Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.ComponentPlayer
类 Game.ComponentPlayer 继承关系图:
Game.ComponentPlayer 的协作图:

Public 成员函数

virtual void DealWithPlayerInteract (int priorityUse, int priorityPlace, int priorityInteract, PlayerInput playerInput, TerrainRaycastResult? terrainRaycastResult, MovingBlocksRaycastResult? movingBlocksRaycastResult, out bool flag)
virtual void Update (float dt)
override void Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
override void Save (ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap)
Public 成员函数 继承自 GameEntitySystem.Component
virtual IEnumerable< EntityGetOwnedEntities ()
virtual void OnEntityAdded ()
virtual void OnEntityRemoved ()
virtual void Dispose ()
virtual void InheritFromComponent (Component baseComponent)
virtual void Initialize (Entity entity, ValuesDictionary valuesDictionary)

Public 属性

SubsystemGameInfo m_subsystemGameInfo
SubsystemTime m_subsystemTime
SubsystemAudio m_subsystemAudio
SubsystemPickables m_subsystemPickables
SubsystemTerrain m_subsystemTerrain
bool m_aimHintIssued
double m_lastActionTime
bool m_speedOrderBlocked
Ray3m_aim
bool m_isAimBlocked
bool m_isDigBlocked
bool m_doAimBlockLook = true
bool m_allowAddLookOrder = true
double? m_aimStartTime
DragHostWidget m_dragHostWidget
Public 属性 继承自 Game.ComponentCreature
SubsystemPlayerStats m_subsystemPlayerStats
string[] m_killVerbs
Public 属性 继承自 GameEntitySystem.Component
Entity m_entity
ValuesDictionary m_valuesDictionary

静态 Public 属性

static string fName = "ComponentPlayer"

属性

double AimDuration [get]
PlayerData PlayerData [get, set]
GameWidget GameWidget [get]
ContainerWidget GuiWidget [get]
ViewWidget ViewWidget [get]
ComponentGui ComponentGui [get, set]
ComponentInput ComponentInput [get, set]
ComponentBlockHighlight ComponentBlockHighlight [get, set]
ComponentScreenOverlays ComponentScreenOverlays [get, set]
ComponentAimingSights ComponentAimingSights [get, set]
ComponentMiner ComponentMiner [get, set]
ComponentRider ComponentRider [get, set]
ComponentSleep ComponentSleep [get, set]
ComponentVitalStats ComponentVitalStats [get, set]
ComponentSickness ComponentSickness [get, set]
ComponentFlu ComponentFlu [get, set]
ComponentLevel ComponentLevel [get, set]
ComponentClothing ComponentClothing [get, set]
ComponentOuterClothingModel ComponentOuterClothingModel [get, set]
UpdateOrder UpdateOrder [get]
DragHostWidget DragHostWidget [get]
属性 继承自 Game.ComponentCreature
ComponentBody ComponentBody [get, set]
ComponentHealth ComponentHealth [get, set]
ComponentSpawn ComponentSpawn [get, set]
ComponentCreatureModel ComponentCreatureModel [get, set]
ComponentCreatureSounds ComponentCreatureSounds [get, set]
ComponentLocomotion ComponentLocomotion [get, set]
PlayerStats PlayerStats [get]
bool ConstantSpawn [get, set]
CreatureCategory Category [get, set]
string DisplayName [get, set]
ReadOnlyList< string > KillVerbs [get]
属性 继承自 GameEntitySystem.Component
ValuesDictionary ValuesDictionary [get]
Entity Entity [get]
Project Project [get]
bool IsAddedToProject [get]
属性 继承自 Game.IUpdateable
float FloatUpdateOrder [get]

额外继承的成员函数

包函数 继承自 GameEntitySystem.Component
void DisposeInternal ()

详细描述

在文件 ComponentPlayer.cs6 行定义.

成员函数说明

◆ DealWithPlayerInteract()

virtual void Game.ComponentPlayer.DealWithPlayerInteract ( int priorityUse,
int priorityPlace,
int priorityInteract,
PlayerInput playerInput,
TerrainRaycastResult? terrainRaycastResult,
MovingBlocksRaycastResult? movingBlocksRaycastResult,
out bool flag )
virtual

在文件 ComponentPlayer.cs98 行定义.

这是这个函数的调用关系图:

◆ Load()

override void Game.ComponentPlayer.Load ( ValuesDictionary valuesDictionary,
IdToEntityMap idToEntityMap )
virtual

重载 Game.ComponentCreature .

在文件 ComponentPlayer.cs579 行定义.

◆ Save()

override void Game.ComponentPlayer.Save ( ValuesDictionary valuesDictionary,
EntityToIdMap entityToIdMap )
virtual

重载 Game.ComponentCreature .

在文件 ComponentPlayer.cs606 行定义.

◆ Update()

virtual void Game.ComponentPlayer.Update ( float dt)
virtual

实现了 Game.IUpdateable.

在文件 ComponentPlayer.cs153 行定义.

函数调用图:

类成员变量说明

◆ fName

string Game.ComponentPlayer.fName = "ComponentPlayer"
static

在文件 ComponentPlayer.cs19 行定义.

◆ m_aim

Ray3? Game.ComponentPlayer.m_aim

在文件 ComponentPlayer.cs25 行定义.

◆ m_aimHintIssued

bool Game.ComponentPlayer.m_aimHintIssued

在文件 ComponentPlayer.cs17 行定义.

