|
Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
|


Public 成员函数 | |
| override void | Update (float dt) |
| override void | AnimateCreature () |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
| override void | SetModel (Model model) |
| Public 成员函数 继承自 Game.ComponentCreatureModel | |
| override void | Animate () |
| void | AnimateCreature () |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
| override void | OnEntityAdded () |
| virtual Vector3 | CalculateEyePosition () |
| virtual Quaternion | CalculateEyeRotation () |
| Public 成员函数 继承自 Game.ComponentModel | |
| virtual ? Matrix | GetBoneTransform (int boneIndex) |
| virtual void | SetBoneTransform (int boneIndex, Matrix? transformation) |
| virtual void | CalculateAbsoluteBonesTransforms (Camera camera) |
| virtual void | CalculateIsVisible (Camera camera) |
| virtual void | DrawExtras (Camera camera) |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
| virtual void | ProcessBoneHierarchy (ModelBone modelBone, Matrix currentTransform, Matrix[] transforms) |
| Public 成员函数 继承自 GameEntitySystem.Component | |
| virtual IEnumerable< Entity > | GetOwnedEntities () |
| virtual void | OnEntityRemoved () |
| virtual void | Save (ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap) |
| virtual void | Dispose () |
| virtual void | InheritFromComponent (Component baseComponent) |
| virtual void | Initialize (Entity entity, ValuesDictionary valuesDictionary) |
Public 属性 | |
| bool | m_hasWings |
| ModelBone | m_bodyBone |
| ModelBone | m_neckBone |
| ModelBone | m_headBone |
| ModelBone | m_leg1Bone |
| ModelBone | m_leg2Bone |
| ModelBone | m_wing1Bone |
| ModelBone | m_wing2Bone |
| float | m_flyAnimationSpeed |
| float | m_walkAnimationSpeed |
| float | m_peckAnimationSpeed |
| float | m_walkBobHeight |
| float | m_peckPhase |
| float | m_kickPhase |
| Public 属性 继承自 Game.ComponentCreatureModel | |
| SubsystemTime | m_subsystemTime |
| SubsystemGameInfo | m_subsystemGameInfo |
| ComponentCreature | m_componentCreature |
| Vector3? | m_eyePosition |
| Quaternion? | m_eyeRotation |
| float | m_injuryColorFactor |
| Vector3 | m_randomLookPoint |
| Random | m_random = new() |
| Public 属性 继承自 Game.ComponentModel | |
| SubsystemSky | m_subsystemSky |
| bool | IsSet |
| bool | Animated |
| bool | IsExtrasDrawn |
| ComponentFrame | m_componentFrame |
| Model | m_model |
| Matrix?[] | m_boneTransforms |
| float | m_boundingSphereRadius |
| Public 属性 继承自 GameEntitySystem.Component | |
| Entity | m_entity |
| ValuesDictionary | m_valuesDictionary |
属性 | |
| float | FlyPhase [get, set] |
| override float | AttackPhase [get, set] |
| override float | AttackFactor [get, set] |
| 属性 继承自 Game.ComponentCreatureModel | |
| float | Bob [get, set] |
| float | MovementAnimationPhase [get, set] |
| float | DeathPhase [get, set] |
| Vector3 | DeathCauseOffset [get, set] |
| Vector3? | LookAtOrder [get, set] |
| bool | LookRandomOrder [get, set] |
| float | HeadShakeOrder [get, set] |
| bool | AttackOrder [get, set] |
| bool | FeedOrder [get, set] |
| bool | RowLeftOrder [get, set] |
