◆ AddDeathRecord()
| void Game.PlayerStats.AddDeathRecord |
( |
DeathRecord | deathRecord | ) |
|
◆ Load()
◆ Save()
◆ AirCreatureKills
| long Game.PlayerStats.AirCreatureKills |
◆ BlocksDug
| long Game.PlayerStats.BlocksDug |
◆ BlocksInteracted
| long Game.PlayerStats.BlocksInteracted |
◆ BlocksPlaced
| long Game.PlayerStats.BlocksPlaced |
◆ DeathRecordsString
| string Game.PlayerStats.DeathRecordsString |
◆ DeepestDive
| double Game.PlayerStats.DeepestDive |
◆ DistanceClimbed
| double Game.PlayerStats.DistanceClimbed |
◆ DistanceFallen
| double Game.PlayerStats.DistanceFallen |
◆ DistanceFlown
| double Game.PlayerStats.DistanceFlown |
◆ DistanceRidden
| double Game.PlayerStats.DistanceRidden |
◆ DistanceSwam
| double Game.PlayerStats.DistanceSwam |
◆ DistanceTravelled
| double Game.PlayerStats.DistanceTravelled |
◆ DistanceWalked
| double Game.PlayerStats.DistanceWalked |
◆ EasiestModeUsed
◆ FoodItemsEaten
| long Game.PlayerStats.FoodItemsEaten |
◆ FurnitureItemsMade
| long Game.PlayerStats.FurnitureItemsMade |
◆ HighestAltitude
| double Game.PlayerStats.HighestAltitude = -1.0 / 0.0 |
◆ HighestLevel
| float Game.PlayerStats.HighestLevel |
◆ HitsReceived
| long Game.PlayerStats.HitsReceived |
◆ ItemsCrafted
| long Game.PlayerStats.ItemsCrafted |
◆ Jumps
| long Game.PlayerStats.Jumps |
◆ LandCreatureKills
| long Game.PlayerStats.LandCreatureKills |
◆ LowestAltitude
| double Game.PlayerStats.LowestAltitude = 1.0 / 0.0 |
◆ m_deathRecords
◆ MeleeAttacks
| long Game.PlayerStats.MeleeAttacks |
◆ MeleeHits
| long Game.PlayerStats.MeleeHits |
◆ PlayerKills
| long Game.PlayerStats.PlayerKills |
◆ RangedAttacks
| long Game.PlayerStats.RangedAttacks |
◆ RangedHits
| long Game.PlayerStats.RangedHits |
◆ StruckByLightning
| long Game.PlayerStats.StruckByLightning |
◆ TimesHadFlu
| long Game.PlayerStats.TimesHadFlu |
◆ TimeSlept
| double Game.PlayerStats.TimeSlept |
◆ TimesPuked
| long Game.PlayerStats.TimesPuked |
◆ TimesWasSick
| long Game.PlayerStats.TimesWasSick |
◆ TimesWentToSleep
| long Game.PlayerStats.TimesWentToSleep |
◆ TotalHealthLost
| double Game.PlayerStats.TotalHealthLost |
◆ ValuesDictionaryForMods
模组如果需要添加或使用额外信息,可以在这个ValuesDictionary读写元素 目前API暂不支持直接保存到存档中,建议模组自行保存额外信息到自己的Subsystem中
在文件 PlayerStats.cs 第 149 行定义.
◆ WaterCreatureKills
| long Game.PlayerStats.WaterCreatureKills |
◆ DeathRecords
| ReadOnlyList<DeathRecord> Game.PlayerStats.DeathRecords |
|
get |
◆ Stats
| IEnumerable<FieldInfo> Game.PlayerStats.Stats |
|
get |
该类的文档由以下文件生成:
- E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Survivalcraft.Windows/Game/PlayerStats.cs