Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.BevelledRectangleWidget
类 Game.BevelledRectangleWidget 继承关系图:
Game.BevelledRectangleWidget 的协作图:

Public 成员函数

 BevelledRectangleWidget ()
override void Draw (DrawContext dc)
override void MeasureOverride (Vector2 parentAvailableSize)
override void ArrangeOverride ()
Public 成员函数 继承自 Game.Widget
 Widget ()
virtual void LoadContents (object eventsTarget, XElement node)
virtual void LoadProperties (object eventsTarget, XElement node)
virtual void LoadChildren (object eventsTarget, XElement node)
virtual bool IsChildWidgetOf (ContainerWidget containerWidget)
virtual void ChangeParent (ContainerWidget parentWidget)
virtual void Measure (Vector2 parentAvailableSize)
virtual void Arrange (Vector2 position, Vector2 parentActualSize)
virtual void UpdateCeases ()
virtual void Update ()
virtual void Overdraw (DrawContext dc)
virtual bool HitTest (Vector2 point)
virtual Widget HitTestGlobal (Vector2 point, Func< Widget, bool > predicate=null)
virtual Vector2 ScreenToWidget (Vector2 p)
virtual Vector2 WidgetToScreen (Vector2 p)
virtual void Dispose ()
virtual BoundingRectangle TransformBoundsToParent (Vector2 size)
virtual BoundingRectangle TransformBoundsToGlobal (Vector2 size)

静态 Public 成员函数

static void QueueBevelledRectangle (TexturedBatch2D texturedBatch, FlatBatch2D flatBatch, Vector2 c1, Vector2 c2, float depth, float bevelSize, Color color, Color bevelColor, Color shadowColor, float ambientLight, float directionalLight, float textureScale)
静态 Public 成员函数 继承自 Game.Widget
static Widget LoadWidget (object eventsTarget, XElement node, ContainerWidget parentWidget)
static bool TestOverlap (Widget w1, Widget w2)
static bool IsNodeIncludedOnCurrentPlatform (XElement node)
static void UpdateWidgetsHierarchy (Widget rootWidget)
static void LayoutWidgetsHierarchy (Widget rootWidget, Vector2 availableSize)
static void DrawWidgetsHierarchy (Widget rootWidget)
static Type FindTypeFromXmlName (string name, string namespaceName)
static Widget HitTestGlobal (Widget widget, Vector2 point, Func< Widget, bool > predicate)
static void UpdateWidgetsHierarchy (Widget widget, ref bool isMouseCursorVisible)

Public 属性

Texture2D m_texture
bool m_textureLinearFilter
Public 属性 继承自 Game.Widget
Action< Vector2MeasureOverride1
Action Update1
bool m_isVisible
bool m_isEnabled
Vector2 m_actualSize
Vector2 m_desiredSize
Vector2 m_parentDesiredSize
BoundingRectangle m_globalBounds
Vector2 m_parentOffset
bool m_isLayoutTransformIdentity = true
bool m_isRenderTransformIdentity = true
Matrix m_layoutTransform = Matrix.Identity
Matrix m_renderTransform = Matrix.Identity
Matrix m_globalTransform = Matrix.Identity
Matrixm_invertedGlobalTransform
float? m_globalScale
Color m_colorTransform = Color.White
Color m_globalColorTransform
WidgetInput m_widgetsHierarchyInput

属性

Vector2 Size [get, set]
float RoundingRadius [get, set]
int RoundingCount [get, set]
float BevelSize [get, set]
float DirectionalLight [get, set]
float AmbientLight [get, set]
Texture2D Texture [get, set]
float TextureScale [get, set]
bool TextureLinearFilter [get, set]
Color CenterColor [get, set]
Color BevelColor [get, set]
Color ShadowColor [get, set]
float ShadowSize [get, set]
Vector2 TextureOffset [get]
属性 继承自 Game.Widget
WidgetInput WidgetsHierarchyInput [get, set]
WidgetInput Input [get]
Matrix LayoutTransform [get, set]
Matrix RenderTransform [get, set]
Matrix GlobalTransform [get]
float GlobalScale [get]
Matrix InvertedGlobalTransform [get]
BoundingRectangle GlobalBounds [get]
Color ColorTransform [get, set]
Color GlobalColorTransform [get]
virtual string Name [get, set]
object Tag [get, set]
object ExtraData [get, set]
virtual bool IsVisible [get, set]
virtual bool IsEnabled [get, set]
virtual bool IsHitTestVisible [get, set]
bool IsVisibleGlobal [get]
bool IsEnabledGlobal [get]
bool ClampToBounds [get, set]
virtual Vector2 Margin [get, set]
virtual float MarginLeft [get, set]
virtual float MarginRight [get, set]
virtual float MarginTop [get, set]
virtual float MarginBottom [get, set]
virtual Vector4 Margin4 [get, set]
virtual float MarginHorizontalSum [get]
virtual float MarginVerticalSum [get]
virtual Vector2 MarginHorizontalSumAndVerticalSum [get]
virtual WidgetAlignment HorizontalAlignment [get, set]
virtual WidgetAlignment VerticalAlignment [get, set]
Vector2 ActualSize [get]
Vector2 DesiredSize [get, set]
Vector2 ParentDesiredSize [get]
bool IsUpdateEnabled = true [get, set]
bool IsDrawEnabled = true [get, set]
bool IsDrawRequired [get, set]
bool IsOverdrawRequired [get, set]
XElement Style [set]
ContainerWidget ParentWidget [get, set]
Widget RootWidget [get]

