Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.SubsystemExplosivesBlockBehavior
类 Game.SubsystemExplosivesBlockBehavior 继承关系图:
Game.SubsystemExplosivesBlockBehavior 的协作图:

class  ExplosiveData

Public 成员函数

bool IgniteFuse (int x, int y, int z)
virtual void Update (float dt)
override void OnNeighborBlockChanged (int x, int y, int z, int neighborX, int neighborY, int neighborZ)
override void OnBlockRemoved (int value, int newValue, int x, int y, int z)
override void OnChunkDiscarding (TerrainChunk chunk)
override void OnExplosion (int value, int x, int y, int z, float damage)
override void Load (ValuesDictionary valuesDictionary)
override void Save (ValuesDictionary valuesDictionary)
override void Dispose ()
void AddExplosive (Point3 point, float timeToExplosion)
void RemoveExplosive (Point3 point)
Public 成员函数 继承自 Game.SubsystemBlockBehavior
virtual void OnChunkInitialized (TerrainChunk chunk)
virtual void OnBlockGenerated (int value, int x, int y, int z, bool isLoaded)
virtual void OnBlockAdded (int value, int oldValue, int x, int y, int z)
virtual void OnBlockModified (int value, int oldValue, int x, int y, int z)
virtual void OnBlockStartMoving (int value, int newValue, int x, int y, int z, MovingBlock movingBlock)
virtual void OnBlockStopMoving (int value, int oldValue, int x, int y, int z, MovingBlock movingBlock)
virtual bool OnUse (Ray3 ray, ComponentMiner componentMiner)
virtual bool OnInteract (TerrainRaycastResult raycastResult, ComponentMiner componentMiner)
virtual bool OnInteract (MovingBlocksRaycastResult movingBlocksRaycastResult, ComponentMiner componentMiner)
virtual bool OnAim (Ray3 aim, ComponentMiner componentMiner, AimState state)
virtual bool OnEditBlock (int x, int y, int z, int value, ComponentPlayer componentPlayer)
virtual bool OnEditInventoryItem (IInventory inventory, int slotIndex, ComponentPlayer componentPlayer)
virtual void OnItemPlaced (int x, int y, int z, ref BlockPlacementData placementData, int itemValue)
virtual void OnItemHarvested (int x, int y, int z, int blockValue, ref BlockDropValue dropValue, ref int newBlockValue)
virtual void OnCollide (CellFace cellFace, float velocity, ComponentBody componentBody)
virtual void OnFiredAsProjectile (Projectile projectile)
virtual bool OnHitAsProjectile (CellFace? cellFace, ComponentBody componentBody, WorldItem worldItem)
virtual void OnHitByProjectile (CellFace cellFace, WorldItem worldItem)
virtual void OnHitByProjectile (MovingBlock movingBlock, WorldItem worldItem)
virtual int GetProcessInventoryItemCapacity (IInventory inventory, int slotIndex, int value)
virtual void ProcessInventoryItem (IInventory inventory, int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount)
virtual void OnPickableGathered (Pickable pickable, ComponentPickableGatherer target, Vector3 distanceToTarget)
Public 成员函数 继承自 GameEntitySystem.Subsystem
virtual void OnEntityAdded (Entity entity)
virtual void OnEntityRemoved (Entity entity)
virtual void Initialize (Project project, ValuesDictionary valuesDictionary)

Public 属性

SubsystemTerrain m_subsystemTerrain
SubsystemParticles m_subsystemParticles
SubsystemExplosions m_subsystemExplosions
SubsystemFireBlockBehavior m_subsystemFireBlockBehavior
SubsystemAudio m_subsystemAudio
Random m_random = new()
Dictionary< Point3, ExplosiveDatam_explosiveDataByPoint = []
Sound m_fuseSound

属性

UpdateOrder UpdateOrder [get]
override int[] HandledBlocks [get]
属性 继承自 Game.SubsystemBlockBehavior
virtual int[] HandledBlocks [get]
SubsystemTerrain SubsystemTerrain [get, set]
属性 继承自 GameEntitySystem.Subsystem
Project Project [get]
ValuesDictionary ValuesDictionary [get]
属性 继承自 Game.IUpdateable
float FloatUpdateOrder [get]

额外继承的成员函数

包函数 继承自 GameEntitySystem.Subsystem
void DisposeInternal ()

详细描述

在文件 SubsystemExplosivesBlockBehavior.cs7 行定义.

成员函数说明

◆ AddExplosive()

void Game.SubsystemExplosivesBlockBehavior.AddExplosive ( Point3 point,
float timeToExplosion )

在文件 SubsystemExplosivesBlockBehavior.cs154 行定义.

这是这个函数的调用关系图:

◆ Dispose()

override void Game.SubsystemExplosivesBlockBehavior.Dispose ( )
virtual

◆ IgniteFuse()

bool Game.SubsystemExplosivesBlockBehavior.IgniteFuse ( int x,
int y,
int z )

在文件 SubsystemExplosivesBlockBehavior.cs36 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ Load()

override void Game.SubsystemExplosivesBlockBehavior.Load ( ValuesDictionary valuesDictionary)
virtual

重载 Game.SubsystemBlockBehavior .

在文件 SubsystemExplosivesBlockBehavior.cs121 行定义.

函数调用图:

◆ OnBlockRemoved()

override void Game.SubsystemExplosivesBlockBehavior.OnBlockRemoved ( int value,
int newValue,
int x,
int y,
int z )
virtual

重载 Game.SubsystemBlockBehavior .

在文件 SubsystemExplosivesBlockBehavior.cs91 行定义.

函数调用图:

◆ OnChunkDiscarding()

override void Game.SubsystemExplosivesBlockBehavior.OnChunkDiscarding ( TerrainChunk chunk)
virtual

重载 Game.SubsystemBlockBehavior .

在文件 SubsystemExplosivesBlockBehavior.cs96 行定义.

函数调用图:

◆ OnExplosion()

override void Game.SubsystemExplosivesBlockBehavior.OnExplosion ( int value,
int x,
int y,
int z,
float damage )
virtual

重载 Game.SubsystemBlockBehavior .

在文件 SubsystemExplosivesBlockBehavior.cs111 行定义.

函数调用图:

◆ OnNeighborBlockChanged()

override void Game.SubsystemExplosivesBlockBehavior.OnNeighborBlockChanged ( int x,
int y,
int z,
int neighborX,
int neighborY,
int neighborZ )
virtual

重载 Game.SubsystemBlockBehavior .

在文件 SubsystemExplosivesBlockBehavior.cs85 行定义.

函数调用图:

◆ RemoveExplosive()

void Game.SubsystemExplosivesBlockBehavior.RemoveExplosive ( Point3 point)

在文件 SubsystemExplosivesBlockBehavior.cs161 行定义.

这是这个函数的调用关系图:

◆ Save()

override void Game.SubsystemExplosivesBlockBehavior.Save ( ValuesDictionary valuesDictionary)
virtual

◆ Update()

virtual void Game.SubsystemExplosivesBlockBehavior.Update ( float dt)
virtual

实现了 Game.IUpdateable.

在文件 SubsystemExplosivesBlockBehavior.cs49 行定义.

函数调用图:

类成员变量说明

◆ m_explosiveDataByPoint

Dictionary<Point3, ExplosiveData> Game.SubsystemExplosivesBlockBehavior.m_explosiveDataByPoint = []

在文件 SubsystemExplosivesBlockBehavior.cs28 行定义.

◆ m_fuseSound

Sound Game.SubsystemExplosivesBlockBehavior.m_fuseSound

在文件 SubsystemExplosivesBlockBehavior.cs30 行定义.

◆ m_random

Random Game.SubsystemExplosivesBlockBehavior.m_random = new()

在文件 SubsystemExplosivesBlockBehavior.cs26 行定义.

◆ m_subsystemAudio

SubsystemAudio Game.SubsystemExplosivesBlockBehavior.m_subsystemAudio

在文件 SubsystemExplosivesBlockBehavior.cs24 行定义.

◆ m_subsystemExplosions

SubsystemExplosions Game.SubsystemExplosivesBlockBehavior.m_subsystemExplosions

在文件 SubsystemExplosivesBlockBehavior.cs20 行定义.

◆ m_subsystemFireBlockBehavior

SubsystemFireBlockBehavior Game.SubsystemExplosivesBlockBehavior.m_subsystemFireBlockBehavior

在文件 SubsystemExplosivesBlockBehavior.cs22 行定义.

◆ m_subsystemParticles

SubsystemParticles Game.SubsystemExplosivesBlockBehavior.m_subsystemParticles

在文件 SubsystemExplosivesBlockBehavior.cs18 行定义.

◆ m_subsystemTerrain

SubsystemTerrain Game.SubsystemExplosivesBlockBehavior.m_subsystemTerrain

在文件 SubsystemExplosivesBlockBehavior.cs16 行定义.

属性说明

◆ HandledBlocks

override int [] Game.SubsystemExplosivesBlockBehavior.HandledBlocks
get

在文件 SubsystemExplosivesBlockBehavior.cs34 行定义.

◆ UpdateOrder

UpdateOrder Game.SubsystemExplosivesBlockBehavior.UpdateOrder
get

实现了 Game.IUpdateable.

在文件 SubsystemExplosivesBlockBehavior.cs32 行定义.


该类的文档由以下文件生成: