Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.SubsystemPistonBlockBehavior
类 Game.SubsystemPistonBlockBehavior 继承关系图:
Game.SubsystemPistonBlockBehavior 的协作图:

class  QueuedAction

Public 成员函数

void AdjustPiston (Point3 position, int length)
virtual void Update (float dt)
override bool OnEditInventoryItem (IInventory inventory, int slotIndex, ComponentPlayer componentPlayer)
override bool OnEditBlock (int x, int y, int z, int value, ComponentPlayer componentPlayer)
override void OnBlockRemoved (int value, int newValue, int x, int y, int z)
override void OnChunkDiscarding (TerrainChunk chunk)
override void Load (ValuesDictionary valuesDictionary)
void ProcessQueuedActions ()
virtual void UpdateMovableBlocks ()
bool MovePiston (Point3 position, int length)
void StopPiston (Point3 position)
void MovingBlocksCollidedWithTerrain (IMovingBlockSet movingBlockSet, Point3 p)
void MovingBlocksStopped (IMovingBlockSet movingBlockSet)
Public 成员函数 继承自 Game.SubsystemBlockBehavior
virtual void OnChunkInitialized (TerrainChunk chunk)
virtual void OnBlockGenerated (int value, int x, int y, int z, bool isLoaded)
virtual void OnBlockAdded (int value, int oldValue, int x, int y, int z)
virtual void OnBlockModified (int value, int oldValue, int x, int y, int z)
virtual void OnBlockStartMoving (int value, int newValue, int x, int y, int z, MovingBlock movingBlock)
virtual void OnBlockStopMoving (int value, int oldValue, int x, int y, int z, MovingBlock movingBlock)
virtual void OnNeighborBlockChanged (int x, int y, int z, int neighborX, int neighborY, int neighborZ)
virtual bool OnUse (Ray3 ray, ComponentMiner componentMiner)
virtual bool OnInteract (TerrainRaycastResult raycastResult, ComponentMiner componentMiner)
virtual bool OnInteract (MovingBlocksRaycastResult movingBlocksRaycastResult, ComponentMiner componentMiner)
virtual bool OnAim (Ray3 aim, ComponentMiner componentMiner, AimState state)
virtual void OnItemPlaced (int x, int y, int z, ref BlockPlacementData placementData, int itemValue)
virtual void OnItemHarvested (int x, int y, int z, int blockValue, ref BlockDropValue dropValue, ref int newBlockValue)
virtual void OnCollide (CellFace cellFace, float velocity, ComponentBody componentBody)
virtual void OnExplosion (int value, int x, int y, int z, float damage)
virtual void OnFiredAsProjectile (Projectile projectile)
virtual bool OnHitAsProjectile (CellFace? cellFace, ComponentBody componentBody, WorldItem worldItem)
virtual void OnHitByProjectile (CellFace cellFace, WorldItem worldItem)
virtual void OnHitByProjectile (MovingBlock movingBlock, WorldItem worldItem)
virtual int GetProcessInventoryItemCapacity (IInventory inventory, int slotIndex, int value)
virtual void ProcessInventoryItem (IInventory inventory, int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount)
virtual void OnPickableGathered (Pickable pickable, ComponentPickableGatherer target, Vector3 distanceToTarget)
Public 成员函数 继承自 GameEntitySystem.Subsystem
virtual void OnEntityAdded (Entity entity)
virtual void OnEntityRemoved (Entity entity)
virtual void Save (ValuesDictionary valuesDictionary)
virtual void Dispose ()
virtual void Initialize (Project project, ValuesDictionary valuesDictionary)

静态 Public 成员函数

static void GetSpeedAndSmoothness (int pistonSpeed, out float speed, out Vector2 smoothness)
static bool IsBlockMovable (int value, int pistonFace, int y, out bool isEnd)
static bool IsBlockBlocking (int value)

Public 属性

SubsystemTime m_subsystemTime
SubsystemTerrain m_subsystemTerrain
SubsystemAudio m_subsystemAudio
SubsystemMovingBlocks m_subsystemMovingBlocks
SubsystemPlayers m_subsystemPlayers
bool m_allowPistonHeadRemove
Dictionary< Point3, QueuedActionm_actions = []
List< KeyValuePair< Point3, QueuedAction > > m_tmpActions = []
DynamicArray< MovingBlockm_movingBlocks = []

静态 Public 属性

const string IdString = "Piston"
const int PistonMaxMovedBlocks = 8
const int PistonMaxExtension = 8
const int PistonMaxSpeedSetting = 3

属性

UpdateOrder UpdateOrder [get]
override int[] HandledBlocks [get]
属性 继承自 Game.SubsystemBlockBehavior
virtual int[] HandledBlocks [get]
SubsystemTerrain SubsystemTerrain [get, set]
属性 继承自 GameEntitySystem.Subsystem
Project Project [get]
ValuesDictionary ValuesDictionary [get]
属性 继承自 Game.IUpdateable
float FloatUpdateOrder [get]

额外继承的成员函数

包函数 继承自 GameEntitySystem.Subsystem
void DisposeInternal ()

详细描述

在文件 SubsystemPistonBlockBehavior.cs5 行定义.

成员函数说明

◆ AdjustPiston()

void Game.SubsystemPistonBlockBehavior.AdjustPiston ( Point3 position,
int length )

在文件 SubsystemPistonBlockBehavior.cs44 行定义.

◆ GetSpeedAndSmoothness()

void Game.SubsystemPistonBlockBehavior.GetSpeedAndSmoothness ( int pistonSpeed,
out float speed,
out Vector2 smoothness )
static

在文件 SubsystemPistonBlockBehavior.cs290 行定义.

这是这个函数的调用关系图:

◆ IsBlockBlocking()

bool Game.SubsystemPistonBlockBehavior.IsBlockBlocking ( int value)
static

在文件 SubsystemPistonBlockBehavior.cs556 行定义.

这是这个函数的调用关系图:

◆ IsBlockMovable()

bool Game.SubsystemPistonBlockBehavior.IsBlockMovable ( int value,
int pistonFace,
int y,
out bool isEnd )
static

在文件 SubsystemPistonBlockBehavior.cs549 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ Load()

override void Game.SubsystemPistonBlockBehavior.Load ( ValuesDictionary valuesDictionary)
virtual

重载 Game.SubsystemBlockBehavior .

在文件 SubsystemPistonBlockBehavior.cs193 行定义.

函数调用图:

◆ MovePiston()

bool Game.SubsystemPistonBlockBehavior.MovePiston ( Point3 position,
int length )

在文件 SubsystemPistonBlockBehavior.cs311 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ MovingBlocksCollidedWithTerrain()

void Game.SubsystemPistonBlockBehavior.MovingBlocksCollidedWithTerrain ( IMovingBlockSet movingBlockSet,
Point3 p )

在文件 SubsystemPistonBlockBehavior.cs505 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ MovingBlocksStopped()

void Game.SubsystemPistonBlockBehavior.MovingBlocksStopped ( IMovingBlockSet movingBlockSet)

在文件 SubsystemPistonBlockBehavior.cs535 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ OnBlockRemoved()

override void Game.SubsystemPistonBlockBehavior.OnBlockRemoved ( int value,
int newValue,
int x,
int y,
int z )
virtual

重载 Game.SubsystemBlockBehavior .

在文件 SubsystemPistonBlockBehavior.cs106 行定义.

函数调用图:

◆ OnChunkDiscarding()

override void Game.SubsystemPistonBlockBehavior.OnChunkDiscarding ( TerrainChunk chunk)
virtual

重载 Game.SubsystemBlockBehavior .

在文件 SubsystemPistonBlockBehavior.cs182 行定义.

函数调用图:

◆ OnEditBlock()

override bool Game.SubsystemPistonBlockBehavior.OnEditBlock ( int x,
int y,
int z,
int value,
ComponentPlayer componentPlayer )
virtual

重载 Game.SubsystemBlockBehavior .

在文件 SubsystemPistonBlockBehavior.cs82 行定义.

函数调用图:

◆ OnEditInventoryItem()

override bool Game.SubsystemPistonBlockBehavior.OnEditInventoryItem ( IInventory inventory,
int slotIndex,
ComponentPlayer componentPlayer )
virtual

重载 Game.SubsystemBlockBehavior .

