Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Engine.Browser.TrampolineFuncs

静态 Public 成员函数

static void ApplyWorkaroundFixingInvocations ()

Private 成员函数

delegate void glCullFace_t (TriangleFace mode)
delegate void glFrontFace_t (FrontFaceDirection mode)
delegate void glHint_t (HintTarget target, HintMode mode)
delegate void glLineWidth_t (float width)
delegate void glPointSize_t (float size)
delegate void glPolygonMode_t (GLEnum face, PolygonMode mode)
delegate void glScissor_t (int x, int y, int width, int height)
delegate void glTexParameterf_t (TextureTarget target, TextureParameterName pname, float param)
delegate void glTexParameterfv_t (TextureTarget target, TextureParameterName pname, float * @params)
delegate void glTexParameteri_t (TextureTarget target, TextureParameterName pname, int param)
delegate void glTexParameteriv_t (TextureTarget target, TextureParameterName pname, int * @params)
delegate void glTexImage1D_t (TextureTarget target, int level, int internalformat, int width, int border, PixelFormat format, PixelType type, void *pixels)
delegate void glTexImage2D_t (TextureTarget target, int level, int internalformat, int width, int height, int border, PixelFormat format, PixelType type, void *pixels)
delegate void glDrawBuffer_t (DrawBufferMode buf)
delegate void glClear_t (uint mask)
delegate void glClearColor_t (float red, float green, float blue, float alpha)
delegate void glClearStencil_t (int s)
delegate void glClearDepth_t (double depth)
delegate void glStencilMask_t (uint mask)
delegate void glColorMask_t (bool red, bool green, bool blue, bool alpha)
delegate void glDepthMask_t (bool flag)
delegate void glDisable_t (EnableCap cap)
delegate void glEnable_t (EnableCap cap)
delegate void glFinish_t ()
delegate void glFlush_t ()
delegate void glBlendFunc_t (BlendingFactor sfactor, BlendingFactor dfactor)
delegate void glLogicOp_t (LogicOp opcode)
delegate void glStencilFunc_t (StencilFunction func, int @ref, uint mask)
delegate void glStencilOp_t (StencilOp fail, StencilOp zfail, StencilOp zpass)
delegate void glDepthFunc_t (DepthFunction func)
delegate void glPixelStoref_t (PixelStoreParameter pname, float param)
delegate void glPixelStorei_t (PixelStoreParameter pname, int param)
delegate void glReadBuffer_t (ReadBufferMode src)
delegate void glReadPixels_t (int x, int y, int width, int height, PixelFormat format, PixelType type, void *pixels)
delegate void glGetBooleanv_t (GetPName pname, bool *data)
delegate void glGetDoublev_t (GetPName pname, double *data)
delegate ErrorCode glGetError_t ()
delegate void glGetFloatv_t (GetPName pname, float *data)
delegate void glGetIntegerv_t (GetPName pname, int *data)
delegate byte * glGetString_t (StringName name)
delegate void glGetTexImage_t (TextureTarget target, int level, PixelFormat format, PixelType type, void *pixels)
delegate void glGetTexParameterfv_t (TextureTarget target, GetTextureParameter pname, float * @params)
delegate void glGetTexParameteriv_t (TextureTarget target, GetTextureParameter pname, int * @params)
delegate void glGetTexLevelParameterfv_t (TextureTarget target, int level, GetTextureParameter pname, float * @params)
delegate void glGetTexLevelParameteriv_t (TextureTarget target, int level, GetTextureParameter pname, int * @params)
delegate bool glIsEnabled_t (EnableCap cap)
delegate void glDepthRange_t (double n, double f)
delegate void glViewport_t (int x, int y, int width, int height)
delegate void glDrawArrays_t (PrimitiveType mode, int first, int count)
delegate void glDrawElements_t (PrimitiveType mode, int count, DrawElementsType type, void *indices)
delegate void glPolygonOffset_t (float factor, float units)
delegate void glCopyTexImage1D_t (TextureTarget target, int level, InternalFormat internalformat, int x, int y, int width, int border)
delegate void glCopyTexImage2D_t (TextureTarget target, int level, InternalFormat internalformat, int x, int y, int width, int height, int border)
delegate void glCopyTexSubImage1D_t (TextureTarget target, int level, int xoffset, int x, int y, int width)
delegate void glCopyTexSubImage2D_t (TextureTarget target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
delegate void glTexSubImage1D_t (TextureTarget target, int level, int xoffset, int width, PixelFormat format, PixelType type, void *pixels)
delegate void glTexSubImage2D_t (TextureTarget target, int level, int xoffset, int yoffset, int width, int height, PixelFormat format, PixelType type, void *pixels)
delegate void glBindTexture_t (TextureTarget target, uint texture)
delegate void glDeleteTextures_t (int n, uint *textures)
delegate void glGenTextures_t (int n, uint *textures)
delegate bool glIsTexture_t (uint texture)
delegate void glDrawRangeElements_t (PrimitiveType mode, uint start, uint end, int count, DrawElementsType type, void *indices)
delegate void glTexImage3D_t (TextureTarget target, int level, int internalformat, int width, int height, int depth, int border, PixelFormat format, PixelType type, void *pixels)
delegate void glTexSubImage3D_t (TextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, PixelFormat format, PixelType type, void *pixels)
delegate void glCopyTexSubImage3D_t (TextureTarget target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
delegate void glActiveTexture_t (TextureUnit texture)
delegate void glSampleCoverage_t (float value, bool invert)
delegate void glCompressedTexImage3D_t (TextureTarget target, int level, InternalFormat internalformat, int width, int height, int depth, int border, int imageSize, void *data)
delegate void glCompressedTexImage2D_t (TextureTarget target, int level, InternalFormat internalformat, int width, int height, int border, int imageSize, void *data)
delegate void glCompressedTexImage1D_t (TextureTarget target, int level, InternalFormat internalformat, int width, int border, int imageSize, void *data)
delegate void glCompressedTexSubImage3D_t (TextureTarget target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, PixelFormat format, int imageSize, void *data)
delegate void glCompressedTexSubImage2D_t (TextureTarget target, int level, int xoffset, int yoffset, int width, int height, PixelFormat format, int imageSize, void *data)
delegate void glCompressedTexSubImage1D_t (TextureTarget target, int level, int xoffset, int width, PixelFormat format, int imageSize, void *data)
delegate void glGetCompressedTexImage_t (TextureTarget target, int level, void *img)
delegate void glBlendFuncSeparate_t (BlendingFactor sfactorRGB, BlendingFactor dfactorRGB, BlendingFactor sfactorAlpha, BlendingFactor dfactorAlpha)
delegate void glMultiDrawArrays_t (PrimitiveType mode, int *first, int *count, int drawcount)
delegate void glMultiDrawElements_t (PrimitiveType mode, int *count, DrawElementsType type, IntPtr indices, int drawcount)
delegate void glPointParameterf_t (uint pname, float param)
delegate void glPointParameterfv_t (uint pname, float * @params)
delegate void glPointParameteri_t (uint pname, int param)
delegate void glPointParameteriv_t (uint pname, int * @params)
delegate void glBlendColor_t (float red, float green, float blue, float alpha)
delegate void glBlendEquation_t (BlendEquationModeEXT mode)
delegate void glGenQueries_t (int n, uint *ids)
delegate void glDeleteQueries_t (int n, uint *ids)
delegate bool glIsQuery_t (uint id)
delegate void glBeginQuery_t (QueryTarget target, uint id)
delegate void glEndQuery_t (QueryTarget target)
delegate void glGetQueryiv_t (QueryTarget target, QueryParameterName pname, int * @params)
delegate void glGetQueryObjectiv_t (uint id, QueryObjectParameterName pname, int * @params)
delegate void glGetQueryObjectuiv_t (uint id, QueryObjectParameterName pname, uint * @params)
delegate void glBindBuffer_t (BufferTargetARB target, uint buffer)
delegate void glDeleteBuffers_t (int n, uint *buffers)
delegate void glGenBuffers_t (int n, uint *buffers)
delegate bool glIsBuffer_t (uint buffer)
delegate void glBufferData_t (BufferTargetARB target, int size, void *data, BufferUsageARB usage)
delegate void glBufferSubData_t (BufferTargetARB target, IntPtr offset, int size, void *data)
delegate void glGetBufferSubData_t (BufferTargetARB target, IntPtr offset, int size, void *data)
delegate void * glMapBuffer_t (BufferTargetARB target, BufferAccessARB access)
delegate bool glUnmapBuffer_t (BufferTargetARB target)
delegate void glGetBufferParameteriv_t (BufferTargetARB target, uint pname, int * @params)
delegate void glGetBufferPointerv_t (BufferTargetARB target, uint pname, void ** @params)
delegate void glBlendEquationSeparate_t (BlendEquationModeEXT modeRGB, BlendEquationModeEXT modeAlpha)
delegate void glDrawBuffers_t (int n, uint *bufs)
delegate void glStencilOpSeparate_t (GLEnum face, StencilOp sfail, StencilOp dpfail, StencilOp dppass)
delegate void glStencilFuncSeparate_t (GLEnum face, StencilFunction func, int @ref, uint mask)
delegate void glStencilMaskSeparate_t (GLEnum face, uint mask)
delegate void glAttachShader_t (uint program, uint shader)
delegate void glBindAttribLocation_t (uint program, uint index, char *name)
delegate void glCompileShader_t (uint shader)
delegate uint glCreateProgram_t ()
delegate uint glCreateShader_t (ShaderType type)
delegate void glDeleteProgram_t (uint program)
delegate void glDeleteShader_t (uint shader)
delegate void glDetachShader_t (uint program, uint shader)
delegate void glDisableVertexAttribArray_t (uint index)
delegate void glEnableVertexAttribArray_t (uint index)
delegate void glGetActiveAttrib_t (uint program, uint index, int bufSize, int *length, int *size, uint *type, char *name)
delegate void glGetActiveUniform_t (uint program, uint index, int bufSize, int *length, int *size, uint *type, char *name)
delegate void glGetAttachedShaders_t (uint program, int maxCount, int *count, uint *shaders)
delegate int glGetAttribLocation_t (uint program, char *name)
delegate void glGetProgramiv_t (uint program, ProgramPropertyARB pname, int * @params)
delegate void glGetProgramInfoLog_t (uint program, int bufSize, int *length, char *infoLog)
delegate void glGetShaderiv_t (uint shader, ShaderParameterName pname, int * @params)
delegate void glGetShaderInfoLog_t (uint shader, int bufSize, int *length, char *infoLog)
delegate void glGetShaderSource_t (uint shader, int bufSize, int *length, char *source)
delegate int glGetUniformLocation_t (uint program, char *name)
delegate void glGetUniformfv_t (uint program, int location, float * @params)
delegate void glGetUniformiv_t (uint program, int location, int * @params)
delegate void glGetVertexAttribdv_t (uint index, uint pname, double * @params)
delegate void glGetVertexAttribfv_t (uint index, uint pname, float * @params)
delegate void glGetVertexAttribiv_t (uint index, uint pname, int * @params)
delegate void glGetVertexAttribPointerv_t (uint index, uint pname, void **pointer)
delegate bool glIsProgram_t (uint program)
delegate bool glIsShader_t (uint shader)
delegate void glLinkProgram_t (uint program)
delegate void glShaderSource_t (uint shader, int count, IntPtr @string, int *length)
delegate void glUseProgram_t (uint program)
delegate void glUniform1f_t (int location, float v0)
delegate void glUniform2f_t (int location, float v0, float v1)
delegate void glUniform3f_t (int location, float v0, float v1, float v2)
delegate void glUniform4f_t (int location, float v0, float v1, float v2, float v3)
delegate void glUniform1i_t (int location, int v0)
delegate void glUniform2i_t (int location, int v0, int v1)
delegate void glUniform3i_t (int location, int v0, int v1, int v2)
delegate void glUniform4i_t (int location, int v0, int v1, int v2, int v3)
delegate void glUniform1fv_t (int location, int count, float *value)
delegate void glUniform2fv_t (int location, int count, float *value)
delegate void glUniform3fv_t (int location, int count, float *value)
delegate void glUniform4fv_t (int location, int count, float *value)
delegate void glUniform1iv_t (int location, int count, int *value)
delegate void glUniform2iv_t (int location, int count, int *value)
delegate void glUniform3iv_t (int location, int count, int *value)
delegate void glUniform4iv_t (int location, int count, int *value)
delegate void glUniformMatrix2fv_t (int location, int count, bool transpose, float *value)
delegate void glUniformMatrix3fv_t (int location, int count, bool transpose, float *value)
delegate void glUniformMatrix4fv_t (int location, int count, bool transpose, float *value)
delegate void glValidateProgram_t (uint program)
delegate void glVertexAttrib1d_t (uint index, double x)
delegate void glVertexAttrib1dv_t (uint index, double *v)
delegate void glVertexAttrib1f_t (uint index, float x)
delegate void glVertexAttrib1fv_t (uint index, float *v)
delegate void glVertexAttrib1s_t (uint index, short x)
delegate void glVertexAttrib1sv_t (uint index, short *v)
delegate void glVertexAttrib2d_t (uint index, double x, double y)
delegate void glVertexAttrib2dv_t (uint index, double *v)
delegate void glVertexAttrib2f_t (uint index, float x, float y)
delegate void glVertexAttrib2fv_t (uint index, float *v)
delegate void glVertexAttrib2s_t (uint index, short x, short y)
delegate void glVertexAttrib2sv_t (uint index, short *v)
delegate void glVertexAttrib3d_t (uint index, double x, double y, double z)
delegate void glVertexAttrib3dv_t (uint index, double *v)
delegate void glVertexAttrib3f_t (uint index, float x, float y, float z)
delegate void glVertexAttrib3fv_t (uint index, float *v)
delegate void glVertexAttrib3s_t (uint index, short x, short y, short z)
delegate void glVertexAttrib3sv_t (uint index, short *v)
delegate void glVertexAttrib4Nbv_t (uint index, byte *v)
delegate void glVertexAttrib4Niv_t (uint index, int *v)
delegate void glVertexAttrib4Nsv_t (uint index, short *v)
delegate void glVertexAttrib4Nub_t (uint index, byte x, byte y, byte z, byte w)
delegate void glVertexAttrib4Nubv_t (uint index, byte *v)
delegate void glVertexAttrib4Nuiv_t (uint index, uint *v)
delegate void glVertexAttrib4Nusv_t (uint index, short *v)
delegate void glVertexAttrib4bv_t (uint index, byte *v)
delegate void glVertexAttrib4d_t (uint index, double x, double y, double z, double w)
delegate void glVertexAttrib4dv_t (uint index, double *v)
delegate void glVertexAttrib4f_t (uint index, float x, float y, float z, float w)
delegate void glVertexAttrib4fv_t (uint index, float *v)
delegate void glVertexAttrib4iv_t (uint index, int *v)
delegate void glVertexAttrib4s_t (uint index, short x, short y, short z, short w)
delegate void glVertexAttrib4sv_t (uint index, short *v)
delegate void glVertexAttrib4ubv_t (uint index, byte *v)
delegate void glVertexAttrib4uiv_t (uint index, uint *v)
delegate void glVertexAttrib4usv_t (uint index, short *v)
delegate void glVertexAttribPointer_t (uint index, int size, VertexAttribPointerType type, bool normalized, int stride, void *pointer)
delegate void glUniformMatrix2x3fv_t (int location, int count, bool transpose, float *value)
delegate void glUniformMatrix3x2fv_t (int location, int count, bool transpose, float *value)
delegate void glUniformMatrix2x4fv_t (int location, int count, bool transpose, float *value)
delegate void glUniformMatrix4x2fv_t (int location, int count, bool transpose, float *value)
delegate void glUniformMatrix3x4fv_t (int location, int count, bool transpose, float *value)
delegate void glUniformMatrix4x3fv_t (int location, int count, bool transpose, float *value)
delegate void glColorMaski_t (uint index, bool r, bool g, bool b, bool a)
delegate void glGetBooleani_v_t (BufferTargetARB target, uint index, bool *data)
