◆ DeathCamera()
| Game.DeathCamera.DeathCamera |
( |
GameWidget | gameWidget | ) |
|
◆ Activate()
| override void Game.DeathCamera.Activate |
( |
Camera | previousCamera | ) |
|
|
virtual |
◆ FindBestCameraPosition()
| Vector3 Game.DeathCamera.FindBestCameraPosition |
( |
Vector3 | targetPosition, |
|
|
float | distance ) |
◆ Update()
| override void Game.DeathCamera.Update |
( |
float | dt | ) |
|
◆ m_bestPosition
| Vector3? Game.DeathCamera.m_bestPosition |
◆ m_position
| Vector3 Game.DeathCamera.m_position |
◆ m_vrDeltaYaw
| float Game.DeathCamera.m_vrDeltaYaw |
◆ IsEntityControlEnabled
| override bool Game.DeathCamera.IsEntityControlEnabled |
|
get |
◆ UsesMovementControls
| override bool Game.DeathCamera.UsesMovementControls |
|
get |
该类的文档由以下文件生成:
- E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Survivalcraft.Windows/Game/DeathCamera.cs