Private 属性

float m_roundingRadius
int m_roundingCount
float m_bevelSize
float m_ambientLight
float m_directionalLight
Color m_centerColor
Color m_bevelColor
Color m_shadowColor
float m_shadowSize
FlatBatch2D m_flatBatch
TexturedBatch2D m_texturedBatch
BevelledShapeRenderer.Point[] m_points = new BevelledShapeRenderer.Point[4]
FlatBatch2D m_cachedShadowBatch = new()
FlatBatch2D m_cachedFlatBatch = new()
TexturedBatch2D m_cachedTexturedBatch = new()
bool m_cachedBatchesValid
float m_cachedPixelsPerUnit
Vector2 m_cachedTextureScale

额外继承的成员函数

静态 Public 属性 继承自 Game.Widget
static Queue< DrawContextm_drawContextsCache = new()
static int LayersLimit = -1
static bool DrawWidgetBounds = false

详细描述

在文件 BevelledRectangleWidget.cs5 行定义.

构造及析构函数说明

◆ BevelledRectangleWidget()

Game.BevelledRectangleWidget.BevelledRectangleWidget ( )

在文件 BevelledRectangleWidget.cs162 行定义.

成员函数说明

◆ ArrangeOverride()

override void Game.BevelledRectangleWidget.ArrangeOverride ( )
virtual

重载 Game.Widget .

在文件 BevelledRectangleWidget.cs282 行定义.

◆ Draw()

override void Game.BevelledRectangleWidget.Draw ( DrawContext dc)
virtual

重载 Game.Widget .

在文件 BevelledRectangleWidget.cs178 行定义.

函数调用图:

◆ MeasureOverride()

override void Game.BevelledRectangleWidget.MeasureOverride ( Vector2 parentAvailableSize)
virtual

重载 Game.Widget .

在文件 BevelledRectangleWidget.cs277 行定义.

◆ QueueBevelledRectangle()

void Game.BevelledRectangleWidget.QueueBevelledRectangle ( TexturedBatch2D texturedBatch,
FlatBatch2D flatBatch,
Vector2 c1,
Vector2 c2,
float depth,
float bevelSize,
Color color,
Color bevelColor,
Color shadowColor,
float ambientLight,
float directionalLight,
float textureScale )
static

在文件 BevelledRectangleWidget.cs299 行定义.

函数调用图:
这是这个函数的调用关系图:

类成员变量说明

◆ m_ambientLight

float Game.BevelledRectangleWidget.m_ambientLight
private

在文件 BevelledRectangleWidget.cs16 行定义.

◆ m_bevelColor

Color Game.BevelledRectangleWidget.m_bevelColor
private

在文件 BevelledRectangleWidget.cs22 行定义.

◆ m_bevelSize

float Game.BevelledRectangleWidget.m_bevelSize
private

在文件 BevelledRectangleWidget.cs14 行定义.

◆ m_cachedBatchesValid

bool Game.BevelledRectangleWidget.m_cachedBatchesValid
private

在文件 BevelledRectangleWidget.cs40 行定义.

◆ m_cachedFlatBatch

FlatBatch2D Game.BevelledRectangleWidget.m_cachedFlatBatch = new()
private

在文件 BevelledRectangleWidget.cs36 行定义.

◆ m_cachedPixelsPerUnit

float Game.BevelledRectangleWidget.m_cachedPixelsPerUnit
private

在文件 BevelledRectangleWidget.cs42 行定义.

◆ m_cachedShadowBatch

FlatBatch2D Game.BevelledRectangleWidget.m_cachedShadowBatch = new()
private

在文件 BevelledRectangleWidget.cs34 行定义.

◆ m_cachedTexturedBatch

TexturedBatch2D Game.BevelledRectangleWidget.m_cachedTexturedBatch = new()
private

在文件 BevelledRectangleWidget.cs38 行定义.

◆ m_cachedTextureScale

Vector2 Game.BevelledRectangleWidget.m_cachedTextureScale
private

在文件 BevelledRectangleWidget.cs44 行定义.

◆ m_centerColor

Color Game.BevelledRectangleWidget.m_centerColor
private

在文件 BevelledRectangleWidget.cs20 行定义.

◆ m_directionalLight

float Game.BevelledRectangleWidget.m_directionalLight
private

在文件 BevelledRectangleWidget.cs18 行定义.

◆ m_flatBatch

FlatBatch2D Game.BevelledRectangleWidget.m_flatBatch
private

在文件 BevelledRectangleWidget.cs28 行定义.

◆ m_points

BevelledShapeRenderer.Point [] Game.BevelledRectangleWidget.m_points = new BevelledShapeRenderer.Point[4]
private

在文件 BevelledRectangleWidget.cs32 行定义.

◆ m_roundingCount

int Game.BevelledRectangleWidget.m_roundingCount
private

在文件 BevelledRectangleWidget.cs12 行定义.

◆ m_roundingRadius

float Game.BevelledRectangleWidget.m_roundingRadius
private

在文件 BevelledRectangleWidget.cs10 行定义.

◆ m_shadowColor

Color Game.BevelledRectangleWidget.m_shadowColor
private

在文件 BevelledRectangleWidget.cs24 行定义.

◆ m_shadowSize

float Game.BevelledRectangleWidget.m_shadowSize
private

在文件 BevelledRectangleWidget.cs26 行定义.

◆ m_texture

Texture2D Game.BevelledRectangleWidget.m_texture

在文件 BevelledRectangleWidget.cs6 行定义.

◆ m_texturedBatch

TexturedBatch2D Game.BevelledRectangleWidget.m_texturedBatch
private

在文件 BevelledRectangleWidget.cs30 行定义.

◆ m_textureLinearFilter

bool Game.BevelledRectangleWidget.m_textureLinearFilter

在文件 BevelledRectangleWidget.cs8 行定义.

属性说明

◆ AmbientLight

float Game.BevelledRectangleWidget.AmbientLight
getset

在文件 BevelledRectangleWidget.cs88 行定义.

◆ BevelColor

Color Game.BevelledRectangleWidget.BevelColor
getset

在文件 BevelledRectangleWidget.cs130 行定义.

◆ BevelSize

float Game.BevelledRectangleWidget.BevelSize
getset

在文件 BevelledRectangleWidget.cs68 行定义.

◆ CenterColor

Color Game.BevelledRectangleWidget.CenterColor
getset

在文件 BevelledRectangleWidget.cs120 行定义.

◆ DirectionalLight

float Game.BevelledRectangleWidget.DirectionalLight
getset

在文件 BevelledRectangleWidget.cs78 行定义.

◆ RoundingCount

int Game.BevelledRectangleWidget.RoundingCount
getset

在文件 BevelledRectangleWidget.cs58 行定义.

◆ RoundingRadius

float Game.BevelledRectangleWidget.RoundingRadius
getset

在文件 BevelledRectangleWidget.cs48 行定义.

◆ ShadowColor

Color Game.BevelledRectangleWidget.ShadowColor
getset

在文件 BevelledRectangleWidget.cs140 行定义.

◆ ShadowSize

float Game.BevelledRectangleWidget.ShadowSize
getset

在文件 BevelledRectangleWidget.cs150 行定义.

◆ Size

Vector2 Game.BevelledRectangleWidget.Size
getset

在文件 BevelledRectangleWidget.cs46 行定义.

◆ Texture

Texture2D Game.BevelledRectangleWidget.Texture
getset

在文件 BevelledRectangleWidget.cs98 行定义.

◆ TextureLinearFilter

bool Game.BevelledRectangleWidget.TextureLinearFilter
getset

在文件 BevelledRectangleWidget.cs110 行定义.

◆ TextureOffset

Vector2 Game.BevelledRectangleWidget.TextureOffset
get

在文件 BevelledRectangleWidget.cs160 行定义.

◆ TextureScale

float Game.BevelledRectangleWidget.TextureScale
getset

在文件 BevelledRectangleWidget.cs108 行定义.


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