delegate void glGetIntegeri_v_t (GLEnum target, uint index, int *data)
delegate void glEnablei_t (EnableCap target, uint index)
delegate void glDisablei_t (EnableCap target, uint index)
delegate bool glIsEnabledi_t (EnableCap target, uint index)
delegate void glBeginTransformFeedback_t (PrimitiveType primitiveMode)
delegate void glEndTransformFeedback_t ()
delegate void glBindBufferRange_t (BufferTargetARB target, uint index, uint buffer, IntPtr offset, int size)
delegate void glBindBufferBase_t (BufferTargetARB target, uint index, uint buffer)
delegate void glTransformFeedbackVaryings_t (uint program, int count, IntPtr varyings, uint bufferMode)
delegate void glGetTransformFeedbackVarying_t (uint program, uint index, int bufSize, int *length, int *size, uint *type, char *name)
delegate void glClampColor_t (uint target, uint clamp)
delegate void glBeginConditionalRender_t (uint id, GLEnum mode)
delegate void glEndConditionalRender_t ()
delegate void glVertexAttribIPointer_t (uint index, int size, VertexAttribPointerType type, int stride, void *pointer)
delegate void glGetVertexAttribIiv_t (uint index, VertexAttribEnum pname, int * @params)
delegate void glGetVertexAttribIuiv_t (uint index, VertexAttribEnum pname, uint * @params)
delegate void glVertexAttribI1i_t (uint index, int x)
delegate void glVertexAttribI2i_t (uint index, int x, int y)
delegate void glVertexAttribI3i_t (uint index, int x, int y, int z)
delegate void glVertexAttribI4i_t (uint index, int x, int y, int z, int w)
delegate void glVertexAttribI1ui_t (uint index, uint x)
delegate void glVertexAttribI2ui_t (uint index, uint x, uint y)
delegate void glVertexAttribI3ui_t (uint index, uint x, uint y, uint z)
delegate void glVertexAttribI4ui_t (uint index, uint x, uint y, uint z, uint w)
delegate void glVertexAttribI1iv_t (uint index, int *v)
delegate void glVertexAttribI2iv_t (uint index, int *v)
delegate void glVertexAttribI3iv_t (uint index, int *v)
delegate void glVertexAttribI4iv_t (uint index, int *v)
delegate void glVertexAttribI1uiv_t (uint index, uint *v)
delegate void glVertexAttribI2uiv_t (uint index, uint *v)
delegate void glVertexAttribI3uiv_t (uint index, uint *v)
delegate void glVertexAttribI4uiv_t (uint index, uint *v)
delegate void glVertexAttribI4bv_t (uint index, byte *v)
delegate void glVertexAttribI4sv_t (uint index, short *v)
delegate void glVertexAttribI4ubv_t (uint index, byte *v)
delegate void glVertexAttribI4usv_t (uint index, short *v)
delegate void glGetUniformuiv_t (uint program, int location, uint * @params)
delegate void glBindFragDataLocation_t (uint program, uint color, char *name)
delegate int glGetFragDataLocation_t (uint program, char *name)
delegate void glUniform1ui_t (int location, uint v0)
delegate void glUniform2ui_t (int location, uint v0, uint v1)
delegate void glUniform3ui_t (int location, uint v0, uint v1, uint v2)
delegate void glUniform4ui_t (int location, uint v0, uint v1, uint v2, uint v3)
delegate void glUniform1uiv_t (int location, int count, uint *value)
delegate void glUniform2uiv_t (int location, int count, uint *value)
delegate void glUniform3uiv_t (int location, int count, uint *value)
delegate void glUniform4uiv_t (int location, int count, uint *value)
delegate void glTexParameterIiv_t (TextureTarget target, TextureParameterName pname, int * @params)
delegate void glTexParameterIuiv_t (TextureTarget target, TextureParameterName pname, uint * @params)
delegate void glGetTexParameterIiv_t (TextureTarget target, GetTextureParameter pname, int * @params)
delegate void glGetTexParameterIuiv_t (TextureTarget target, GetTextureParameter pname, uint * @params)
delegate void glClearBufferiv_t (GLEnum buffer, int drawbuffer, int *value)
delegate void glClearBufferuiv_t (GLEnum buffer, int drawbuffer, uint *value)
delegate void glClearBufferfv_t (GLEnum buffer, int drawbuffer, float *value)
delegate void glClearBufferfi_t (GLEnum buffer, int drawbuffer, float depth, int stencil)
delegate byte * glGetStringi_t (StringName name, uint index)
delegate bool glIsRenderbuffer_t (uint renderbuffer)
delegate void glBindRenderbuffer_t (RenderbufferTarget target, uint renderbuffer)
delegate void glDeleteRenderbuffers_t (int n, uint *renderbuffers)
delegate void glGenRenderbuffers_t (int n, uint *renderbuffers)
delegate void glRenderbufferStorage_t (RenderbufferTarget target, InternalFormat internalformat, int width, int height)
delegate void glGetRenderbufferParameteriv_t (RenderbufferTarget target, RenderbufferParameterName pname, int * @params)
delegate bool glIsFramebuffer_t (uint framebuffer)
delegate void glBindFramebuffer_t (FramebufferTarget target, uint framebuffer)
delegate void glDeleteFramebuffers_t (int n, uint *framebuffers)
delegate void glGenFramebuffers_t (int n, uint *framebuffers)
delegate FramebufferStatus glCheckFramebufferStatus_t (FramebufferTarget target)
delegate void glFramebufferTexture1D_t (FramebufferTarget target, FramebufferAttachment attachment, TextureTarget textarget, uint texture, int level)
delegate void glFramebufferTexture2D_t (FramebufferTarget target, FramebufferAttachment attachment, TextureTarget textarget, uint texture, int level)
delegate void glFramebufferTexture3D_t (FramebufferTarget target, FramebufferAttachment attachment, TextureTarget textarget, uint texture, int level, int zoffset)
delegate void glFramebufferRenderbuffer_t (FramebufferTarget target, FramebufferAttachment attachment, RenderbufferTarget renderbuffertarget, uint renderbuffer)
delegate void glGetFramebufferAttachmentParameteriv_t (FramebufferTarget target, FramebufferAttachment attachment, FramebufferAttachmentParameterName pname, int * @params)
delegate void glGenerateMipmap_t (TextureTarget target)
delegate void glBlitFramebuffer_t (int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, uint mask, BlitFramebufferFilter filter)
delegate void glRenderbufferStorageMultisample_t (RenderbufferTarget target, int samples, InternalFormat internalformat, int width, int height)
delegate void glFramebufferTextureLayer_t (FramebufferTarget target, FramebufferAttachment attachment, uint texture, int level, int layer)
delegate void * glMapBufferRange_t (BufferTargetARB target, IntPtr offset, int length, uint access)
delegate void glFlushMappedBufferRange_t (BufferTargetARB target, IntPtr offset, int length)
delegate void glBindVertexArray_t (uint array)
delegate void glDeleteVertexArrays_t (int n, uint *arrays)
delegate void glGenVertexArrays_t (int n, uint *arrays)
delegate bool glIsVertexArray_t (uint array)
delegate void glDrawArraysInstanced_t (PrimitiveType mode, int first, int count, int instancecount)
delegate void glDrawElementsInstanced_t (PrimitiveType mode, int count, DrawElementsType type, void *indices, int instancecount)
delegate void glTexBuffer_t (TextureTarget target, InternalFormat internalformat, uint buffer)
delegate void glPrimitiveRestartIndex_t (uint index)
delegate void glCopyBufferSubData_t (CopyBufferSubDataTarget readTarget, CopyBufferSubDataTarget writeTarget, IntPtr readOffset, IntPtr writeOffset, int size)
delegate void glGetUniformIndices_t (uint program, int uniformCount, IntPtr uniformNames, uint *uniformIndices)
delegate void glGetActiveUniformsiv_t (uint program, int uniformCount, uint *uniformIndices, UniformPName pname, int * @params)
delegate void glGetActiveUniformName_t (uint program, uint uniformIndex, int bufSize, int *length, char *uniformName)
delegate uint glGetUniformBlockIndex_t (uint program, char *uniformBlockName)
delegate void glGetActiveUniformBlockiv_t (uint program, uint uniformBlockIndex, UniformBlockPName pname, int * @params)
delegate void glGetActiveUniformBlockName_t (uint program, uint uniformBlockIndex, int bufSize, int *length, char *uniformBlockName)
delegate void glUniformBlockBinding_t (uint program, uint uniformBlockIndex, uint uniformBlockBinding)
delegate void glDrawElementsBaseVertex_t (PrimitiveType mode, int count, DrawElementsType type, void *indices, int basevertex)
delegate void glDrawRangeElementsBaseVertex_t (PrimitiveType mode, uint start, uint end, int count, DrawElementsType type, void *indices, int basevertex)
delegate void glDrawElementsInstancedBaseVertex_t (PrimitiveType mode, int count, DrawElementsType type, void *indices, int instancecount, int basevertex)
delegate void glMultiDrawElementsBaseVertex_t (PrimitiveType mode, int *count, DrawElementsType type, IntPtr indices, int drawcount, int *basevertex)
delegate void glProvokingVertex_t (VertexProvokingMode mode)
delegate IntPtr glFenceSync_t (SyncCondition condition, uint flags)
delegate bool glIsSync_t (IntPtr sync)
delegate void glDeleteSync_t (IntPtr sync)
delegate SyncStatus glClientWaitSync_t (IntPtr sync, uint flags, ulong timeout)
delegate void glWaitSync_t (IntPtr sync, uint flags, ulong timeout)
delegate void glGetInteger64v_t (GetPName pname, long *data)
delegate void glGetSynciv_t (IntPtr sync, SyncParameterName pname, int bufSize, int *length, int *values)
delegate void glGetInteger64i_v_t (GLEnum target, uint index, long *data)
delegate void glGetBufferParameteri64v_t (BufferTargetARB target, uint pname, long * @params)
delegate void glFramebufferTexture_t (FramebufferTarget target, FramebufferAttachment attachment, uint texture, int level)
delegate void glTexImage2DMultisample_t (TextureTarget target, int samples, InternalFormat internalformat, int width, int height, bool fixedsamplelocations)
delegate void glTexImage3DMultisample_t (TextureTarget target, int samples, InternalFormat internalformat, int width, int height, int depth, bool fixedsamplelocations)
delegate void glGetMultisamplefv_t (uint pname, uint index, float *val)
delegate void glSampleMaski_t (uint maskNumber, uint mask)
delegate void glBindFragDataLocationIndexed_t (uint program, uint colorNumber, uint index, char *name)
delegate int glGetFragDataIndex_t (uint program, char *name)
delegate void glGenSamplers_t (int count, uint *samplers)
delegate void glDeleteSamplers_t (int count, uint *samplers)
delegate bool glIsSampler_t (uint sampler)
delegate void glBindSampler_t (uint unit, uint sampler)
delegate void glSamplerParameteri_t (uint sampler, GLEnum pname, int param)
delegate void glSamplerParameteriv_t (uint sampler, GLEnum pname, int *param)
delegate void glSamplerParameterf_t (uint sampler, GLEnum pname, float param)
delegate void glSamplerParameterfv_t (uint sampler, GLEnum pname, float *param)
delegate void glSamplerParameterIiv_t (uint sampler, GLEnum pname, int *param)
delegate void glSamplerParameterIuiv_t (uint sampler, GLEnum pname, uint *param)
delegate void glGetSamplerParameteriv_t (uint sampler, GLEnum pname, int * @params)
delegate void glGetSamplerParameterIiv_t (uint sampler, GLEnum pname, int * @params)
delegate void glGetSamplerParameterfv_t (uint sampler, GLEnum pname, float * @params)
delegate void glGetSamplerParameterIuiv_t (uint sampler, GLEnum pname, uint * @params)
delegate void glQueryCounter_t (uint id, QueryCounterTarget target)
delegate void glGetQueryObjecti64v_t (uint id, QueryObjectParameterName pname, long * @params)
delegate void glGetQueryObjectui64v_t (uint id, QueryObjectParameterName pname, ulong * @params)
delegate void glVertexAttribDivisor_t (uint index, uint divisor)
delegate void glVertexAttribP1ui_t (uint index, VertexAttribPointerType type, bool normalized, uint value)
delegate void glVertexAttribP1uiv_t (uint index, VertexAttribPointerType type, bool normalized, uint *value)
delegate void glVertexAttribP2ui_t (uint index, VertexAttribPointerType type, bool normalized, uint value)
delegate void glVertexAttribP2uiv_t (uint index, VertexAttribPointerType type, bool normalized, uint *value)
delegate void glVertexAttribP3ui_t (uint index, VertexAttribPointerType type, bool normalized, uint value)
delegate void glVertexAttribP3uiv_t (uint index, VertexAttribPointerType type, bool normalized, uint *value)
delegate void glVertexAttribP4ui_t (uint index, VertexAttribPointerType type, bool normalized, uint value)
delegate void glVertexAttribP4uiv_t (uint index, VertexAttribPointerType type, bool normalized, uint *value)
delegate void glVertexP2ui_t (VertexPointerType type, uint value)
delegate void glVertexP2uiv_t (VertexPointerType type, uint *value)
delegate void glVertexP3ui_t (VertexPointerType type, uint value)
delegate void glVertexP3uiv_t (VertexPointerType type, uint *value)
delegate void glVertexP4ui_t (VertexPointerType type, uint value)
delegate void glVertexP4uiv_t (VertexPointerType type, uint *value)
delegate void glTexCoordP1ui_t (TexCoordPointerType type, uint coords)
delegate void glTexCoordP1uiv_t (TexCoordPointerType type, uint *coords)
delegate void glTexCoordP2ui_t (TexCoordPointerType type, uint coords)
delegate void glTexCoordP2uiv_t (TexCoordPointerType type, uint *coords)
delegate void glTexCoordP3ui_t (TexCoordPointerType type, uint coords)
delegate void glTexCoordP3uiv_t (TexCoordPointerType type, uint *coords)
delegate void glTexCoordP4ui_t (TexCoordPointerType type, uint coords)
delegate void glTexCoordP4uiv_t (TexCoordPointerType type, uint *coords)
delegate void glMultiTexCoordP1ui_t (TextureUnit texture, TexCoordPointerType type, uint coords)
delegate void glMultiTexCoordP1uiv_t (TextureUnit texture, TexCoordPointerType type, uint *coords)
delegate void glMultiTexCoordP2ui_t (TextureUnit texture, TexCoordPointerType type, uint coords)
delegate void glMultiTexCoordP2uiv_t (TextureUnit texture, TexCoordPointerType type, uint *coords)
delegate void glMultiTexCoordP3ui_t (TextureUnit texture, TexCoordPointerType type, uint coords)
delegate void glMultiTexCoordP3uiv_t (TextureUnit texture, TexCoordPointerType type, uint *coords)
delegate void glMultiTexCoordP4ui_t (TextureUnit texture, TexCoordPointerType type, uint coords)
delegate void glMultiTexCoordP4uiv_t (TextureUnit texture, TexCoordPointerType type, uint *coords)
delegate void glNormalP3ui_t (NormalPointerType type, uint coords)
delegate void glNormalP3uiv_t (NormalPointerType type, uint *coords)
delegate void glColorP3ui_t (ColorPointerType type, uint color)
delegate void glColorP3uiv_t (ColorPointerType type, uint *color)
delegate void glColorP4ui_t (ColorPointerType type, uint color)
delegate void glColorP4uiv_t (ColorPointerType type, uint *color)
delegate void glSecondaryColorP3ui_t (ColorPointerType type, uint color)
delegate void glSecondaryColorP3uiv_t (ColorPointerType type, uint *color)
delegate void glMinSampleShading_t (float value)
delegate void glBlendEquationi_t (uint buf, BlendEquationModeEXT mode)
delegate void glBlendEquationSeparatei_t (uint buf, BlendEquationModeEXT modeRGB, BlendEquationModeEXT modeAlpha)
delegate void glBlendFunci_t (uint buf, BlendingFactor src, BlendingFactor dst)
delegate void glBlendFuncSeparatei_t (uint buf, BlendingFactor srcRGB, BlendingFactor dstRGB, BlendingFactor srcAlpha, BlendingFactor dstAlpha)
delegate void glDrawArraysIndirect_t (PrimitiveType mode, void *indirect)
delegate void glDrawElementsIndirect_t (PrimitiveType mode, DrawElementsType type, void *indirect)
delegate void glUniform1d_t (int location, double x)
delegate void glUniform2d_t (int location, double x, double y)
delegate void glUniform3d_t (int location, double x, double y, double z)
delegate void glUniform4d_t (int location, double x, double y, double z, double w)
delegate void glUniform1dv_t (int location, int count, double *value)
delegate void glUniform2dv_t (int location, int count, double *value)
delegate void glUniform3dv_t (int location, int count, double *value)
