◆ PerformanceManager()
| Game.PerformanceManager.PerformanceManager |
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◆ AddExtraStat()
| void Game.PerformanceManager.AddExtraStat |
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string | stat | ) |
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◆ Draw()
| void Game.PerformanceManager.Draw |
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◆ Update()
| void Game.PerformanceManager.Update |
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◆ m_averageCpuFrameTime
◆ m_averageFrameTime
◆ m_extraStats
| readonly List<string> Game.PerformanceManager.m_extraStats = [] |
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◆ m_fontBatch
◆ m_frameCount
| int Game.PerformanceManager.m_frameCount |
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◆ m_frameData
| FrameData [] Game.PerformanceManager.m_frameData |
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◆ m_frameDataIndex
| int Game.PerformanceManager.m_frameDataIndex |
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◆ m_longTermAverageFrameTime
| ? float Game.PerformanceManager.m_longTermAverageFrameTime |
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◆ m_primitivesRenderer
◆ m_stateMachine
◆ m_statsString
| string Game.PerformanceManager.m_statsString |
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◆ m_totalCpuFrameTime
| double Game.PerformanceManager.m_totalCpuFrameTime |
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◆ m_totalFrameTime
| double Game.PerformanceManager.m_totalFrameTime |
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◆ m_totalGameTime
| double Game.PerformanceManager.m_totalGameTime |
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◆ m_totalGpuMemoryUsed
| long Game.PerformanceManager.m_totalGpuMemoryUsed |
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◆ m_totalGraphicResourcesCount
| long Game.PerformanceManager.m_totalGraphicResourcesCount |
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◆ m_totalMemoryUsed
| long Game.PerformanceManager.m_totalMemoryUsed |
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◆ AverageCpuFrameTime
| float Game.PerformanceManager.AverageCpuFrameTime |
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staticget |
◆ AverageFrameTime
| float Game.PerformanceManager.AverageFrameTime |
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staticget |
◆ LongTermAverageFrameTime
| ? float Game.PerformanceManager.LongTermAverageFrameTime |
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staticget |
◆ TotalGpuMemoryUsed
| long Game.PerformanceManager.TotalGpuMemoryUsed |
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staticget |
◆ TotalGraphicResourcesCount
| long Game.PerformanceManager.TotalGraphicResourcesCount |
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staticget |
◆ TotalMemoryUsed
| long Game.PerformanceManager.TotalMemoryUsed |
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staticget |
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