValuesDictionary valuesDictionary)
virtual void Dispose ()
virtual void Initialize (Project project, ValuesDictionary valuesDictionary)

Public 属性

Random m_random = new()
SubsystemFireBlockBehavior m_subsystemFireBlockBehavior
SubsystemParticles m_subsystemParticles
float m_soundVolume
Public 属性 继承自 Game.SubsystemFluidBlockBehavior
FluidBlock m_fluidBlock
Dictionary< Point3, bool > m_toUpdate = []
Dictionary< Point3, int > m_toSet = []
Dictionary< Point3, int > m_visited = []
Dictionary< Point3, Vector2m_fluidRandomFlowDirections = []
bool m_generateSources

属性

override int[] HandledBlocks [get]
UpdateOrder UpdateOrder [get]
属性 继承自 Game.SubsystemFluidBlockBehavior
SubsystemTime SubsystemTime [get, set]
SubsystemAudio SubsystemAudio [get, set]
SubsystemAmbientSounds SubsystemAmbientSounds [get, set]
属性 继承自 Game.SubsystemBlockBehavior
virtual int[] HandledBlocks [get]
SubsystemTerrain SubsystemTerrain [get, set]
属性 继承自 GameEntitySystem.Subsystem
Project Project [get]
ValuesDictionary ValuesDictionary [get]
属性 继承自 Game.IUpdateable
float FloatUpdateOrder [get]

额外继承的成员函数

静态 Public 属性 继承自 Game.SubsystemFluidBlockBehavior
static Point2[] m_sideNeighbors = [new(-1, 0), new(1, 0), new(0, -1), new(0, 1)]
包函数 继承自 GameEntitySystem.Subsystem
void DisposeInternal ()

详细描述

在文件 SubsystemMagmaBlockBehavior.cs5 行定义.

构造及析构函数说明

◆ SubsystemMagmaBlockBehavior()

Game.SubsystemMagmaBlockBehavior.SubsystemMagmaBlockBehavior ( )

在文件 SubsystemMagmaBlockBehavior.cs18 行定义.

成员函数说明

◆ ApplyMagmaNeighborhoodEffect()

void Game.SubsystemMagmaBlockBehavior.ApplyMagmaNeighborhoodEffect ( int x,
int y,
int z )

在文件 SubsystemMagmaBlockBehavior.cs78 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ Load()

override void Game.SubsystemMagmaBlockBehavior.Load ( ValuesDictionary valuesDictionary)
virtual

◆ OnBlockAdded()

override void Game.SubsystemMagmaBlockBehavior.OnBlockAdded ( int value,
int oldValue,
int x,
int y,
int z )
virtual

重载 Game.SubsystemFluidBlockBehavior .

在文件 SubsystemMagmaBlockBehavior.cs38 行定义.

函数调用图:

◆ OnFluidInteract()

override bool Game.SubsystemMagmaBlockBehavior.OnFluidInteract ( int interactValue,
int x,
int y,
int z,
int fluidValue )
virtual

重载 Game.SubsystemFluidBlockBehavior .

在文件 SubsystemMagmaBlockBehavior.cs54 行定义.

函数调用图:

◆ OnNeighborBlockChanged()

override void Game.SubsystemMagmaBlockBehavior.OnNeighborBlockChanged ( int x,
int y,
int z,
int neighborX,
int neighborY,
int neighborZ )
virtual

重载 Game.SubsystemFluidBlockBehavior .

在文件 SubsystemMagmaBlockBehavior.cs49 行定义.

函数调用图:

◆ Update()

virtual void Game.SubsystemMagmaBlockBehavior.Update ( float dt)
virtual

实现了 Game.IUpdateable.

在文件 SubsystemMagmaBlockBehavior.cs20 行定义.

函数调用图:

类成员变量说明

◆ m_random

Random Game.SubsystemMagmaBlockBehavior.m_random = new()

在文件 SubsystemMagmaBlockBehavior.cs6 行定义.

◆ m_soundVolume

float Game.SubsystemMagmaBlockBehavior.m_soundVolume

在文件 SubsystemMagmaBlockBehavior.cs12 行定义.

◆ m_subsystemFireBlockBehavior

SubsystemFireBlockBehavior Game.SubsystemMagmaBlockBehavior.m_subsystemFireBlockBehavior

在文件 SubsystemMagmaBlockBehavior.cs8 行定义.

◆ m_subsystemParticles

SubsystemParticles Game.SubsystemMagmaBlockBehavior.m_subsystemParticles

在文件 SubsystemMagmaBlockBehavior.cs10 行定义.

属性说明

◆ HandledBlocks

override int [] Game.SubsystemMagmaBlockBehavior.HandledBlocks
get

在文件 SubsystemMagmaBlockBehavior.cs14 行定义.

◆ UpdateOrder

UpdateOrder Game.SubsystemMagmaBlockBehavior.UpdateOrder
get

实现了 Game.IUpdateable.

在文件 SubsystemMagmaBlockBehavior.cs16 行定义.


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