delegate void glUniform4dv_t (int location, int count, double *value)
delegate void glUniformMatrix2dv_t (int location, int count, bool transpose, double *value)
delegate void glUniformMatrix3dv_t (int location, int count, bool transpose, double *value)
delegate void glUniformMatrix4dv_t (int location, int count, bool transpose, double *value)
delegate void glUniformMatrix2x3dv_t (int location, int count, bool transpose, double *value)
delegate void glUniformMatrix2x4dv_t (int location, int count, bool transpose, double *value)
delegate void glUniformMatrix3x2dv_t (int location, int count, bool transpose, double *value)
delegate void glUniformMatrix3x4dv_t (int location, int count, bool transpose, double *value)
delegate void glUniformMatrix4x2dv_t (int location, int count, bool transpose, double *value)
delegate void glUniformMatrix4x3dv_t (int location, int count, bool transpose, double *value)
delegate void glGetUniformdv_t (uint program, int location, double * @params)
delegate int glGetSubroutineUniformLocation_t (uint program, ShaderType shadertype, char *name)
delegate uint glGetSubroutineIndex_t (uint program, ShaderType shadertype, char *name)
delegate void glGetActiveSubroutineUniformiv_t (uint program, ShaderType shadertype, uint index, SubroutineParameterName pname, int *values)
delegate void glGetActiveSubroutineUniformName_t (uint program, ShaderType shadertype, uint index, int bufsize, int *length, char *name)
delegate void glGetActiveSubroutineName_t (uint program, ShaderType shadertype, uint index, int bufsize, int *length, char *name)
delegate void glUniformSubroutinesuiv_t (ShaderType shadertype, int count, uint *indices)
delegate void glGetUniformSubroutineuiv_t (ShaderType shadertype, int location, uint * @params)
delegate void glGetProgramStageiv_t (uint program, ShaderType shadertype, ProgramStagePName pname, int *values)
delegate void glPatchParameteri_t (PatchParameterName pname, int value)
delegate void glPatchParameterfv_t (PatchParameterName pname, float *values)
delegate void glBindTransformFeedback_t (BindTransformFeedbackTarget target, uint id)
delegate void glDeleteTransformFeedbacks_t (int n, uint *ids)
delegate void glGenTransformFeedbacks_t (int n, uint *ids)
delegate bool glIsTransformFeedback_t (uint id)
delegate void glPauseTransformFeedback_t ()
delegate void glResumeTransformFeedback_t ()
delegate void glDrawTransformFeedback_t (PrimitiveType mode, uint id)
delegate void glDrawTransformFeedbackStream_t (PrimitiveType mode, uint id, uint stream)
delegate void glBeginQueryIndexed_t (QueryTarget target, uint index, uint id)
delegate void glEndQueryIndexed_t (QueryTarget target, uint index)
delegate void glGetQueryIndexediv_t (uint target, uint index, QueryParameterName pname, int * @params)
delegate void glReleaseShaderCompiler_t ()
delegate void glShaderBinary_t (int count, uint *shaders, uint binaryformat, void *binary, int length)
delegate void glGetShaderPrecisionFormat_t (ShaderType shadertype, PrecisionType precisiontype, int *range, int *precision)
delegate void glDepthRangef_t (float n, float f)
delegate void glClearDepthf_t (float d)
delegate void glGetProgramBinary_t (uint program, int bufSize, int *length, uint *binaryFormat, void *binary)
delegate void glProgramBinary_t (uint program, uint binaryFormat, void *binary, int length)
delegate void glProgramParameteri_t (uint program, ProgramParameterPName pname, int value)
delegate void glUseProgramStages_t (uint pipeline, uint stages, uint program)
delegate void glActiveShaderProgram_t (uint pipeline, uint program)
delegate uint glCreateShaderProgramv_t (ShaderType type, int count, IntPtr strings)
delegate void glBindProgramPipeline_t (uint pipeline)
delegate void glDeleteProgramPipelines_t (int n, uint *pipelines)
delegate void glGenProgramPipelines_t (int n, uint *pipelines)
delegate bool glIsProgramPipeline_t (uint pipeline)
delegate void glGetProgramPipelineiv_t (uint pipeline, PipelineParameterName pname, int * @params)
delegate void glProgramUniform1i_t (uint program, int location, int v0)
delegate void glProgramUniform1iv_t (uint program, int location, int count, int *value)
delegate void glProgramUniform1f_t (uint program, int location, float v0)
delegate void glProgramUniform1fv_t (uint program, int location, int count, float *value)
delegate void glProgramUniform1d_t (uint program, int location, double v0)
delegate void glProgramUniform1dv_t (uint program, int location, int count, double *value)
delegate void glProgramUniform1ui_t (uint program, int location, uint v0)
delegate void glProgramUniform1uiv_t (uint program, int location, int count, uint *value)
delegate void glProgramUniform2i_t (uint program, int location, int v0, int v1)
delegate void glProgramUniform2iv_t (uint program, int location, int count, int *value)
delegate void glProgramUniform2f_t (uint program, int location, float v0, float v1)
delegate void glProgramUniform2fv_t (uint program, int location, int count, float *value)
delegate void glProgramUniform2d_t (uint program, int location, double v0, double v1)
delegate void glProgramUniform2dv_t (uint program, int location, int count, double *value)
delegate void glProgramUniform2ui_t (uint program, int location, uint v0, uint v1)
delegate void glProgramUniform2uiv_t (uint program, int location, int count, uint *value)
delegate void glProgramUniform3i_t (uint program, int location, int v0, int v1, int v2)
delegate void glProgramUniform3iv_t (uint program, int location, int count, int *value)
delegate void glProgramUniform3f_t (uint program, int location, float v0, float v1, float v2)
delegate void glProgramUniform3fv_t (uint program, int location, int count, float *value)
delegate void glProgramUniform3d_t (uint program, int location, double v0, double v1, double v2)
delegate void glProgramUniform3dv_t (uint program, int location, int count, double *value)
delegate void glProgramUniform3ui_t (uint program, int location, uint v0, uint v1, uint v2)
delegate void glProgramUniform3uiv_t (uint program, int location, int count, uint *value)
delegate void glProgramUniform4i_t (uint program, int location, int v0, int v1, int v2, int v3)
delegate void glProgramUniform4iv_t (uint program, int location, int count, int *value)
delegate void glProgramUniform4f_t (uint program, int location, float v0, float v1, float v2, float v3)
delegate void glProgramUniform4fv_t (uint program, int location, int count, float *value)
delegate void glProgramUniform4d_t (uint program, int location, double v0, double v1, double v2, double v3)
delegate void glProgramUniform4dv_t (uint program, int location, int count, double *value)
delegate void glProgramUniform4ui_t (uint program, int location, uint v0, uint v1, uint v2, uint v3)
delegate void glProgramUniform4uiv_t (uint program, int location, int count, uint *value)
delegate void glProgramUniformMatrix2fv_t (uint program, int location, int count, bool transpose, float *value)
delegate void glProgramUniformMatrix3fv_t (uint program, int location, int count, bool transpose, float *value)
delegate void glProgramUniformMatrix4fv_t (uint program, int location, int count, bool transpose, float *value)
delegate void glProgramUniformMatrix2dv_t (uint program, int location, int count, bool transpose, double *value)
delegate void glProgramUniformMatrix3dv_t (uint program, int location, int count, bool transpose, double *value)
delegate void glProgramUniformMatrix4dv_t (uint program, int location, int count, bool transpose, double *value)
delegate void glProgramUniformMatrix2x3fv_t (uint program, int location, int count, bool transpose, float *value)
delegate void glProgramUniformMatrix3x2fv_t (uint program, int location, int count, bool transpose, float *value)
delegate void glProgramUniformMatrix2x4fv_t (uint program, int location, int count, bool transpose, float *value)
delegate void glProgramUniformMatrix4x2fv_t (uint program, int location, int count, bool transpose, float *value)
delegate void glProgramUniformMatrix3x4fv_t (uint program, int location, int count, bool transpose, float *value)
delegate void glProgramUniformMatrix4x3fv_t (uint program, int location, int count, bool transpose, float *value)
delegate void glProgramUniformMatrix2x3dv_t (uint program, int location, int count, bool transpose, double *value)
delegate void glProgramUniformMatrix3x2dv_t (uint program, int location, int count, bool transpose, double *value)
delegate void glProgramUniformMatrix2x4dv_t (uint program, int location, int count, bool transpose, double *value)
delegate void glProgramUniformMatrix4x2dv_t (uint program, int location, int count, bool transpose, double *value)
delegate void glProgramUniformMatrix3x4dv_t (uint program, int location, int count, bool transpose, double *value)
delegate void glProgramUniformMatrix4x3dv_t (uint program, int location, int count, bool transpose, double *value)
delegate void glValidateProgramPipeline_t (uint pipeline)
delegate void glGetProgramPipelineInfoLog_t (uint pipeline, int bufSize, int *length, char *infoLog)
delegate void glVertexAttribL1d_t (uint index, double x)
delegate void glVertexAttribL2d_t (uint index, double x, double y)
delegate void glVertexAttribL3d_t (uint index, double x, double y, double z)
delegate void glVertexAttribL4d_t (uint index, double x, double y, double z, double w)
delegate void glVertexAttribL1dv_t (uint index, double *v)
delegate void glVertexAttribL2dv_t (uint index, double *v)
delegate void glVertexAttribL3dv_t (uint index, double *v)
delegate void glVertexAttribL4dv_t (uint index, double *v)
delegate void glVertexAttribLPointer_t (uint index, int size, VertexAttribPointerType type, int stride, void *pointer)
delegate void glGetVertexAttribLdv_t (uint index, VertexAttribEnum pname, double * @params)
delegate void glViewportArrayv_t (uint first, int count, float *v)
delegate void glViewportIndexedf_t (uint index, float x, float y, float w, float h)
delegate void glViewportIndexedfv_t (uint index, float *v)
delegate void glScissorArrayv_t (uint first, int count, int *v)
delegate void glScissorIndexed_t (uint index, int left, int bottom, int width, int height)
delegate void glScissorIndexedv_t (uint index, int *v)
delegate void glDepthRangeArrayv_t (uint first, int count, double *v)
delegate void glDepthRangeIndexed_t (uint index, double n, double f)
delegate void glGetFloati_v_t (GLEnum target, uint index, float *data)
delegate void glGetDoublei_v_t (GLEnum target, uint index, double *data)
delegate void glDrawArraysInstancedBaseInstance_t (PrimitiveType mode, int first, int count, int instancecount, uint baseinstance)
delegate void glDrawElementsInstancedBaseInstance_t (PrimitiveType mode, int count, PrimitiveType type, void *indices, int instancecount, uint baseinstance)
delegate void glDrawElementsInstancedBaseVertexBaseInstance_t (PrimitiveType mode, int count, DrawElementsType type, void *indices, int instancecount, int basevertex, uint baseinstance)
delegate void glGetInternalformativ_t (TextureTarget target, InternalFormat internalformat, InternalFormatPName pname, int bufSize, int * @params)
delegate void glGetActiveAtomicCounterBufferiv_t (uint program, uint bufferIndex, AtomicCounterBufferPName pname, int * @params)
delegate void glBindImageTexture_t (uint unit, uint texture, int level, bool layered, int layer, BufferAccessARB access, InternalFormat format)
delegate void glMemoryBarrier_t (uint barriers)
delegate void glTexStorage1D_t (TextureTarget target, int levels, InternalFormat internalformat, int width)
delegate void glTexStorage2D_t (TextureTarget target, int levels, InternalFormat internalformat, int width, int height)
delegate void glTexStorage3D_t (TextureTarget target, int levels, InternalFormat internalformat, int width, int height, int depth)
delegate void glDrawTransformFeedbackInstanced_t (PrimitiveType mode, uint id, int instancecount)
delegate void glDrawTransformFeedbackStreamInstanced_t (PrimitiveType mode, uint id, uint stream, int instancecount)
delegate void glClearBufferData_t (BufferStorageTarget target, InternalFormat internalformat, PixelFormat format, PixelType type, void *data)
delegate void glClearBufferSubData_t (uint target, InternalFormat internalformat, IntPtr offset, int size, PixelFormat format, PixelType type, void *data)
delegate void glDispatchCompute_t (uint num_groups_x, uint num_groups_y, uint num_groups_z)
delegate void glDispatchComputeIndirect_t (IntPtr indirect)
delegate void glCopyImageSubData_t (uint srcName, CopyBufferSubDataTarget srcTarget, int srcLevel, int srcX, int srcY, int srcZ, uint dstName, CopyBufferSubDataTarget dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth)
delegate void glFramebufferParameteri_t (FramebufferTarget target, FramebufferParameterName pname, int param)
delegate void glGetFramebufferParameteriv_t (FramebufferTarget target, FramebufferAttachmentParameterName pname, int * @params)
delegate void glGetInternalformati64v_t (TextureTarget target, InternalFormat internalformat, InternalFormatPName pname, int bufSize, long * @params)
delegate void glInvalidateTexSubImage_t (uint texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth)
delegate void glInvalidateTexImage_t (uint texture, int level)
delegate void glInvalidateBufferSubData_t (uint buffer, IntPtr offset, int length)
delegate void glInvalidateBufferData_t (uint buffer)
delegate void glInvalidateFramebuffer_t (FramebufferTarget target, int numAttachments, uint *attachments)
delegate void glInvalidateSubFramebuffer_t (uint target, int numAttachments, uint *attachments, int x, int y, int width, int height)
delegate void glMultiDrawArraysIndirect_t (PrimitiveType mode, void *indirect, int drawcount, int stride)
delegate void glMultiDrawElementsIndirect_t (PrimitiveType mode, DrawElementsType type, void *indirect, int drawcount, int stride)
delegate void glGetProgramInterfaceiv_t (uint program, ProgramInterface programInterface, ProgramInterfacePName pname, int * @params)
delegate uint glGetProgramResourceIndex_t (uint program, ProgramInterface programInterface, char *name)
delegate void glGetProgramResourceName_t (uint program, ProgramInterface programInterface, uint index, int bufSize, int *length, char *name)
delegate void glGetProgramResourceiv_t (uint program, ProgramInterface programInterface, uint index, int propCount, uint *props, int bufSize, int *length, int * @params)
delegate int glGetProgramResourceLocation_t (uint program, ProgramInterface programInterface, char *name)
delegate int glGetProgramResourceLocationIndex_t (uint program, ProgramInterface programInterface, char *name)
delegate void glShaderStorageBlockBinding_t (uint program, uint storageBlockIndex, uint storageBlockBinding)
delegate void glTexBufferRange_t (TextureTarget target, InternalFormat internalformat, uint buffer, IntPtr offset, int size)
delegate void glTexStorage2DMultisample_t (TextureTarget target, int samples, InternalFormat internalformat, int width, int height, bool fixedsamplelocations)
delegate void glTexStorage3DMultisample_t (TextureTarget target, int samples, InternalFormat internalformat, int width, int height, int depth, bool fixedsamplelocations)
delegate void glTextureView_t (uint texture, TextureTarget target, uint origtexture, InternalFormat internalformat, uint minlevel, uint numlevels, uint minlayer, uint numlayers)
delegate void glBindVertexBuffer_t (uint bindingindex, uint buffer, IntPtr offset, int stride)
delegate void glVertexAttribFormat_t (uint attribindex, int size, uint type, bool normalized, uint relativeoffset)
