|
| virtual void | Update (float dt) |
| override int | GetSlotCapacity (int slotIndex, int value) |
| override void | AddSlotItems (int slotIndex, int value, int count) |
| override int | RemoveSlotItems (int slotIndex, int count) |
| | - 返回
- 实际移除的数量
|
| override void | DropAllItems (Vector3 position) |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
| virtual void | UpdateCraftingResult (bool recipeRefindNeeded) |
| ComponentPlayer | FindInteractingPlayer () |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
| override void | Save (ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap) |
| virtual int | GetSlotValue (int slotIndex) |
| virtual int | GetSlotCount (int slotIndex) |
| virtual int | GetSlotProcessCapacity (int slotIndex, int value) |
| virtual void | ProcessSlotItems (int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount) |
| virtual IEnumerable< Entity > | GetOwnedEntities () |
| virtual void | OnEntityAdded () |
| virtual void | OnEntityRemoved () |
| virtual void | Dispose () |
| virtual void | InheritFromComponent (Component baseComponent) |
| virtual void | Initialize (Entity entity, ValuesDictionary valuesDictionary) |
◆ AddSlotItems()
| override void Game.ComponentCraftingTable.AddSlotItems |
( |
int | slotIndex, |
|
|
int | value, |
|
|
int | count ) |
|
virtual |
◆ DropAllItems()
| override void Game.ComponentCraftingTable.DropAllItems |
( |
Vector3 | position | ) |
|
|
virtual |
◆ GetSlotCapacity()
| override int Game.ComponentCraftingTable.GetSlotCapacity |
( |
int | slotIndex, |
|
|
int | value ) |
|
virtual |
◆ Load()
◆ RemoveSlotItems()
| override int Game.ComponentCraftingTable.RemoveSlotItems |
( |
int | slotIndex, |
|
|
int | count ) |
|
virtual |
◆ Update()
| virtual void Game.ComponentCraftingTable.Update |
( |
float | dt | ) |
|
|
virtual |
◆ UpdateCraftingResult()
| virtual void Game.ComponentCraftingTable.UpdateCraftingResult |
( |
bool | recipeRefindNeeded | ) |
|
|
virtual |
◆ m_craftingGridSize
| int Game.ComponentCraftingTable.m_craftingGridSize |
◆ m_matchedIngredients
| string [] Game.ComponentCraftingTable.m_matchedIngredients = new string[9] |
◆ m_matchedRecipe
◆ m_recipeRefindNeeded
| bool Game.ComponentCraftingTable.m_recipeRefindNeeded |
◆ m_recipeUpdateNeeded
| bool Game.ComponentCraftingTable.m_recipeUpdateNeeded |
◆ m_resetWhenSlotItemsRemoved
| bool Game.ComponentCraftingTable.m_resetWhenSlotItemsRemoved |
◆ RemainsSlotIndex
| int Game.ComponentCraftingTable.RemainsSlotIndex |
|
get |
◆ ResultSlotIndex
| int Game.ComponentCraftingTable.ResultSlotIndex |
|
get |
◆ UpdateOrder
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