◆ m_aimStartTime

double? Game.ComponentPlayer.m_aimStartTime

在文件 ComponentPlayer.cs35 行定义.

◆ m_allowAddLookOrder

bool Game.ComponentPlayer.m_allowAddLookOrder = true

在文件 ComponentPlayer.cs33 行定义.

◆ m_doAimBlockLook

bool Game.ComponentPlayer.m_doAimBlockLook = true

在文件 ComponentPlayer.cs31 行定义.

◆ m_dragHostWidget

DragHostWidget Game.ComponentPlayer.m_dragHostWidget

在文件 ComponentPlayer.cs89 行定义.

◆ m_isAimBlocked

bool Game.ComponentPlayer.m_isAimBlocked

在文件 ComponentPlayer.cs27 行定义.

◆ m_isDigBlocked

bool Game.ComponentPlayer.m_isDigBlocked

在文件 ComponentPlayer.cs29 行定义.

◆ m_lastActionTime

double Game.ComponentPlayer.m_lastActionTime

在文件 ComponentPlayer.cs21 行定义.

◆ m_speedOrderBlocked

bool Game.ComponentPlayer.m_speedOrderBlocked

在文件 ComponentPlayer.cs23 行定义.

◆ m_subsystemAudio

SubsystemAudio Game.ComponentPlayer.m_subsystemAudio

在文件 ComponentPlayer.cs11 行定义.

◆ m_subsystemGameInfo

SubsystemGameInfo Game.ComponentPlayer.m_subsystemGameInfo

在文件 ComponentPlayer.cs7 行定义.

◆ m_subsystemPickables

SubsystemPickables Game.ComponentPlayer.m_subsystemPickables

在文件 ComponentPlayer.cs13 行定义.

◆ m_subsystemTerrain

SubsystemTerrain Game.ComponentPlayer.m_subsystemTerrain

在文件 ComponentPlayer.cs15 行定义.

◆ m_subsystemTime

SubsystemTime Game.ComponentPlayer.m_subsystemTime

在文件 ComponentPlayer.cs9 行定义.

属性说明

◆ AimDuration

double Game.ComponentPlayer.AimDuration
get

在文件 ComponentPlayer.cs37 行定义.

◆ ComponentAimingSights

ComponentAimingSights Game.ComponentPlayer.ComponentAimingSights
getset

在文件 ComponentPlayer.cs62 行定义.

◆ ComponentBlockHighlight

ComponentBlockHighlight Game.ComponentPlayer.ComponentBlockHighlight
getset

在文件 ComponentPlayer.cs58 行定义.

◆ ComponentClothing

ComponentClothing Game.ComponentPlayer.ComponentClothing
getset

在文件 ComponentPlayer.cs78 行定义.

◆ ComponentFlu

ComponentFlu Game.ComponentPlayer.ComponentFlu
getset

在文件 ComponentPlayer.cs74 行定义.

◆ ComponentGui

ComponentGui Game.ComponentPlayer.ComponentGui
getset

在文件 ComponentPlayer.cs54 行定义.

◆ ComponentInput

ComponentInput Game.ComponentPlayer.ComponentInput
getset

在文件 ComponentPlayer.cs56 行定义.

◆ ComponentLevel

ComponentLevel Game.ComponentPlayer.ComponentLevel
getset

在文件 ComponentPlayer.cs76 行定义.

◆ ComponentMiner

ComponentMiner Game.ComponentPlayer.ComponentMiner
getset

在文件 ComponentPlayer.cs64 行定义.

◆ ComponentOuterClothingModel

ComponentOuterClothingModel Game.ComponentPlayer.ComponentOuterClothingModel
getset

在文件 ComponentPlayer.cs80 行定义.

◆ ComponentRider

ComponentRider Game.ComponentPlayer.ComponentRider
getset

在文件 ComponentPlayer.cs66 行定义.

◆ ComponentScreenOverlays

ComponentScreenOverlays Game.ComponentPlayer.ComponentScreenOverlays
getset

在文件 ComponentPlayer.cs60 行定义.

◆ ComponentSickness

ComponentSickness Game.ComponentPlayer.ComponentSickness
getset

在文件 ComponentPlayer.cs72 行定义.

◆ ComponentSleep

ComponentSleep Game.ComponentPlayer.ComponentSleep
getset

在文件 ComponentPlayer.cs68 行定义.

◆ ComponentVitalStats

ComponentVitalStats Game.ComponentPlayer.ComponentVitalStats
getset

在文件 ComponentPlayer.cs70 行定义.

◆ DragHostWidget

DragHostWidget Game.ComponentPlayer.DragHostWidget
get

在文件 ComponentPlayer.cs91 行定义.

◆ GameWidget

GameWidget Game.ComponentPlayer.GameWidget
get

在文件 ComponentPlayer.cs48 行定义.

◆ GuiWidget

ContainerWidget Game.ComponentPlayer.GuiWidget
get

在文件 ComponentPlayer.cs50 行定义.

◆ PlayerData

PlayerData Game.ComponentPlayer.PlayerData
getset

在文件 ComponentPlayer.cs46 行定义.

◆ UpdateOrder

UpdateOrder Game.ComponentPlayer.UpdateOrder
get

实现了 Game.IUpdateable.

在文件 ComponentPlayer.cs87 行定义.

◆ ViewWidget

ViewWidget Game.ComponentPlayer.ViewWidget
get

在文件 ComponentPlayer.cs52 行定义.


该类的文档由以下文件生成:
  • E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Survivalcraft.Windows/Component/ComponentPlayer.cs