delegate void glVertexAttribIFormat_t (uint attribindex, int size, uint type, uint relativeoffset)
delegate void glVertexAttribLFormat_t (uint attribindex, int size, VertexAttribType type, uint relativeoffset)
delegate void glVertexAttribBinding_t (uint attribindex, uint bindingindex)
delegate void glVertexBindingDivisor_t (uint bindingindex, uint divisor)
delegate void glDebugMessageControl_t (DebugSource source, DebugType type, DebugSeverity severity, int count, uint *ids, bool enabled)
delegate void glDebugMessageInsert_t (DebugSource source, DebugType type, uint id, DebugSeverity severity, int length, char *buf)
delegate void glDebugMessageCallback_t (IntPtr callback, void *userParam)
delegate uint glGetDebugMessageLog_t (uint count, int bufSize, uint *sources, uint *types, uint *ids, uint *severities, int *lengths, char *messageLog)
delegate void glPushDebugGroup_t (DebugSource source, uint id, int length, char *message)
delegate void glPopDebugGroup_t ()
delegate void glObjectLabel_t (ObjectIdentifier identifier, uint name, int length, char *label)
delegate void glGetObjectLabel_t (uint identifier, uint name, int bufSize, int *length, char *label)
delegate void glObjectPtrLabel_t (void *ptr, int length, char *label)
delegate void glGetObjectPtrLabel_t (void *ptr, int bufSize, int *length, char *label)
delegate void glGetPointerv_t (GetPointervPName pname, void ** @params)
delegate void glBufferStorage_t (BufferStorageTarget target, int size, void *data, uint flags)
delegate void glClearTexImage_t (uint texture, int level, PixelFormat format, PixelType type, void *data)
delegate void glClearTexSubImage_t (uint texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, PixelFormat format, PixelType type, void *data)
delegate void glBindBuffersBase_t (BufferTargetARB target, uint first, int count, uint *buffers)
delegate void glBindBuffersRange_t (BufferTargetARB target, uint first, int count, uint *buffers, IntPtr offsets, int *sizes)
delegate void glBindTextures_t (uint first, int count, uint *textures)
delegate void glBindSamplers_t (uint first, int count, uint *samplers)
delegate void glBindImageTextures_t (uint first, int count, uint *textures)
delegate void glBindVertexBuffers_t (uint first, int count, uint *buffers, IntPtr offsets, int *strides)
delegate void glClipControl_t (ClipControlOrigin origin, ClipControlDepth depth)
delegate void glCreateTransformFeedbacks_t (int n, uint *ids)
delegate void glTransformFeedbackBufferBase_t (uint xfb, uint index, uint buffer)
delegate void glTransformFeedbackBufferRange_t (uint xfb, uint index, uint buffer, IntPtr offset, int size)
delegate void glGetTransformFeedbackiv_t (uint xfb, TransformFeedbackPName pname, int *param)
delegate void glGetTransformFeedbacki_v_t (uint xfb, TransformFeedbackPName pname, uint index, int *param)
delegate void glGetTransformFeedbacki64_v_t (uint xfb, TransformFeedbackPName pname, uint index, long *param)
delegate void glCreateBuffers_t (int n, uint *buffers)
delegate void glNamedBufferStorage_t (uint buffer, int size, void *data, uint flags)
delegate void glNamedBufferData_t (uint buffer, int size, void *data, BufferUsageARB usage)
delegate void glNamedBufferSubData_t (uint buffer, IntPtr offset, int size, void *data)
delegate void glCopyNamedBufferSubData_t (uint readBuffer, uint writeBuffer, IntPtr readOffset, IntPtr writeOffset, int size)
delegate void glClearNamedBufferData_t (uint buffer, InternalFormat internalformat, PixelFormat format, PixelType type, void *data)
delegate void glClearNamedBufferSubData_t (uint buffer, InternalFormat internalformat, IntPtr offset, int size, PixelFormat format, PixelType type, void *data)
delegate void * glMapNamedBuffer_t (uint buffer, BufferAccessARB access)
delegate void * glMapNamedBufferRange_t (uint buffer, IntPtr offset, int length, uint access)
delegate bool glUnmapNamedBuffer_t (uint buffer)
delegate void glFlushMappedNamedBufferRange_t (uint buffer, IntPtr offset, int length)
delegate void glGetNamedBufferParameteriv_t (uint buffer, GLEnum pname, int * @params)
delegate void glGetNamedBufferParameteri64v_t (uint buffer, GLEnum pname, long * @params)
delegate void glGetNamedBufferPointerv_t (uint buffer, GLEnum pname, void ** @params)
delegate void glGetNamedBufferSubData_t (uint buffer, IntPtr offset, int size, void *data)
delegate void glCreateFramebuffers_t (int n, uint *framebuffers)
delegate void glNamedFramebufferRenderbuffer_t (uint framebuffer, FramebufferAttachment attachment, RenderbufferTarget renderbuffertarget, uint renderbuffer)
delegate void glNamedFramebufferParameteri_t (uint framebuffer, FramebufferParameterName pname, int param)
delegate void glNamedFramebufferTexture_t (uint framebuffer, FramebufferAttachment attachment, uint texture, int level)
delegate void glNamedFramebufferTextureLayer_t (uint framebuffer, FramebufferAttachment attachment, uint texture, int level, int layer)
delegate void glNamedFramebufferDrawBuffer_t (uint framebuffer, ColorBuffer buf)
delegate void glNamedFramebufferDrawBuffers_t (uint framebuffer, int n, uint *bufs)
delegate void glNamedFramebufferReadBuffer_t (uint framebuffer, ColorBuffer src)
delegate void glInvalidateNamedFramebufferData_t (uint framebuffer, int numAttachments, uint *attachments)
delegate void glInvalidateNamedFramebufferSubData_t (uint framebuffer, int numAttachments, uint *attachments, int x, int y, int width, int height)
delegate void glClearNamedFramebufferiv_t (uint framebuffer, GLEnum buffer, int drawbuffer, int *value)
delegate void glClearNamedFramebufferuiv_t (uint framebuffer, GLEnum buffer, int drawbuffer, uint *value)
delegate void glClearNamedFramebufferfv_t (uint framebuffer, GLEnum buffer, int drawbuffer, float *value)
delegate void glClearNamedFramebufferfi_t (uint framebuffer, GLEnum buffer, int drawbuffer, float depth, int stencil)
delegate void glBlitNamedFramebuffer_t (uint readFramebuffer, uint drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, uint mask, BlitFramebufferFilter filter)
delegate FramebufferStatus glCheckNamedFramebufferStatus_t (uint framebuffer, FramebufferTarget target)
delegate void glGetNamedFramebufferParameteriv_t (uint framebuffer, GetFramebufferParameter pname, int *param)
delegate void glGetNamedFramebufferAttachmentParameteriv_t (uint framebuffer, FramebufferAttachment attachment, FramebufferAttachmentParameterName pname, int * @params)
delegate void glCreateRenderbuffers_t (int n, uint *renderbuffers)
delegate void glNamedRenderbufferStorage_t (uint renderbuffer, InternalFormat internalformat, int width, int height)
delegate void glNamedRenderbufferStorageMultisample_t (uint renderbuffer, int samples, InternalFormat internalformat, int width, int height)
delegate void glGetNamedRenderbufferParameteriv_t (uint renderbuffer, RenderbufferParameterName pname, int * @params)
delegate void glCreateTextures_t (TextureTarget target, int n, uint *textures)
delegate void glTextureBuffer_t (uint texture, InternalFormat internalformat, uint buffer)
delegate void glTextureBufferRange_t (uint texture, InternalFormat internalformat, uint buffer, IntPtr offset, int size)
delegate void glTextureStorage1D_t (uint texture, int levels, InternalFormat internalformat, int width)
delegate void glTextureStorage2D_t (uint texture, int levels, InternalFormat internalformat, int width, int height)
delegate void glTextureStorage3D_t (uint texture, int levels, InternalFormat internalformat, int width, int height, int depth)
delegate void glTextureStorage2DMultisample_t (uint texture, int samples, InternalFormat internalformat, int width, int height, bool fixedsamplelocations)
delegate void glTextureStorage3DMultisample_t (uint texture, int samples, InternalFormat internalformat, int width, int height, int depth, bool fixedsamplelocations)
delegate void glTextureSubImage1D_t (uint texture, int level, int xoffset, int width, PixelFormat format, PixelType type, void *pixels)
delegate void glTextureSubImage2D_t (uint texture, int level, int xoffset, int yoffset, int width, int height, PixelFormat format, PixelType type, void *pixels)
delegate void glTextureSubImage3D_t (uint texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, PixelFormat format, PixelType type, void *pixels)
delegate void glCompressedTextureSubImage1D_t (uint texture, int level, int xoffset, int width, PixelFormat format, int imageSize, void *data)
delegate void glCompressedTextureSubImage2D_t (uint texture, int level, int xoffset, int yoffset, int width, int height, PixelFormat format, int imageSize, void *data)
delegate void glCompressedTextureSubImage3D_t (uint texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, PixelFormat format, int imageSize, void *data)
delegate void glCopyTextureSubImage1D_t (uint texture, int level, int xoffset, int x, int y, int width)
delegate void glCopyTextureSubImage2D_t (uint texture, int level, int xoffset, int yoffset, int x, int y, int width, int height)
delegate void glCopyTextureSubImage3D_t (uint texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
delegate void glTextureParameterf_t (uint texture, TextureParameterName pname, float param)
delegate void glTextureParameterfv_t (uint texture, TextureParameterName pname, float *param)
delegate void glTextureParameteri_t (uint texture, TextureParameterName pname, int param)
delegate void glTextureParameterIiv_t (uint texture, TextureParameterName pname, int * @params)
delegate void glTextureParameterIuiv_t (uint texture, TextureParameterName pname, uint * @params)
delegate void glTextureParameteriv_t (uint texture, TextureParameterName pname, int *param)
delegate void glGenerateTextureMipmap_t (uint texture)
delegate void glBindTextureUnit_t (uint unit, uint texture)
delegate void glGetTextureImage_t (uint texture, int level, PixelFormat format, PixelType type, int bufSize, void *pixels)
delegate void glGetCompressedTextureImage_t (uint texture, int level, int bufSize, void *pixels)
delegate void glGetTextureLevelParameterfv_t (uint texture, int level, GetTextureParameter pname, float * @params)
delegate void glGetTextureLevelParameteriv_t (uint texture, int level, GetTextureParameter pname, int * @params)
delegate void glGetTextureParameterfv_t (uint texture, GetTextureParameter pname, float * @params)
delegate void glGetTextureParameterIiv_t (uint texture, GetTextureParameter pname, int * @params)
delegate void glGetTextureParameterIuiv_t (uint texture, GetTextureParameter pname, uint * @params)
delegate void glGetTextureParameteriv_t (uint texture, GetTextureParameter pname, int * @params)
delegate void glCreateVertexArrays_t (int n, uint *arrays)
delegate void glDisableVertexArrayAttrib_t (uint vaobj, uint index)
delegate void glEnableVertexArrayAttrib_t (uint vaobj, uint index)
delegate void glVertexArrayElementBuffer_t (uint vaobj, uint buffer)
delegate void glVertexArrayVertexBuffer_t (uint vaobj, uint bindingindex, uint buffer, IntPtr offset, int stride)
delegate void glVertexArrayVertexBuffers_t (uint vaobj, uint first, int count, uint *buffers, IntPtr offsets, int *strides)
delegate void glVertexArrayAttribBinding_t (uint vaobj, uint attribindex, uint bindingindex)
delegate void glVertexArrayAttribFormat_t (uint vaobj, uint attribindex, int size, VertexAttribType type, bool normalized, uint relativeoffset)
delegate void glVertexArrayAttribIFormat_t (uint vaobj, uint attribindex, int size, VertexAttribType type, uint relativeoffset)
delegate void glVertexArrayAttribLFormat_t (uint vaobj, uint attribindex, int size, VertexAttribType type, uint relativeoffset)
delegate void glVertexArrayBindingDivisor_t (uint vaobj, uint bindingindex, uint divisor)
delegate void glGetVertexArrayiv_t (uint vaobj, VertexArrayPName pname, int *param)
delegate void glGetVertexArrayIndexediv_t (uint vaobj, uint index, VertexArrayPName pname, int *param)
delegate void glGetVertexArrayIndexed64iv_t (uint vaobj, uint index, VertexArrayPName pname, long *param)
delegate void glCreateSamplers_t (int n, uint *samplers)
delegate void glCreateProgramPipelines_t (int n, uint *pipelines)
delegate void glCreateQueries_t (QueryTarget target, int n, uint *ids)
delegate void glGetQueryBufferObjecti64v_t (uint id, uint buffer, QueryObjectParameterName pname, IntPtr offset)
delegate void glGetQueryBufferObjectiv_t (uint id, uint buffer, QueryObjectParameterName pname, IntPtr offset)
delegate void glGetQueryBufferObjectui64v_t (uint id, uint buffer, QueryObjectParameterName pname, IntPtr offset)
delegate void glGetQueryBufferObjectuiv_t (uint id, uint buffer, QueryObjectParameterName pname, IntPtr offset)
delegate void glMemoryBarrierByRegion_t (uint barriers)
delegate void glGetTextureSubImage_t (uint texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, PixelFormat format, PixelType type, int bufSize, void *pixels)
delegate void glGetCompressedTextureSubImage_t (uint texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, void *pixels)
delegate GraphicsResetStatus glGetGraphicsResetStatus_t ()
delegate void glGetnCompressedTexImage_t (TextureTarget target, int lod, int bufSize, void *pixels)
delegate void glGetnTexImage_t (TextureTarget target, int level, PixelFormat format, PixelType type, int bufSize, void *pixels)
delegate void glGetnUniformdv_t (uint program, int location, int bufSize, double * @params)
delegate void glGetnUniformfv_t (uint program, int location, int bufSize, float * @params)
delegate void glGetnUniformiv_t (uint program, int location, int bufSize, int * @params)
delegate void glGetnUniformuiv_t (uint program, int location, int bufSize, uint * @params)
delegate void glReadnPixels_t (int x, int y, int width, int height, PixelFormat format, PixelType type, int bufSize, void *data)
delegate void glGetnMapdv_t (MapTarget target, MapQuery query, int bufSize, double *v)
delegate void glGetnMapfv_t (MapTarget target, MapQuery query, int bufSize, float *v)
delegate void glGetnMapiv_t (MapTarget target, MapQuery query, int bufSize, int *v)
delegate void glGetnPixelMapfv_t (PixelMap map, int bufSize, float *values)
delegate void glGetnPixelMapuiv_t (PixelMap map, int bufSize, uint *values)
delegate void glGetnPixelMapusv_t (PixelMap map, int bufSize, short *values)
delegate void glGetnPolygonStipple_t (int bufSize, byte *pattern)
delegate void glGetnColorTable_t (ColorTableTarget target, PixelFormat format, PixelType type, int bufSize, void *table)
delegate void glGetnConvolutionFilter_t (ConvolutionTarget target, PixelFormat format, PixelType type, int bufSize, void *image)
delegate void glGetnSeparableFilter_t (SeparableTargetEXT target, PixelFormat format, PixelType type, int rowBufSize, void *row, int columnBufSize, void *column, void *span)
delegate void glGetnHistogram_t (HistogramTargetEXT target, bool reset, PixelFormat format, PixelType type, int bufSize, void *values)
delegate void glGetnMinmax_t (MinmaxTargetEXT target, bool reset, PixelFormat format, PixelType type, int bufSize, void *values)
delegate void glTextureBarrier_t ()
delegate void glSpecializeShader_t (uint shader, char *pEntryPoint, uint numSpecializationConstants, uint *pConstantIndex, uint *pConstantValue)
delegate void glMultiDrawArraysIndirectCount_t (PrimitiveType mode, void *indirect, IntPtr drawcount, int maxdrawcount, int stride)
delegate void glMultiDrawElementsIndirectCount_t (PrimitiveType mode, uint type, void *indirect, IntPtr drawcount, int maxdrawcount, int stride)
delegate void glPolygonOffsetClamp_t (float factor, float units, float clamp)

详细描述

在文件 TrampolineFuncs.cs7 行定义.

成员函数说明

◆ ApplyWorkaroundFixingInvocations()

void Engine.Browser.TrampolineFuncs.ApplyWorkaroundFixingInvocations ( )
static

在文件 TrampolineFuncs.cs9 行定义.

这是这个函数的调用关系图:

◆ glActiveShaderProgram_t()

delegate void Engine.Browser.TrampolineFuncs.glActiveShaderProgram_t ( uint pipeline,
uint program )
private

◆ glActiveTexture_t()

delegate void Engine.Browser.TrampolineFuncs.glActiveTexture_t ( TextureUnit texture)
private

◆ glAttachShader_t()

delegate void Engine.Browser.TrampolineFuncs.glAttachShader_t ( uint program,
uint shader )
private

◆ glBeginConditionalRender_t()

delegate void Engine.Browser.TrampolineFuncs.glBeginConditionalRender_t ( uint id,
GLEnum mode )
private

◆ glBeginQuery_t()

delegate void Engine.Browser.TrampolineFuncs.glBeginQuery_t ( QueryTarget target,
uint id )
private

◆ glBeginQueryIndexed_t()

delegate void Engine.Browser.TrampolineFuncs.glBeginQueryIndexed_t ( QueryTarget target,
uint index,
uint id )
private

◆ glBeginTransformFeedback_t()

delegate void Engine.Browser.TrampolineFuncs.glBeginTransformFeedback_t ( PrimitiveType primitiveMode)
private

◆ glBindAttribLocation_t()

delegate void Engine.Browser.TrampolineFuncs.glBindAttribLocation_t ( uint program,
uint index,
char * name )
private

◆ glBindBuffer_t()

delegate void Engine.Browser.TrampolineFuncs.glBindBuffer_t ( BufferTargetARB target,
uint buffer )
private

◆ glBindBufferBase_t()

delegate void Engine.Browser.TrampolineFuncs.glBindBufferBase_t ( BufferTargetARB target,
uint index,
uint buffer )
private

◆ glBindBufferRange_t()

delegate void Engine.Browser.TrampolineFuncs.glBindBufferRange_t ( BufferTargetARB target,
uint index,
uint buffer,
IntPtr offset,
int size )
private

◆ glBindBuffersBase_t()

delegate void Engine.Browser.TrampolineFuncs.glBindBuffersBase_t ( BufferTargetARB target,
uint first,
int count,
uint * buffers )
private

◆ glBindBuffersRange_t()

delegate void Engine.Browser.TrampolineFuncs.glBindBuffersRange_t ( BufferTargetARB target,
uint first,
int count,
uint * buffers,
IntPtr offsets,
int * sizes )
private

◆ glBindFragDataLocation_t()

delegate void Engine.Browser.TrampolineFuncs.glBindFragDataLocation_t ( uint program,
uint color,
char * name )
private

◆ glBindFragDataLocationIndexed_t()

delegate void Engine.Browser.TrampolineFuncs.glBindFragDataLocationIndexed_t ( uint program,
uint colorNumber,
uint index,
char * name )
private

◆ glBindFramebuffer_t()

delegate void Engine.Browser.TrampolineFuncs.glBindFramebuffer_t ( FramebufferTarget target,
uint framebuffer )
private

◆ glBindImageTexture_t()

delegate void Engine.Browser.TrampolineFuncs.glBindImageTexture_t ( uint unit,
uint texture,
int level,
bool layered,
int layer,
BufferAccessARB access,
InternalFormat format )
private

◆ glBindImageTextures_t()

delegate void Engine.Browser.TrampolineFuncs.glBindImageTextures_t ( uint first,
int count,
uint * textures )
private

◆ glBindProgramPipeline_t()

delegate void Engine.Browser.TrampolineFuncs.glBindProgramPipeline_t ( uint pipeline)
private

◆ glBindRenderbuffer_t()

delegate void Engine.Browser.TrampolineFuncs.glBindRenderbuffer_t ( RenderbufferTarget target,
uint renderbuffer )
private

◆ glBindSampler_t()

delegate void Engine.Browser.TrampolineFuncs.glBindSampler_t ( uint unit,
uint sampler )
private

◆ glBindSamplers_t()

delegate void Engine.Browser.TrampolineFuncs.glBindSamplers_t ( uint first,
int count,
uint * samplers )
private

◆ glBindTexture_t()

delegate void Engine.Browser.TrampolineFuncs.glBindTexture_t ( TextureTarget target,
uint texture )
private

◆ glBindTextures_t()

delegate void Engine.Browser.TrampolineFuncs.glBindTextures_t ( uint first,
int count,
uint * textures )
private

◆ glBindTextureUnit_t()

delegate void Engine.Browser.TrampolineFuncs.glBindTextureUnit_t ( uint unit,
uint texture )
private

◆ glBindTransformFeedback_t()

delegate void Engine.Browser.TrampolineFuncs.glBindTransformFeedback_t ( BindTransformFeedbackTarget target,
uint id )
private

◆ glBindVertexArray_t()

delegate void Engine.Browser.TrampolineFuncs.glBindVertexArray_t ( uint array)
private

◆ glBindVertexBuffer_t()

delegate void Engine.Browser.TrampolineFuncs.glBindVertexBuffer_t ( uint bindingindex,
uint buffer,
IntPtr offset,
int stride )
private

◆ glBindVertexBuffers_t()

delegate void Engine.Browser.TrampolineFuncs.glBindVertexBuffers_t ( uint first,
int count,
uint * buffers,
IntPtr offsets,
int * strides )
private

◆ glBlendColor_t()

delegate void Engine.Browser.TrampolineFuncs.glBlendColor_t ( float red,
float green,
float blue,
float alpha )
private

◆ glBlendEquation_t()

delegate void Engine.Browser.TrampolineFuncs.glBlendEquation_t ( BlendEquationModeEXT mode)
private

◆ glBlendEquationi_t()

delegate void Engine.Browser.TrampolineFuncs.glBlendEquationi_t ( uint buf,
BlendEquationModeEXT mode )
private

◆ glBlendEquationSeparate_t()

delegate void Engine.Browser.TrampolineFuncs.glBlendEquationSeparate_t ( BlendEquationModeEXT modeRGB,
BlendEquationModeEXT modeAlpha )
private

◆ glBlendEquationSeparatei_t()

delegate void Engine.Browser.TrampolineFuncs.glBlendEquationSeparatei_t ( uint buf,
BlendEquationModeEXT modeRGB,
BlendEquationModeEXT modeAlpha )
private

◆ glBlendFunc_t()

delegate void Engine.Browser.TrampolineFuncs.glBlendFunc_t ( BlendingFactor sfactor,
BlendingFactor dfactor )
private

◆ glBlendFunci_t()

delegate void Engine.Browser.TrampolineFuncs.glBlendFunci_t ( uint buf,
BlendingFactor src,
BlendingFactor dst )
private

◆ glBlendFuncSeparate_t()

delegate void Engine.Browser.TrampolineFuncs.glBlendFuncSeparate_t ( BlendingFactor sfactorRGB,
BlendingFactor dfactorRGB,
BlendingFactor sfactorAlpha,
BlendingFactor dfactorAlpha )
private

◆ glBlendFuncSeparatei_t()

delegate void Engine.Browser.TrampolineFuncs.glBlendFuncSeparatei_t ( uint buf,
BlendingFactor srcRGB,
BlendingFactor dstRGB,
BlendingFactor srcAlpha,
BlendingFactor dstAlpha )
private

◆ glBlitFramebuffer_t()

delegate void Engine.Browser.TrampolineFuncs.glBlitFramebuffer_t ( int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
uint mask,
BlitFramebufferFilter filter )
private

◆ glBlitNamedFramebuffer_t()

delegate void Engine.Browser.TrampolineFuncs.glBlitNamedFramebuffer_t ( uint readFramebuffer,
uint drawFramebuffer,
int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
uint mask,
BlitFramebufferFilter filter )
private

◆ glBufferData_t()

delegate void Engine.Browser.TrampolineFuncs.glBufferData_t ( BufferTargetARB target,
int size,
void * data,
BufferUsageARB usage )
private

◆ glBufferStorage_t()

delegate void Engine.Browser.TrampolineFuncs.glBufferStorage_t ( BufferStorageTarget target,
int size,
void * data,
uint flags )
private

◆ glBufferSubData_t()

delegate void Engine.Browser.TrampolineFuncs.glBufferSubData_t ( BufferTargetARB target,
IntPtr offset,
int size,
void * data )
private

◆ glCheckFramebufferStatus_t()

delegate FramebufferStatus Engine.Browser.TrampolineFuncs.glCheckFramebufferStatus_t ( FramebufferTarget target)
private

◆ glCheckNamedFramebufferStatus_t()

delegate FramebufferStatus Engine.Browser.TrampolineFuncs.glCheckNamedFramebufferStatus_t ( uint framebuffer,
FramebufferTarget target )
private

◆ glClampColor_t()

delegate void Engine.Browser.TrampolineFuncs.glClampColor_t ( uint target,
uint clamp )
private

◆ glClear_t()

delegate void Engine.Browser.TrampolineFuncs.glClear_t ( uint mask)
private

◆ glClearBufferData_t()

delegate void Engine.Browser.TrampolineFuncs.glClearBufferData_t ( BufferStorageTarget target,
InternalFormat internalformat,
PixelFormat format,
PixelType type,
void * data )
private

◆ glClearBufferfi_t()

delegate void Engine.Browser.TrampolineFuncs.glClearBufferfi_t ( GLEnum buffer,
int drawbuffer,
float depth,
int stencil )
private

◆ glClearBufferfv_t()

delegate void Engine.Browser.TrampolineFuncs.glClearBufferfv_t ( GLEnum buffer,
int drawbuffer,
float * value )
private

◆ glClearBufferiv_t()

delegate void Engine.Browser.TrampolineFuncs.glClearBufferiv_t ( GLEnum buffer,
int drawbuffer,
int * value )
private

◆ glClearBufferSubData_t()

delegate void Engine.Browser.TrampolineFuncs.glClearBufferSubData_t ( uint target,
InternalFormat internalformat,
IntPtr offset,
int size,
PixelFormat format,
PixelType type,
void * data )
private

◆ glClearBufferuiv_t()

delegate void Engine.Browser.TrampolineFuncs.glClearBufferuiv_t ( GLEnum buffer,
int drawbuffer,
uint * value )
private

◆ glClearColor_t()

delegate void Engine.Browser.TrampolineFuncs.glClearColor_t ( float red,
float green,
float blue,
float alpha )
private

◆ glClearDepth_t()

delegate void Engine.Browser.TrampolineFuncs.glClearDepth_t ( double depth)
private

◆ glClearDepthf_t()

delegate void Engine.Browser.TrampolineFuncs.glClearDepthf_t ( float d)
private

◆ glClearNamedBufferData_t()

delegate void Engine.Browser.TrampolineFuncs.glClearNamedBufferData_t ( uint buffer,
InternalFormat internalformat,
PixelFormat format,
PixelType type,
void * data )
private

◆ glClearNamedBufferSubData_t()

delegate void Engine.Browser.TrampolineFuncs.glClearNamedBufferSubData_t ( uint buffer,
InternalFormat internalformat,
IntPtr offset,
int size,
PixelFormat format,
PixelType type,
void * data )
private

◆ glClearNamedFramebufferfi_t()

delegate void Engine.Browser.TrampolineFuncs.glClearNamedFramebufferfi_t ( uint framebuffer,
GLEnum buffer,
int drawbuffer,
float depth,
int stencil )
private

◆ glClearNamedFramebufferfv_t()

delegate void Engine.Browser.TrampolineFuncs.glClearNamedFramebufferfv_t ( uint framebuffer,
GLEnum buffer,
int drawbuffer,
float * value )
private

◆ glClearNamedFramebufferiv_t()

delegate void Engine.Browser.TrampolineFuncs.glClearNamedFramebufferiv_t ( uint framebuffer,
GLEnum buffer,
int drawbuffer,
int * value )
private

◆ glClearNamedFramebufferuiv_t()

delegate void Engine.Browser.TrampolineFuncs.glClearNamedFramebufferuiv_t ( uint framebuffer,
GLEnum buffer,
int drawbuffer,
uint * value )
private

◆ glClearStencil_t()

delegate void Engine.Browser.TrampolineFuncs.glClearStencil_t ( int s)
private

◆ glClearTexImage_t()

delegate void Engine.Browser.TrampolineFuncs.glClearTexImage_t ( uint texture,
int level,
PixelFormat format,
PixelType type,
void * data )
private

◆ glClearTexSubImage_t()

delegate void Engine.Browser.TrampolineFuncs.glClearTexSubImage_t ( uint texture,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
PixelFormat format,
PixelType type,
void * data )
private

◆ glClientWaitSync_t()

delegate SyncStatus Engine.Browser.TrampolineFuncs.glClientWaitSync_t ( IntPtr sync,
uint flags,
ulong timeout )
private

◆ glClipControl_t()

delegate void Engine.Browser.TrampolineFuncs.glClipControl_t ( ClipControlOrigin origin,
ClipControlDepth depth )
private

◆ glColorMask_t()

delegate void Engine.Browser.TrampolineFuncs.glColorMask_t ( bool red,
bool green,
bool blue,
bool alpha )
private

◆ glColorMaski_t()

delegate void Engine.Browser.TrampolineFuncs.glColorMaski_t ( uint index,
bool r,
bool g,
bool b,
bool a )
private

◆ glColorP3ui_t()

delegate void Engine.Browser.TrampolineFuncs.glColorP3ui_t ( ColorPointerType type,
uint color )
private

◆ glColorP3uiv_t()

delegate void Engine.Browser.TrampolineFuncs.glColorP3uiv_t ( ColorPointerType type,
uint * color )
private

◆ glColorP4ui_t()

delegate void Engine.Browser.TrampolineFuncs.glColorP4ui_t ( ColorPointerType type,
uint color )
private

◆ glColorP4uiv_t()

delegate void Engine.Browser.TrampolineFuncs.glColorP4uiv_t ( ColorPointerType type,
uint * color )
private

◆ glCompileShader_t()

delegate void Engine.Browser.TrampolineFuncs.glCompileShader_t ( uint shader)
private

◆ glCompressedTexImage1D_t()

delegate void Engine.Browser.TrampolineFuncs.glCompressedTexImage1D_t ( TextureTarget target,
int level,
InternalFormat internalformat,
int width,
int border,
int imageSize,
void * data )
private

◆ glCompressedTexImage2D_t()

delegate void Engine.Browser.TrampolineFuncs.glCompressedTexImage2D_t ( TextureTarget target,
int level,
InternalFormat internalformat,
int width,
int height,
int border,
int imageSize,
void * data )
private

◆ glCompressedTexImage3D_t()

delegate void Engine.Browser.TrampolineFuncs.glCompressedTexImage3D_t ( TextureTarget target,
int level,
InternalFormat internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
void * data )
private

◆ glCompressedTexSubImage1D_t()

delegate void Engine.Browser.TrampolineFuncs.glCompressedTexSubImage1D_t ( TextureTarget target,
int level,
int xoffset,
int width,
PixelFormat format,
int imageSize,
void * data )
private

◆ glCompressedTexSubImage2D_t()

delegate void Engine.Browser.TrampolineFuncs.glCompressedTexSubImage2D_t ( TextureTarget target,
int level,
int xoffset,
int yoffset,
int width,
int height,
PixelFormat format,
int imageSize,
void * data )
private

◆ glCompressedTexSubImage3D_t()

delegate void Engine.Browser.TrampolineFuncs.glCompressedTexSubImage3D_t ( TextureTarget target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
PixelFormat format,
int imageSize,
void * data )
private

◆ glCompressedTextureSubImage1D_t()

delegate void Engine.Browser.TrampolineFuncs.glCompressedTextureSubImage1D_t ( uint texture,
int level,
int xoffset,
int width,
PixelFormat format,
int imageSize,
void * data )
private

◆ glCompressedTextureSubImage2D_t()

delegate void Engine.Browser.TrampolineFuncs.glCompressedTextureSubImage2D_t ( uint texture,
int level,
int xoffset,
int yoffset,
int width,
int height,
PixelFormat format,
int imageSize,
void * data )
private

◆ glCompressedTextureSubImage3D_t()

delegate void Engine.Browser.TrampolineFuncs.glCompressedTextureSubImage3D_t ( uint texture,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
PixelFormat format,
int imageSize,
void * data )
private

◆ glCopyBufferSubData_t()

delegate void Engine.Browser.TrampolineFuncs.glCopyBufferSubData_t ( CopyBufferSubDataTarget readTarget,
CopyBufferSubDataTarget writeTarget,
IntPtr readOffset,
IntPtr writeOffset,
int size )
private

◆ glCopyImageSubData_t()

delegate void Engine.Browser.TrampolineFuncs.glCopyImageSubData_t ( uint srcName,
CopyBufferSubDataTarget srcTarget,
int srcLevel,
int srcX,
int srcY,
int srcZ,
uint dstName,
CopyBufferSubDataTarget dstTarget,
int dstLevel,
int dstX,
int dstY,
int dstZ,
int srcWidth,
int srcHeight,
int srcDepth )
private

◆ glCopyNamedBufferSubData_t()

delegate void Engine.Browser.TrampolineFuncs.glCopyNamedBufferSubData_t ( uint readBuffer,
uint writeBuffer,
IntPtr readOffset,
IntPtr writeOffset,
int size )
private

◆ glCopyTexImage1D_t()

delegate void Engine.Browser.TrampolineFuncs.glCopyTexImage1D_t ( TextureTarget target,
int level,
InternalFormat internalformat,
int x,
int y,
int width,
int border )
private

◆ glCopyTexImage2D_t()

delegate void Engine.Browser.TrampolineFuncs.glCopyTexImage2D_t ( TextureTarget target,
int level,
InternalFormat internalformat,
int x,
int y,
int width,
int height,
int border )
private

◆ glCopyTexSubImage1D_t()

delegate void Engine.Browser.TrampolineFuncs.glCopyTexSubImage1D_t ( TextureTarget target,
int level,
int xoffset,
int x,
int y,
int width )
private

◆ glCopyTexSubImage2D_t()

delegate void Engine.Browser.TrampolineFuncs.glCopyTexSubImage2D_t ( TextureTarget target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height )
private

◆ glCopyTexSubImage3D_t()

delegate void Engine.Browser.TrampolineFuncs.glCopyTexSubImage3D_t ( TextureTarget target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height )
private

◆ glCopyTextureSubImage1D_t()

delegate void Engine.Browser.TrampolineFuncs.glCopyTextureSubImage1D_t ( uint texture,
int level,
int xoffset,
int x,
int y,
int width )
private

◆ glCopyTextureSubImage2D_t()

delegate void Engine.Browser.TrampolineFuncs.glCopyTextureSubImage2D_t ( uint texture,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height )
private

◆ glCopyTextureSubImage3D_t()

delegate void Engine.Browser.TrampolineFuncs.glCopyTextureSubImage3D_t ( uint texture,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height )
private

◆ glCreateBuffers_t()

delegate void Engine.Browser.TrampolineFuncs.glCreateBuffers_t ( int n,
uint * buffers )
private

◆ glCreateFramebuffers_t()

delegate void Engine.Browser.TrampolineFuncs.glCreateFramebuffers_t ( int n,
uint * framebuffers )
private

◆ glCreateProgram_t()

delegate uint Engine.Browser.TrampolineFuncs.glCreateProgram_t ( )
private

◆ glCreateProgramPipelines_t()

delegate void Engine.Browser.TrampolineFuncs.glCreateProgramPipelines_t ( int n,
uint * pipelines )
private

◆ glCreateQueries_t()

delegate void Engine.Browser.TrampolineFuncs.glCreateQueries_t ( QueryTarget target,
int n,
uint * ids )
private

◆ glCreateRenderbuffers_t()

delegate void Engine.Browser.TrampolineFuncs.glCreateRenderbuffers_t ( int n,
uint * renderbuffers )
private

◆ glCreateSamplers_t()

delegate void Engine.Browser.TrampolineFuncs.glCreateSamplers_t ( int n,
uint * samplers )
private

◆ glCreateShader_t()

delegate uint Engine.Browser.TrampolineFuncs.glCreateShader_t ( ShaderType type)
private

◆ glCreateShaderProgramv_t()

delegate uint Engine.Browser.TrampolineFuncs.glCreateShaderProgramv_t ( ShaderType type,
int count,
IntPtr strings )
private

◆ glCreateTextures_t()

delegate void Engine.Browser.TrampolineFuncs.glCreateTextures_t ( TextureTarget target,
int n,
uint * textures )
private

◆ glCreateTransformFeedbacks_t()

delegate void Engine.Browser.TrampolineFuncs.glCreateTransformFeedbacks_t ( int n,
uint * ids )
private

◆ glCreateVertexArrays_t()

delegate void Engine.Browser.TrampolineFuncs.glCreateVertexArrays_t ( int n,
uint * arrays )
private

◆ glCullFace_t()

delegate void Engine.Browser.TrampolineFuncs.glCullFace_t ( TriangleFace mode)
private

◆ glDebugMessageCallback_t()

delegate void Engine.Browser.TrampolineFuncs.glDebugMessageCallback_t ( IntPtr callback,
void * userParam )
private

◆ glDebugMessageControl_t()

delegate void Engine.Browser.TrampolineFuncs.glDebugMessageControl_t ( DebugSource source,
DebugType type,
DebugSeverity severity,
int count,
uint * ids,
bool enabled )
private

◆ glDebugMessageInsert_t()

delegate void Engine.Browser.TrampolineFuncs.glDebugMessageInsert_t ( DebugSource source,
DebugType type,
uint id,
DebugSeverity severity,
int length,
char * buf )
private

◆ glDeleteBuffers_t()

delegate void Engine.Browser.TrampolineFuncs.glDeleteBuffers_t ( int n,
uint * buffers )
private

◆ glDeleteFramebuffers_t()

delegate void Engine.Browser.TrampolineFuncs.glDeleteFramebuffers_t ( int n,
uint * framebuffers )
private

◆ glDeleteProgram_t()

delegate void Engine.Browser.TrampolineFuncs.glDeleteProgram_t ( uint program)
private

◆ glDeleteProgramPipelines_t()

delegate void Engine.Browser.TrampolineFuncs.glDeleteProgramPipelines_t ( int n,
uint * pipelines )
private

◆ glDeleteQueries_t()

delegate void Engine.Browser.TrampolineFuncs.glDeleteQueries_t ( int n,
uint * ids )
private

◆ glDeleteRenderbuffers_t()

delegate void Engine.Browser.TrampolineFuncs.glDeleteRenderbuffers_t ( int n,
uint * renderbuffers )
private

◆ glDeleteSamplers_t()

delegate void Engine.Browser.TrampolineFuncs.glDeleteSamplers_t ( int count,
uint * samplers )
private

◆ glDeleteShader_t()

delegate void Engine.Browser.TrampolineFuncs.glDeleteShader_t ( uint shader)
private

◆ glDeleteSync_t()

delegate void Engine.Browser.TrampolineFuncs.glDeleteSync_t ( IntPtr sync)
private

◆ glDeleteTextures_t()

delegate void Engine.Browser.TrampolineFuncs.glDeleteTextures_t ( int n,
uint * textures )
private

◆ glDeleteTransformFeedbacks_t()

delegate void Engine.Browser.TrampolineFuncs.glDeleteTransformFeedbacks_t ( int n,
uint * ids )
private

◆ glDeleteVertexArrays_t()

delegate void Engine.Browser.TrampolineFuncs.glDeleteVertexArrays_t ( int n,
uint * arrays )
private

◆ glDepthFunc_t()

delegate void Engine.Browser.TrampolineFuncs.glDepthFunc_t ( DepthFunction func)
private

◆ glDepthMask_t()

delegate void Engine.Browser.TrampolineFuncs.glDepthMask_t ( bool flag)
private

◆ glDepthRange_t()

delegate void Engine.Browser.TrampolineFuncs.glDepthRange_t ( double n,
double f )
private

◆ glDepthRangeArrayv_t()

delegate void Engine.Browser.TrampolineFuncs.glDepthRangeArrayv_t ( uint first,
int count,
double * v )
private

◆ glDepthRangef_t()

delegate void Engine.Browser.TrampolineFuncs.glDepthRangef_t ( float n,
float f )
private

◆ glDepthRangeIndexed_t()

delegate void Engine.Browser.TrampolineFuncs.glDepthRangeIndexed_t ( uint index,
double n,
double f )
private

◆ glDetachShader_t()

delegate void Engine.Browser.TrampolineFuncs.glDetachShader_t ( uint program,
uint shader )
private

◆ glDisable_t()

delegate void Engine.Browser.TrampolineFuncs.glDisable_t ( EnableCap cap)
private

◆ glDisablei_t()

delegate void Engine.Browser.TrampolineFuncs.glDisablei_t ( EnableCap target,
uint index )
private

◆ glDisableVertexArrayAttrib_t()

delegate void Engine.Browser.TrampolineFuncs.glDisableVertexArrayAttrib_t ( uint vaobj,
uint index )
private

◆ glDisableVertexAttribArray_t()

delegate void Engine.Browser.TrampolineFuncs.glDisableVertexAttribArray_t ( uint index)
private

◆ glDispatchCompute_t()

delegate void Engine.Browser.TrampolineFuncs.glDispatchCompute_t ( uint num_groups_x,
uint num_groups_y,
uint num_groups_z )
private

◆ glDispatchComputeIndirect_t()

delegate void Engine.Browser.TrampolineFuncs.glDispatchComputeIndirect_t ( IntPtr indirect)
private

◆ glDrawArrays_t()

delegate void Engine.Browser.TrampolineFuncs.glDrawArrays_t ( PrimitiveType mode,
int first,
int count )
private

◆ glDrawArraysIndirect_t()

delegate void Engine.Browser.TrampolineFuncs.glDrawArraysIndirect_t ( PrimitiveType mode,
void * indirect )
private

◆ glDrawArraysInstanced_t()

delegate void Engine.Browser.TrampolineFuncs.glDrawArraysInstanced_t ( PrimitiveType mode,
int first,
int count,
int instancecount )
private

◆ glDrawArraysInstancedBaseInstance_t()

delegate void Engine.Browser.TrampolineFuncs.glDrawArraysInstancedBaseInstance_t ( PrimitiveType mode,
int first,
int count,
int instancecount,
uint baseinstance )
private

◆ glDrawBuffer_t()

delegate void Engine.Browser.TrampolineFuncs.glDrawBuffer_t ( DrawBufferMode buf)
private

◆ glDrawBuffers_t()

delegate void Engine.Browser.TrampolineFuncs.glDrawBuffers_t ( int n,
uint * bufs )
private

◆ glDrawElements_t()

delegate void Engine.Browser.TrampolineFuncs.glDrawElements_t ( PrimitiveType mode,
int count,
DrawElementsType type,
void * indices )
private

◆ glDrawElementsBaseVertex_t()

delegate void Engine.Browser.TrampolineFuncs.glDrawElementsBaseVertex_t ( PrimitiveType mode,
int count,
DrawElementsType type,
void * indices,
int basevertex )
private

◆ glDrawElementsIndirect_t()

delegate void Engine.Browser.TrampolineFuncs.glDrawElementsIndirect_t ( PrimitiveType mode,
DrawElementsType type,
void * indirect )
private

◆ glDrawElementsInstanced_t()

delegate void Engine.Browser.TrampolineFuncs.glDrawElementsInstanced_t ( PrimitiveType mode,
int count,
DrawElementsType type,
void * indices,
int instancecount )
private

◆ glDrawElementsInstancedBaseInstance_t()

delegate void Engine.Browser.TrampolineFuncs.glDrawElementsInstancedBaseInstance_t ( PrimitiveType mode,
int count,
PrimitiveType type,
void * indices,
int instancecount,
uint baseinstance )
private

◆ glDrawElementsInstancedBaseVertex_t()

delegate void Engine.Browser.TrampolineFuncs.glDrawElementsInstancedBaseVertex_t ( PrimitiveType mode,
int count,
DrawElementsType type,
void * indices,
int instancecount,
int basevertex )
private

◆ glDrawElementsInstancedBaseVertexBaseInstance_t()

delegate void Engine.Browser.TrampolineFuncs.glDrawElementsInstancedBaseVertexBaseInstance_t ( PrimitiveType mode,
int count,
DrawElementsType type,
void * indices,
int instancecount,
int basevertex,
uint baseinstance )
private

◆ glDrawRangeElements_t()

delegate void Engine.Browser.TrampolineFuncs.glDrawRangeElements_t ( PrimitiveType mode,
uint start,
uint end,
int count,
DrawElementsType type,
void * indices )
private

◆ glDrawRangeElementsBaseVertex_t()

delegate void Engine.Browser.TrampolineFuncs.glDrawRangeElementsBaseVertex_t ( PrimitiveType mode,
uint start,
uint end,
int count,
DrawElementsType type,
void * indices,
int basevertex )
private

◆ glDrawTransformFeedback_t()

delegate void Engine.Browser.TrampolineFuncs.glDrawTransformFeedback_t ( PrimitiveType mode,
uint id )
private

◆ glDrawTransformFeedbackInstanced_t()

delegate void Engine.Browser.TrampolineFuncs.glDrawTransformFeedbackInstanced_t ( PrimitiveType mode,
uint id,
int instancecount )
private

◆ glDrawTransformFeedbackStream_t()

delegate void Engine.Browser.TrampolineFuncs.glDrawTransformFeedbackStream_t ( PrimitiveType mode,
uint id,
uint stream )
private

◆ glDrawTransformFeedbackStreamInstanced_t()

delegate void Engine.Browser.TrampolineFuncs.glDrawTransformFeedbackStreamInstanced_t ( PrimitiveType mode,
uint id,
uint stream,
int instancecount )
private

◆ glEnable_t()

delegate void Engine.Browser.TrampolineFuncs.glEnable_t ( EnableCap cap)
private

◆ glEnablei_t()

delegate void Engine.Browser.TrampolineFuncs.glEnablei_t ( EnableCap target,
uint index )
private

◆ glEnableVertexArrayAttrib_t()

delegate void Engine.Browser.TrampolineFuncs.glEnableVertexArrayAttrib_t ( uint vaobj,
uint index )
private

◆ glEnableVertexAttribArray_t()

delegate void Engine.Browser.TrampolineFuncs.glEnableVertexAttribArray_t ( uint index)
private

◆ glEndConditionalRender_t()

delegate void Engine.Browser.TrampolineFuncs.glEndConditionalRender_t ( )
private

◆ glEndQuery_t()

delegate void Engine.Browser.TrampolineFuncs.glEndQuery_t ( QueryTarget target)
private

◆ glEndQueryIndexed_t()

delegate void Engine.Browser.TrampolineFuncs.glEndQueryIndexed_t ( QueryTarget target,
uint index )
private

◆ glEndTransformFeedback_t()

delegate void Engine.Browser.TrampolineFuncs.glEndTransformFeedback_t ( )
private

◆ glFenceSync_t()

delegate IntPtr Engine.Browser.TrampolineFuncs.glFenceSync_t ( SyncCondition condition,
uint flags )
private

◆ glFinish_t()

delegate void Engine.Browser.TrampolineFuncs.glFinish_t ( )
private

◆ glFlush_t()

delegate void Engine.Browser.TrampolineFuncs.glFlush_t ( )
private

◆ glFlushMappedBufferRange_t()

delegate void Engine.Browser.TrampolineFuncs.glFlushMappedBufferRange_t ( BufferTargetARB target,
IntPtr offset,
int length )
private

◆ glFlushMappedNamedBufferRange_t()

delegate void Engine.Browser.TrampolineFuncs.glFlushMappedNamedBufferRange_t ( uint buffer,
IntPtr offset,
int length )
private

◆ glFramebufferParameteri_t()

delegate void Engine.Browser.TrampolineFuncs.glFramebufferParameteri_t ( FramebufferTarget target,
FramebufferParameterName pname,
int param )
private

