|
| override float | AttackPhase [get, set] |
| override float | AttackFactor [get, set] |
| float | Bob [get, set] |
| float | MovementAnimationPhase [get, set] |
| float | DeathPhase [get, set] |
| Vector3 | DeathCauseOffset [get, set] |
| Vector3? | LookAtOrder [get, set] |
| bool | LookRandomOrder [get, set] |
| float | HeadShakeOrder [get, set] |
| bool | AttackOrder [get, set] |
| bool | FeedOrder [get, set] |
| bool | RowLeftOrder [get, set] |
| bool | RowRightOrder [get, set] |
| float | AimHandAngleOrder [get, set] |
| Vector3 | InHandItemOffsetOrder [get, set] |
| Vector3 | InHandItemRotationOrder [get, set] |
| bool | IsAttackHitMoment [get, set] |
| virtual float | AttackPhase [get, set] |
| virtual float | AttackFactor [get, set] |
| Vector3 | EyePosition [get] |
| Quaternion | EyeRotation [get] |
| UpdateOrder | UpdateOrder [get] |
| Vector3 | ModelOffset [get, set] |
| | 模型偏移
|
| float | Transparent [get, set] |
| | 模型透明度
|
| float | ModelScale [get, set] |
| | 模型大小缩放
|
| string | TextureRoute [get, set] |
| | 纹理路径
|
| string | ModelRoute [get, set] |
| | 模型路径
|
| float? | Opacity [get, set] |
| Vector3? | DiffuseColor [get, set] |
| Vector4? | EmissionColor [get, set] |
| Model | Model [get, set] |
| Texture2D | TextureOverride [get, set] |
| virtual Func< bool > | OnAnimate [get, set] |
| bool | CastsShadow [get, set] |
| int | PrepareOrder [get, set] |
| virtual ModelRenderingMode | RenderingMode [get, set] |
| int[] | MeshDrawOrders [get, set] |
| bool | IsVisibleForCamera [get, set] |
| Matrix[] | AbsoluteBoneTransformsForCamera [get, set] |
| ValuesDictionary | ValuesDictionary [get] |
| Entity | Entity [get] |
| Project | Project [get] |
| bool | IsAddedToProject [get] |
| float | FloatUpdateOrder [get] |
◆ Gait
◆ AnimateCreature()
| override void Game.ComponentFourLeggedModel.AnimateCreature |
( |
| ) |
|
◆ Load()
◆ SetModel()
| override void Game.ComponentFourLeggedModel.SetModel |
( |
Model | model | ) |
|
|
virtual |
◆ Update()
| override void Game.ComponentFourLeggedModel.Update |
( |
float | dt | ) |
|
|
virtual |
◆ m_bodyBone
| ModelBone Game.ComponentFourLeggedModel.m_bodyBone |
◆ m_buttFactor
| float Game.ComponentFourLeggedModel.m_buttFactor |
◆ m_buttPhase
| float Game.ComponentFourLeggedModel.m_buttPhase |
◆ m_canCanter
| bool Game.ComponentFourLeggedModel.m_canCanter |
◆ m_canterLegsAngleFactor
| float Game.ComponentFourLeggedModel.m_canterLegsAngleFactor |
◆ m_canTrot
| bool Game.ComponentFourLeggedModel.m_canTrot |
◆ m_feedFactor
| float Game.ComponentFourLeggedModel.m_feedFactor |
◆ m_footstepsPhase
| float Game.ComponentFourLeggedModel.m_footstepsPhase |
◆ m_gait
| Gait Game.ComponentFourLeggedModel.m_gait |
◆ m_headAngleY
| float Game.ComponentFourLeggedModel.m_headAngleY |
◆ m_headBone
| ModelBone Game.ComponentFourLeggedModel.m_headBone |
◆ m_leg1Bone
| ModelBone Game.ComponentFourLeggedModel.m_leg1Bone |
◆ m_leg2Bone
| ModelBone Game.ComponentFourLeggedModel.m_leg2Bone |
◆ m_leg3Bone
| ModelBone Game.ComponentFourLeggedModel.m_leg3Bone |
◆ m_leg4Bone
| ModelBone Game.ComponentFourLeggedModel.m_leg4Bone |
◆ m_legAngle1
| float Game.ComponentFourLeggedModel.m_legAngle1 |
◆ m_legAngle2
| float Game.ComponentFourLeggedModel.m_legAngle2 |
◆ m_legAngle3
| float Game.ComponentFourLeggedModel.m_legAngle3 |
◆ m_legAngle4
| float Game.ComponentFourLeggedModel.m_legAngle4 |
◆ m_moveLegWhenFeeding
| bool Game.ComponentFourLeggedModel.m_moveLegWhenFeeding |
◆ m_neckBone
| ModelBone Game.ComponentFourLeggedModel.m_neckBone |
◆ m_subsystemAudio
◆ m_subsystemSoundMaterials
◆ m_useCanterSound
| bool Game.ComponentFourLeggedModel.m_useCanterSound |
◆ m_walkAnimationSpeed
| float Game.ComponentFourLeggedModel.m_walkAnimationSpeed |
◆ m_walkBobHeight
| float Game.ComponentFourLeggedModel.m_walkBobHeight |
◆ m_walkFrontLegsAngle
| float Game.ComponentFourLeggedModel.m_walkFrontLegsAngle |
◆ m_walkHindLegsAngle
| float Game.ComponentFourLeggedModel.m_walkHindLegsAngle |
◆ AttackFactor
| override float Game.ComponentFourLeggedModel.AttackFactor |
|
getset |
◆ AttackPhase
| override float Game.ComponentFourLeggedModel.AttackPhase |
|
getset |
该类的文档由以下文件生成: