◆ AddKeyToCompatibleGroup()
| void Game.KeyCompatibleGroupsManager.AddKeyToCompatibleGroup |
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string | groupId, |
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params string[] | keys ) |
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◆ GetCompatibleGroup()
◆ HasConflict() [1/2]
| bool Game.KeyCompatibleGroupsManager.HasConflict |
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List< string > | list | ) |
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◆ HasConflict() [2/2]
| bool Game.KeyCompatibleGroupsManager.HasConflict |
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List< string > | list, |
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out List< string > | conflictKeys ) |
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◆ Initialize()
| void Game.KeyCompatibleGroupsManager.Initialize |
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| ) |
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◆ m_compatibleGroups
| readonly Dictionary<string, KeyCompatibleGroup> Game.KeyCompatibleGroupsManager.m_compatibleGroups = [] |
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