在文件 SubsystemPistonBlockBehavior.cs59 行定义.

函数调用图:

◆ ProcessQueuedActions()

void Game.SubsystemPistonBlockBehavior.ProcessQueuedActions ( )

在文件 SubsystemPistonBlockBehavior.cs204 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ StopPiston()

void Game.SubsystemPistonBlockBehavior.StopPiston ( Point3 position)

在文件 SubsystemPistonBlockBehavior.cs471 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ Update()

virtual void Game.SubsystemPistonBlockBehavior.Update ( float dt)
virtual

实现了 Game.IUpdateable.

在文件 SubsystemPistonBlockBehavior.cs52 行定义.

函数调用图:

◆ UpdateMovableBlocks()

virtual void Game.SubsystemPistonBlockBehavior.UpdateMovableBlocks ( )
virtual

在文件 SubsystemPistonBlockBehavior.cs253 行定义.

函数调用图:
这是这个函数的调用关系图:

类成员变量说明

◆ IdString

const string Game.SubsystemPistonBlockBehavior.IdString = "Piston"
static

在文件 SubsystemPistonBlockBehavior.cs32 行定义.

◆ m_actions

Dictionary<Point3, QueuedAction> Game.SubsystemPistonBlockBehavior.m_actions = []

在文件 SubsystemPistonBlockBehavior.cs26 行定义.

◆ m_allowPistonHeadRemove

bool Game.SubsystemPistonBlockBehavior.m_allowPistonHeadRemove

在文件 SubsystemPistonBlockBehavior.cs24 行定义.

◆ m_movingBlocks

DynamicArray<MovingBlock> Game.SubsystemPistonBlockBehavior.m_movingBlocks = []

在文件 SubsystemPistonBlockBehavior.cs30 行定义.

◆ m_subsystemAudio

SubsystemAudio Game.SubsystemPistonBlockBehavior.m_subsystemAudio

在文件 SubsystemPistonBlockBehavior.cs18 行定义.

◆ m_subsystemMovingBlocks

SubsystemMovingBlocks Game.SubsystemPistonBlockBehavior.m_subsystemMovingBlocks

在文件 SubsystemPistonBlockBehavior.cs20 行定义.

◆ m_subsystemPlayers

SubsystemPlayers Game.SubsystemPistonBlockBehavior.m_subsystemPlayers

在文件 SubsystemPistonBlockBehavior.cs22 行定义.

◆ m_subsystemTerrain

SubsystemTerrain Game.SubsystemPistonBlockBehavior.m_subsystemTerrain

在文件 SubsystemPistonBlockBehavior.cs16 行定义.

◆ m_subsystemTime

SubsystemTime Game.SubsystemPistonBlockBehavior.m_subsystemTime

在文件 SubsystemPistonBlockBehavior.cs14 行定义.

◆ m_tmpActions

List<KeyValuePair<Point3, QueuedAction> > Game.SubsystemPistonBlockBehavior.m_tmpActions = []

在文件 SubsystemPistonBlockBehavior.cs28 行定义.

◆ PistonMaxExtension

const int Game.SubsystemPistonBlockBehavior.PistonMaxExtension = 8
static

在文件 SubsystemPistonBlockBehavior.cs36 行定义.

◆ PistonMaxMovedBlocks

const int Game.SubsystemPistonBlockBehavior.PistonMaxMovedBlocks = 8
static

在文件 SubsystemPistonBlockBehavior.cs34 行定义.

◆ PistonMaxSpeedSetting

const int Game.SubsystemPistonBlockBehavior.PistonMaxSpeedSetting = 3
static

在文件 SubsystemPistonBlockBehavior.cs38 行定义.

属性说明

◆ HandledBlocks

override int [] Game.SubsystemPistonBlockBehavior.HandledBlocks
get

在文件 SubsystemPistonBlockBehavior.cs42 行定义.

◆ UpdateOrder

UpdateOrder Game.SubsystemPistonBlockBehavior.UpdateOrder
get

实现了 Game.IUpdateable.

在文件 SubsystemPistonBlockBehavior.cs40 行定义.


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