| bool | RowRightOrder [get, set] |
| float | AimHandAngleOrder [get, set] |
| Vector3 | InHandItemOffsetOrder [get, set] |
| Vector3 | InHandItemRotationOrder [get, set] |
| bool | IsAttackHitMoment [get, set] |
| virtual float | AttackPhase [get, set] |
| virtual float | AttackFactor [get, set] |
| Vector3 | EyePosition [get] |
| Quaternion | EyeRotation [get] |
| UpdateOrder | UpdateOrder [get] |
| 属性 继承自 Game.ComponentModel | |
| Vector3 | ModelOffset [get, set] |
| 模型偏移 | |
| float | Transparent [get, set] |
| 模型透明度 | |
| float | ModelScale [get, set] |
| 模型大小缩放 | |
| string | TextureRoute [get, set] |
| 纹理路径 | |
| string | ModelRoute [get, set] |
| 模型路径 | |
| float? | Opacity [get, set] |
| Vector3? | DiffuseColor [get, set] |
| Vector4? | EmissionColor [get, set] |
| Model | Model [get, set] |
| Texture2D | TextureOverride [get, set] |
| virtual Func< bool > | OnAnimate [get, set] |
| bool | CastsShadow [get, set] |
| int | PrepareOrder [get, set] |
| virtual ModelRenderingMode | RenderingMode [get, set] |
| int[] | MeshDrawOrders [get, set] |
| bool | IsVisibleForCamera [get, set] |
| Matrix[] | AbsoluteBoneTransformsForCamera [get, set] |
| 属性 继承自 GameEntitySystem.Component | |
| ValuesDictionary | ValuesDictionary [get] |
| Entity | Entity [get] |
| Project | Project [get] |
| bool | IsAddedToProject [get] |
| 属性 继承自 Game.IUpdateable | |
| float | FloatUpdateOrder [get] |
额外继承的成员函数 | |
| 包函数 继承自 GameEntitySystem.Component | |
| void | DisposeInternal () |
在文件 ComponentBirdModel.cs 第 7 行定义.
| override void Game.ComponentBirdModel.AnimateCreature | ( | ) |
|
virtual |
重载 GameEntitySystem.Component .
在文件 ComponentBirdModel.cs 第 181 行定义.
|
virtual |
重载 Game.ComponentModel .
在文件 ComponentBirdModel.cs 第 189 行定义.
|
virtual |
| ModelBone Game.ComponentBirdModel.m_bodyBone |
在文件 ComponentBirdModel.cs 第 10 行定义.
| float Game.ComponentBirdModel.m_flyAnimationSpeed |
在文件 ComponentBirdModel.cs 第 24 行定义.
| bool Game.ComponentBirdModel.m_hasWings |
在文件 ComponentBirdModel.cs 第 8 行定义.
| ModelBone Game.ComponentBirdModel.m_headBone |
在文件 ComponentBirdModel.cs 第 14 行定义.
| float Game.ComponentBirdModel.m_kickPhase |
在文件 ComponentBirdModel.cs 第 34 行定义.
| ModelBone Game.ComponentBirdModel.m_leg1Bone |
在文件 ComponentBirdModel.cs 第 16 行定义.
| ModelBone Game.ComponentBirdModel.m_leg2Bone |
在文件 ComponentBirdModel.cs 第 18 行定义.
| ModelBone Game.ComponentBirdModel.m_neckBone |
在文件 ComponentBirdModel.cs 第 12 行定义.
| float Game.ComponentBirdModel.m_peckAnimationSpeed |
在文件 ComponentBirdModel.cs 第 28 行定义.
| float Game.ComponentBirdModel.m_peckPhase |
在文件 ComponentBirdModel.cs 第 32 行定义.
| float Game.ComponentBirdModel.m_walkAnimationSpeed |
在文件 ComponentBirdModel.cs 第 26 行定义.
| float Game.ComponentBirdModel.m_walkBobHeight |
在文件 ComponentBirdModel.cs 第 30 行定义.
| ModelBone Game.ComponentBirdModel.m_wing1Bone |
在文件 ComponentBirdModel.cs 第 20 行定义.
| ModelBone Game.ComponentBirdModel.m_wing2Bone |
在文件 ComponentBirdModel.cs 第 22 行定义.
|
getset |
在文件 ComponentBirdModel.cs 第 42 行定义.
|
getset |
在文件 ComponentBirdModel.cs 第 37 行定义.
|
getset |
在文件 ComponentBirdModel.cs 第 35 行定义.