◆ glFramebufferRenderbuffer_t()

delegate void Engine.Browser.TrampolineFuncs.glFramebufferRenderbuffer_t ( FramebufferTarget target,
FramebufferAttachment attachment,
RenderbufferTarget renderbuffertarget,
uint renderbuffer )
private

◆ glFramebufferTexture1D_t()

delegate void Engine.Browser.TrampolineFuncs.glFramebufferTexture1D_t ( FramebufferTarget target,
FramebufferAttachment attachment,
TextureTarget textarget,
uint texture,
int level )
private

◆ glFramebufferTexture2D_t()

delegate void Engine.Browser.TrampolineFuncs.glFramebufferTexture2D_t ( FramebufferTarget target,
FramebufferAttachment attachment,
TextureTarget textarget,
uint texture,
int level )
private

◆ glFramebufferTexture3D_t()

delegate void Engine.Browser.TrampolineFuncs.glFramebufferTexture3D_t ( FramebufferTarget target,
FramebufferAttachment attachment,
TextureTarget textarget,
uint texture,
int level,
int zoffset )
private

◆ glFramebufferTexture_t()

delegate void Engine.Browser.TrampolineFuncs.glFramebufferTexture_t ( FramebufferTarget target,
FramebufferAttachment attachment,
uint texture,
int level )
private

◆ glFramebufferTextureLayer_t()

delegate void Engine.Browser.TrampolineFuncs.glFramebufferTextureLayer_t ( FramebufferTarget target,
FramebufferAttachment attachment,
uint texture,
int level,
int layer )
private

◆ glFrontFace_t()

delegate void Engine.Browser.TrampolineFuncs.glFrontFace_t ( FrontFaceDirection mode)
private

◆ glGenBuffers_t()

delegate void Engine.Browser.TrampolineFuncs.glGenBuffers_t ( int n,
uint * buffers )
private

◆ glGenerateMipmap_t()

delegate void Engine.Browser.TrampolineFuncs.glGenerateMipmap_t ( TextureTarget target)
private

◆ glGenerateTextureMipmap_t()

delegate void Engine.Browser.TrampolineFuncs.glGenerateTextureMipmap_t ( uint texture)
private

◆ glGenFramebuffers_t()

delegate void Engine.Browser.TrampolineFuncs.glGenFramebuffers_t ( int n,
uint * framebuffers )
private

◆ glGenProgramPipelines_t()

delegate void Engine.Browser.TrampolineFuncs.glGenProgramPipelines_t ( int n,
uint * pipelines )
private

◆ glGenQueries_t()

delegate void Engine.Browser.TrampolineFuncs.glGenQueries_t ( int n,
uint * ids )
private

◆ glGenRenderbuffers_t()

delegate void Engine.Browser.TrampolineFuncs.glGenRenderbuffers_t ( int n,
uint * renderbuffers )
private

◆ glGenSamplers_t()

delegate void Engine.Browser.TrampolineFuncs.glGenSamplers_t ( int count,
uint * samplers )
private

◆ glGenTextures_t()

delegate void Engine.Browser.TrampolineFuncs.glGenTextures_t ( int n,
uint * textures )
private

◆ glGenTransformFeedbacks_t()

delegate void Engine.Browser.TrampolineFuncs.glGenTransformFeedbacks_t ( int n,
uint * ids )
private

◆ glGenVertexArrays_t()

delegate void Engine.Browser.TrampolineFuncs.glGenVertexArrays_t ( int n,
uint * arrays )
private

◆ glGetActiveAtomicCounterBufferiv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetActiveAtomicCounterBufferiv_t ( uint program,
uint bufferIndex,
AtomicCounterBufferPName pname,
int *@ params )
private

◆ glGetActiveAttrib_t()

delegate void Engine.Browser.TrampolineFuncs.glGetActiveAttrib_t ( uint program,
uint index,
int bufSize,
int * length,
int * size,
uint * type,
char * name )
private

◆ glGetActiveSubroutineName_t()

delegate void Engine.Browser.TrampolineFuncs.glGetActiveSubroutineName_t ( uint program,
ShaderType shadertype,
uint index,
int bufsize,
int * length,
char * name )
private

◆ glGetActiveSubroutineUniformiv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetActiveSubroutineUniformiv_t ( uint program,
ShaderType shadertype,
uint index,
SubroutineParameterName pname,
int * values )
private

◆ glGetActiveSubroutineUniformName_t()

delegate void Engine.Browser.TrampolineFuncs.glGetActiveSubroutineUniformName_t ( uint program,
ShaderType shadertype,
uint index,
int bufsize,
int * length,
char * name )
private

◆ glGetActiveUniform_t()

delegate void Engine.Browser.TrampolineFuncs.glGetActiveUniform_t ( uint program,
uint index,
int bufSize,
int * length,
int * size,
uint * type,
char * name )
private

◆ glGetActiveUniformBlockiv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetActiveUniformBlockiv_t ( uint program,
uint uniformBlockIndex,
UniformBlockPName pname,
int *@ params )
private

◆ glGetActiveUniformBlockName_t()

delegate void Engine.Browser.TrampolineFuncs.glGetActiveUniformBlockName_t ( uint program,
uint uniformBlockIndex,
int bufSize,
int * length,
char * uniformBlockName )
private

◆ glGetActiveUniformName_t()

delegate void Engine.Browser.TrampolineFuncs.glGetActiveUniformName_t ( uint program,
uint uniformIndex,
int bufSize,
int * length,
char * uniformName )
private

◆ glGetActiveUniformsiv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetActiveUniformsiv_t ( uint program,
int uniformCount,
uint * uniformIndices,
UniformPName pname,
int *@ params )
private

◆ glGetAttachedShaders_t()

delegate void Engine.Browser.TrampolineFuncs.glGetAttachedShaders_t ( uint program,
int maxCount,
int * count,
uint * shaders )
private

◆ glGetAttribLocation_t()

delegate int Engine.Browser.TrampolineFuncs.glGetAttribLocation_t ( uint program,
char * name )
private

◆ glGetBooleani_v_t()

delegate void Engine.Browser.TrampolineFuncs.glGetBooleani_v_t ( BufferTargetARB target,
uint index,
bool * data )
private

◆ glGetBooleanv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetBooleanv_t ( GetPName pname,
bool * data )
private

◆ glGetBufferParameteri64v_t()

delegate void Engine.Browser.TrampolineFuncs.glGetBufferParameteri64v_t ( BufferTargetARB target,
uint pname,
long *@ params )
private

◆ glGetBufferParameteriv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetBufferParameteriv_t ( BufferTargetARB target,
uint pname,
int *@ params )
private

◆ glGetBufferPointerv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetBufferPointerv_t ( BufferTargetARB target,
uint pname,
void **@ params )
private

◆ glGetBufferSubData_t()

delegate void Engine.Browser.TrampolineFuncs.glGetBufferSubData_t ( BufferTargetARB target,
IntPtr offset,
int size,
void * data )
private

◆ glGetCompressedTexImage_t()

delegate void Engine.Browser.TrampolineFuncs.glGetCompressedTexImage_t ( TextureTarget target,
int level,
void * img )
private

◆ glGetCompressedTextureImage_t()

delegate void Engine.Browser.TrampolineFuncs.glGetCompressedTextureImage_t ( uint texture,
int level,
int bufSize,
void * pixels )
private

◆ glGetCompressedTextureSubImage_t()

delegate void Engine.Browser.TrampolineFuncs.glGetCompressedTextureSubImage_t ( uint texture,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int bufSize,
void * pixels )
private

◆ glGetDebugMessageLog_t()

delegate uint Engine.Browser.TrampolineFuncs.glGetDebugMessageLog_t ( uint count,
int bufSize,
uint * sources,
uint * types,
uint * ids,
uint * severities,
int * lengths,
char * messageLog )
private

◆ glGetDoublei_v_t()

delegate void Engine.Browser.TrampolineFuncs.glGetDoublei_v_t ( GLEnum target,
uint index,
double * data )
private

◆ glGetDoublev_t()

delegate void Engine.Browser.TrampolineFuncs.glGetDoublev_t ( GetPName pname,
double * data )
private

◆ glGetError_t()

delegate ErrorCode Engine.Browser.TrampolineFuncs.glGetError_t ( )
private

◆ glGetFloati_v_t()

delegate void Engine.Browser.TrampolineFuncs.glGetFloati_v_t ( GLEnum target,
uint index,
float * data )
private

◆ glGetFloatv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetFloatv_t ( GetPName pname,
float * data )
private

◆ glGetFragDataIndex_t()

delegate int Engine.Browser.TrampolineFuncs.glGetFragDataIndex_t ( uint program,
char * name )
private

◆ glGetFragDataLocation_t()

delegate int Engine.Browser.TrampolineFuncs.glGetFragDataLocation_t ( uint program,
char * name )
private

◆ glGetFramebufferAttachmentParameteriv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetFramebufferAttachmentParameteriv_t ( FramebufferTarget target,
FramebufferAttachment attachment,
FramebufferAttachmentParameterName pname,
int *@ params )
private

◆ glGetFramebufferParameteriv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetFramebufferParameteriv_t ( FramebufferTarget target,
FramebufferAttachmentParameterName pname,
int *@ params )
private

◆ glGetGraphicsResetStatus_t()

delegate GraphicsResetStatus Engine.Browser.TrampolineFuncs.glGetGraphicsResetStatus_t ( )
private

◆ glGetInteger64i_v_t()

delegate void Engine.Browser.TrampolineFuncs.glGetInteger64i_v_t ( GLEnum target,
uint index,
long * data )
private

◆ glGetInteger64v_t()

delegate void Engine.Browser.TrampolineFuncs.glGetInteger64v_t ( GetPName pname,
long * data )
private

◆ glGetIntegeri_v_t()

delegate void Engine.Browser.TrampolineFuncs.glGetIntegeri_v_t ( GLEnum target,
uint index,
int * data )
private

◆ glGetIntegerv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetIntegerv_t ( GetPName pname,
int * data )
private

◆ glGetInternalformati64v_t()

delegate void Engine.Browser.TrampolineFuncs.glGetInternalformati64v_t ( TextureTarget target,
InternalFormat internalformat,
InternalFormatPName pname,
int bufSize,
long *@ params )
private

◆ glGetInternalformativ_t()

delegate void Engine.Browser.TrampolineFuncs.glGetInternalformativ_t ( TextureTarget target,
InternalFormat internalformat,
InternalFormatPName pname,
int bufSize,
int *@ params )
private

◆ glGetMultisamplefv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetMultisamplefv_t ( uint pname,
uint index,
float * val )
private

◆ glGetNamedBufferParameteri64v_t()

delegate void Engine.Browser.TrampolineFuncs.glGetNamedBufferParameteri64v_t ( uint buffer,
GLEnum pname,
long *@ params )
private

◆ glGetNamedBufferParameteriv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetNamedBufferParameteriv_t ( uint buffer,
GLEnum pname,
int *@ params )
private

◆ glGetNamedBufferPointerv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetNamedBufferPointerv_t ( uint buffer,
GLEnum pname,
void **@ params )
private

◆ glGetNamedBufferSubData_t()

delegate void Engine.Browser.TrampolineFuncs.glGetNamedBufferSubData_t ( uint buffer,
IntPtr offset,
int size,
void * data )
private

◆ glGetNamedFramebufferAttachmentParameteriv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetNamedFramebufferAttachmentParameteriv_t ( uint framebuffer,
FramebufferAttachment attachment,
FramebufferAttachmentParameterName pname,
int *@ params )
private

◆ glGetNamedFramebufferParameteriv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetNamedFramebufferParameteriv_t ( uint framebuffer,
GetFramebufferParameter pname,
int * param )
private

◆ glGetNamedRenderbufferParameteriv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetNamedRenderbufferParameteriv_t ( uint renderbuffer,
RenderbufferParameterName pname,
int *@ params )
private

◆ glGetnColorTable_t()

delegate void Engine.Browser.TrampolineFuncs.glGetnColorTable_t ( ColorTableTarget target,
PixelFormat format,
PixelType type,
int bufSize,
void * table )
private

◆ glGetnCompressedTexImage_t()

delegate void Engine.Browser.TrampolineFuncs.glGetnCompressedTexImage_t ( TextureTarget target,
int lod,
int bufSize,
void * pixels )
private

◆ glGetnConvolutionFilter_t()

delegate void Engine.Browser.TrampolineFuncs.glGetnConvolutionFilter_t ( ConvolutionTarget target,
PixelFormat format,
PixelType type,
int bufSize,
void * image )
private

◆ glGetnHistogram_t()

delegate void Engine.Browser.TrampolineFuncs.glGetnHistogram_t ( HistogramTargetEXT target,
bool reset,
PixelFormat format,
PixelType type,
int bufSize,
void * values )
private

◆ glGetnMapdv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetnMapdv_t ( MapTarget target,
MapQuery query,
int bufSize,
double * v )
private

◆ glGetnMapfv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetnMapfv_t ( MapTarget target,
MapQuery query,
int bufSize,
float * v )
private

◆ glGetnMapiv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetnMapiv_t ( MapTarget target,
MapQuery query,
int bufSize,
int * v )
private

◆ glGetnMinmax_t()

delegate void Engine.Browser.TrampolineFuncs.glGetnMinmax_t ( MinmaxTargetEXT target,
bool reset,
PixelFormat format,
PixelType type,
int bufSize,
void * values )
private

◆ glGetnPixelMapfv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetnPixelMapfv_t ( PixelMap map,
int bufSize,
float * values )
private

◆ glGetnPixelMapuiv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetnPixelMapuiv_t ( PixelMap map,
int bufSize,
uint * values )
private

◆ glGetnPixelMapusv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetnPixelMapusv_t ( PixelMap map,
int bufSize,
short * values )
private

◆ glGetnPolygonStipple_t()

delegate void Engine.Browser.TrampolineFuncs.glGetnPolygonStipple_t ( int bufSize,
byte * pattern )
private

◆ glGetnSeparableFilter_t()

delegate void Engine.Browser.TrampolineFuncs.glGetnSeparableFilter_t ( SeparableTargetEXT target,
PixelFormat format,
PixelType type,
int rowBufSize,
void * row,
int columnBufSize,
void * column,
void * span )
private

◆ glGetnTexImage_t()

delegate void Engine.Browser.TrampolineFuncs.glGetnTexImage_t ( TextureTarget target,
int level,
PixelFormat format,
PixelType type,
int bufSize,
void * pixels )
private

◆ glGetnUniformdv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetnUniformdv_t ( uint program,
int location,
int bufSize,
double *@ params )
private

◆ glGetnUniformfv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetnUniformfv_t ( uint program,
int location,
int bufSize,
float *@ params )
private

◆ glGetnUniformiv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetnUniformiv_t ( uint program,
int location,
int bufSize,
int *@ params )
private

◆ glGetnUniformuiv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetnUniformuiv_t ( uint program,
int location,
int bufSize,
uint *@ params )
private

◆ glGetObjectLabel_t()

delegate void Engine.Browser.TrampolineFuncs.glGetObjectLabel_t ( uint identifier,
uint name,
int bufSize,
int * length,
char * label )
private

◆ glGetObjectPtrLabel_t()

delegate void Engine.Browser.TrampolineFuncs.glGetObjectPtrLabel_t ( void * ptr,
int bufSize,
int * length,
char * label )
private

◆ glGetPointerv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetPointerv_t ( GetPointervPName pname,
void **@ params )
private

◆ glGetProgramBinary_t()

delegate void Engine.Browser.TrampolineFuncs.glGetProgramBinary_t ( uint program,
int bufSize,
int * length,
uint * binaryFormat,
void * binary )
private

◆ glGetProgramInfoLog_t()

delegate void Engine.Browser.TrampolineFuncs.glGetProgramInfoLog_t ( uint program,
int bufSize,
int * length,
char * infoLog )
private

◆ glGetProgramInterfaceiv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetProgramInterfaceiv_t ( uint program,
ProgramInterface programInterface,
ProgramInterfacePName pname,
int *@ params )
private

◆ glGetProgramiv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetProgramiv_t ( uint program,
ProgramPropertyARB pname,
int *@ params )
private

◆ glGetProgramPipelineInfoLog_t()

delegate void Engine.Browser.TrampolineFuncs.glGetProgramPipelineInfoLog_t ( uint pipeline,
int bufSize,
int * length,
char * infoLog )
private

◆ glGetProgramPipelineiv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetProgramPipelineiv_t ( uint pipeline,
PipelineParameterName pname,
int *@ params )
private

◆ glGetProgramResourceIndex_t()

delegate uint Engine.Browser.TrampolineFuncs.glGetProgramResourceIndex_t ( uint program,
ProgramInterface programInterface,
char * name )
private

◆ glGetProgramResourceiv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetProgramResourceiv_t ( uint program,
ProgramInterface programInterface,
uint index,
int propCount,
uint * props,
int bufSize,
int * length,
int *@ params )
private

◆ glGetProgramResourceLocation_t()

delegate int Engine.Browser.TrampolineFuncs.glGetProgramResourceLocation_t ( uint program,
ProgramInterface programInterface,
char * name )
private

◆ glGetProgramResourceLocationIndex_t()

delegate int Engine.Browser.TrampolineFuncs.glGetProgramResourceLocationIndex_t ( uint program,
ProgramInterface programInterface,
char * name )
private

◆ glGetProgramResourceName_t()

delegate void Engine.Browser.TrampolineFuncs.glGetProgramResourceName_t ( uint program,
ProgramInterface programInterface,
uint index,
int bufSize,
int * length,
char * name )
private

◆ glGetProgramStageiv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetProgramStageiv_t ( uint program,
ShaderType shadertype,
ProgramStagePName pname,
int * values )
private

◆ glGetQueryBufferObjecti64v_t()

delegate void Engine.Browser.TrampolineFuncs.glGetQueryBufferObjecti64v_t ( uint id,
uint buffer,
QueryObjectParameterName pname,
IntPtr offset )
private

◆ glGetQueryBufferObjectiv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetQueryBufferObjectiv_t ( uint id,
uint buffer,
QueryObjectParameterName pname,
IntPtr offset )
private

◆ glGetQueryBufferObjectui64v_t()

delegate void Engine.Browser.TrampolineFuncs.glGetQueryBufferObjectui64v_t ( uint id,
uint buffer,
QueryObjectParameterName pname,
IntPtr offset )
private

◆ glGetQueryBufferObjectuiv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetQueryBufferObjectuiv_t ( uint id,
uint buffer,
QueryObjectParameterName pname,
IntPtr offset )
private

◆ glGetQueryIndexediv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetQueryIndexediv_t ( uint target,
uint index,
QueryParameterName pname,
int *@ params )
private

◆ glGetQueryiv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetQueryiv_t ( QueryTarget target,
QueryParameterName pname,
int *@ params )
private

◆ glGetQueryObjecti64v_t()

delegate void Engine.Browser.TrampolineFuncs.glGetQueryObjecti64v_t ( uint id,
QueryObjectParameterName pname,
long *@ params )
private

◆ glGetQueryObjectiv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetQueryObjectiv_t ( uint id,
QueryObjectParameterName pname,
int *@ params )
private

◆ glGetQueryObjectui64v_t()

delegate void Engine.Browser.TrampolineFuncs.glGetQueryObjectui64v_t ( uint id,
QueryObjectParameterName pname,
ulong *@ params )
private

◆ glGetQueryObjectuiv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetQueryObjectuiv_t ( uint id,
QueryObjectParameterName pname,
uint *@ params )
private

◆ glGetRenderbufferParameteriv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetRenderbufferParameteriv_t ( RenderbufferTarget target,
RenderbufferParameterName pname,
int *@ params )
private

◆ glGetSamplerParameterfv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetSamplerParameterfv_t ( uint sampler,
GLEnum pname,
float *@ params )
private

◆ glGetSamplerParameterIiv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetSamplerParameterIiv_t ( uint sampler,
GLEnum pname,
int *@ params )
private

◆ glGetSamplerParameterIuiv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetSamplerParameterIuiv_t ( uint sampler,
GLEnum pname,
uint *@ params )
private

◆ glGetSamplerParameteriv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetSamplerParameteriv_t ( uint sampler,
GLEnum pname,
int *@ params )
private

◆ glGetShaderInfoLog_t()

delegate void Engine.Browser.TrampolineFuncs.glGetShaderInfoLog_t ( uint shader,
int bufSize,
int * length,
char * infoLog )
private

◆ glGetShaderiv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetShaderiv_t ( uint shader,
ShaderParameterName pname,
int *@ params )
private

◆ glGetShaderPrecisionFormat_t()

delegate void Engine.Browser.TrampolineFuncs.glGetShaderPrecisionFormat_t ( ShaderType shadertype,
PrecisionType precisiontype,
int * range,
int * precision )
private

◆ glGetShaderSource_t()

delegate void Engine.Browser.TrampolineFuncs.glGetShaderSource_t ( uint shader,
int bufSize,
int * length,
char * source )
private

◆ glGetString_t()

delegate byte * Engine.Browser.TrampolineFuncs.glGetString_t ( StringName name)
private

◆ glGetStringi_t()

delegate byte * Engine.Browser.TrampolineFuncs.glGetStringi_t ( StringName name,
uint index )
private

◆ glGetSubroutineIndex_t()

delegate uint Engine.Browser.TrampolineFuncs.glGetSubroutineIndex_t ( uint program,
ShaderType shadertype,
char * name )
private

◆ glGetSubroutineUniformLocation_t()

delegate int Engine.Browser.TrampolineFuncs.glGetSubroutineUniformLocation_t ( uint program,
ShaderType shadertype,
char * name )
private

◆ glGetSynciv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetSynciv_t ( IntPtr sync,
SyncParameterName pname,
int bufSize,
int * length,
int * values )
private

◆ glGetTexImage_t()

delegate void Engine.Browser.TrampolineFuncs.glGetTexImage_t ( TextureTarget target,
int level,
PixelFormat format,
PixelType type,
void * pixels )
private

◆ glGetTexLevelParameterfv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetTexLevelParameterfv_t ( TextureTarget target,
int level,
GetTextureParameter pname,
float *@ params )
private

◆ glGetTexLevelParameteriv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetTexLevelParameteriv_t ( TextureTarget target,
int level,
GetTextureParameter pname,
int *@ params )
private

◆ glGetTexParameterfv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetTexParameterfv_t ( TextureTarget target,
GetTextureParameter pname,
float *@ params )
private

◆ glGetTexParameterIiv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetTexParameterIiv_t ( TextureTarget target,
GetTextureParameter pname,
int *@ params )
private

◆ glGetTexParameterIuiv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetTexParameterIuiv_t ( TextureTarget target,
GetTextureParameter pname,
uint *@ params )
private

◆ glGetTexParameteriv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetTexParameteriv_t ( TextureTarget target,
GetTextureParameter pname,
int *@ params )
private

◆ glGetTextureImage_t()

delegate void Engine.Browser.TrampolineFuncs.glGetTextureImage_t ( uint texture,
int level,
PixelFormat format,
PixelType type,
int bufSize,
void * pixels )
private

◆ glGetTextureLevelParameterfv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetTextureLevelParameterfv_t ( uint texture,
int level,
GetTextureParameter pname,
float *@ params )
private

◆ glGetTextureLevelParameteriv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetTextureLevelParameteriv_t ( uint texture,
int level,
GetTextureParameter pname,
int *@ params )
private

◆ glGetTextureParameterfv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetTextureParameterfv_t ( uint texture,
GetTextureParameter pname,
float *@ params )
private

◆ glGetTextureParameterIiv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetTextureParameterIiv_t ( uint texture,
GetTextureParameter pname,
int *@ params )
private

◆ glGetTextureParameterIuiv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetTextureParameterIuiv_t ( uint texture,
GetTextureParameter pname,
uint *@ params )
private

◆ glGetTextureParameteriv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetTextureParameteriv_t ( uint texture,
GetTextureParameter pname,
int *@ params )
private

◆ glGetTextureSubImage_t()

delegate void Engine.Browser.TrampolineFuncs.glGetTextureSubImage_t ( uint texture,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
PixelFormat format,
PixelType type,
int bufSize,
void * pixels )
private

◆ glGetTransformFeedbacki64_v_t()

delegate void Engine.Browser.TrampolineFuncs.glGetTransformFeedbacki64_v_t ( uint xfb,
TransformFeedbackPName pname,
uint index,
long * param )
private

◆ glGetTransformFeedbacki_v_t()

delegate void Engine.Browser.TrampolineFuncs.glGetTransformFeedbacki_v_t ( uint xfb,
TransformFeedbackPName pname,
uint index,
int * param )
private

◆ glGetTransformFeedbackiv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetTransformFeedbackiv_t ( uint xfb,
TransformFeedbackPName pname,
int * param )
private

◆ glGetTransformFeedbackVarying_t()

delegate void Engine.Browser.TrampolineFuncs.glGetTransformFeedbackVarying_t ( uint program,
uint index,
int bufSize,
int * length,
int * size,
uint * type,
char * name )
private

◆ glGetUniformBlockIndex_t()

delegate uint Engine.Browser.TrampolineFuncs.glGetUniformBlockIndex_t ( uint program,
char * uniformBlockName )
private

◆ glGetUniformdv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetUniformdv_t ( uint program,
int location,
double *@ params )
private

◆ glGetUniformfv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetUniformfv_t ( uint program,
int location,
float *@ params )
private

◆ glGetUniformIndices_t()

delegate void Engine.Browser.TrampolineFuncs.glGetUniformIndices_t ( uint program,
int uniformCount,
IntPtr uniformNames,
uint * uniformIndices )
private

◆ glGetUniformiv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetUniformiv_t ( uint program,
int location,
int *@ params )
private

◆ glGetUniformLocation_t()

delegate int Engine.Browser.TrampolineFuncs.glGetUniformLocation_t ( uint program,
char * name )
private

◆ glGetUniformSubroutineuiv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetUniformSubroutineuiv_t ( ShaderType shadertype,
int location,
uint *@ params )
private

◆ glGetUniformuiv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetUniformuiv_t ( uint program,
int location,
uint *@ params )
private

◆ glGetVertexArrayIndexed64iv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetVertexArrayIndexed64iv_t ( uint vaobj,
uint index,
VertexArrayPName pname,
long * param )
private

◆ glGetVertexArrayIndexediv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetVertexArrayIndexediv_t ( uint vaobj,
uint index,
VertexArrayPName pname,
int * param )
private

◆ glGetVertexArrayiv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetVertexArrayiv_t ( uint vaobj,
VertexArrayPName pname,
int * param )
private

◆ glGetVertexAttribdv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetVertexAttribdv_t ( uint index,
uint pname,
double *@ params )
private

◆ glGetVertexAttribfv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetVertexAttribfv_t ( uint index,
uint pname,
float *@ params )
private

◆ glGetVertexAttribIiv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetVertexAttribIiv_t ( uint index,
VertexAttribEnum pname,
int *@ params )
private

◆ glGetVertexAttribIuiv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetVertexAttribIuiv_t ( uint index,
VertexAttribEnum pname,
uint *@ params )
private

◆ glGetVertexAttribiv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetVertexAttribiv_t ( uint index,
uint pname,
int *@ params )
private

◆ glGetVertexAttribLdv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetVertexAttribLdv_t ( uint index,
VertexAttribEnum pname,
double *@ params )
private

◆ glGetVertexAttribPointerv_t()

delegate void Engine.Browser.TrampolineFuncs.glGetVertexAttribPointerv_t ( uint index,
uint pname,
void ** pointer )
private

◆ glHint_t()

delegate void Engine.Browser.TrampolineFuncs.glHint_t ( HintTarget target,
HintMode mode )
private

◆ glInvalidateBufferData_t()

delegate void Engine.Browser.TrampolineFuncs.glInvalidateBufferData_t ( uint buffer)
private

◆ glInvalidateBufferSubData_t()

delegate void Engine.Browser.TrampolineFuncs.glInvalidateBufferSubData_t ( uint buffer,
IntPtr offset,
int length )
private

◆ glInvalidateFramebuffer_t()

delegate void Engine.Browser.TrampolineFuncs.glInvalidateFramebuffer_t ( FramebufferTarget target,
int numAttachments,
uint * attachments )
private

◆ glInvalidateNamedFramebufferData_t()

delegate void Engine.Browser.TrampolineFuncs.glInvalidateNamedFramebufferData_t ( uint framebuffer,
int numAttachments,
uint * attachments )
private

◆ glInvalidateNamedFramebufferSubData_t()

delegate void Engine.Browser.TrampolineFuncs.glInvalidateNamedFramebufferSubData_t ( uint framebuffer,
int numAttachments,
uint * attachments,
int x,
int y,
int width,
int height )
private

◆ glInvalidateSubFramebuffer_t()

delegate void Engine.Browser.TrampolineFuncs.glInvalidateSubFramebuffer_t ( uint target,
int numAttachments,
uint * attachments,
int x,
int y,
int width,
int height )
private

◆ glInvalidateTexImage_t()

delegate void Engine.Browser.TrampolineFuncs.glInvalidateTexImage_t ( uint texture,
int level )
private

◆ glInvalidateTexSubImage_t()

delegate void Engine.Browser.TrampolineFuncs.glInvalidateTexSubImage_t ( uint texture,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth )
private

◆ glIsBuffer_t()

delegate bool Engine.Browser.TrampolineFuncs.glIsBuffer_t ( uint buffer)
private

◆ glIsEnabled_t()

delegate bool Engine.Browser.TrampolineFuncs.glIsEnabled_t ( EnableCap cap)
private

◆ glIsEnabledi_t()

delegate bool Engine.Browser.TrampolineFuncs.glIsEnabledi_t ( EnableCap target,
uint index )
private

◆ glIsFramebuffer_t()

delegate bool Engine.Browser.TrampolineFuncs.glIsFramebuffer_t ( uint framebuffer)
private

◆ glIsProgram_t()

delegate bool Engine.Browser.TrampolineFuncs.glIsProgram_t ( uint program)
private

◆ glIsProgramPipeline_t()

delegate bool Engine.Browser.TrampolineFuncs.glIsProgramPipeline_t ( uint pipeline)
private

◆ glIsQuery_t()

delegate bool Engine.Browser.TrampolineFuncs.glIsQuery_t ( uint id)
private

◆ glIsRenderbuffer_t()

delegate bool Engine.Browser.TrampolineFuncs.glIsRenderbuffer_t ( uint renderbuffer)
private

◆ glIsSampler_t()

delegate bool Engine.Browser.TrampolineFuncs.glIsSampler_t ( uint sampler)
private

◆ glIsShader_t()

delegate bool Engine.Browser.TrampolineFuncs.glIsShader_t ( uint shader)
private

◆ glIsSync_t()

delegate bool Engine.Browser.TrampolineFuncs.glIsSync_t ( IntPtr sync)
private

◆ glIsTexture_t()

delegate bool Engine.Browser.TrampolineFuncs.glIsTexture_t ( uint texture)
private

◆ glIsTransformFeedback_t()

delegate bool Engine.Browser.TrampolineFuncs.glIsTransformFeedback_t ( uint id)
private

◆ glIsVertexArray_t()

delegate bool Engine.Browser.TrampolineFuncs.glIsVertexArray_t ( uint array)
private

◆ glLineWidth_t()

delegate void Engine.Browser.TrampolineFuncs.glLineWidth_t ( float width)
private

◆ glLinkProgram_t()

delegate void Engine.Browser.TrampolineFuncs.glLinkProgram_t ( uint program)
private

◆ glLogicOp_t()

delegate void Engine.Browser.TrampolineFuncs.glLogicOp_t ( LogicOp opcode)
private

◆ glMapBuffer_t()

delegate void * Engine.Browser.TrampolineFuncs.glMapBuffer_t ( BufferTargetARB target,
BufferAccessARB access )
private

◆ glMapBufferRange_t()

delegate void * Engine.Browser.TrampolineFuncs.glMapBufferRange_t ( BufferTargetARB target,
IntPtr offset,
int length,
uint access )
private

◆ glMapNamedBuffer_t()

delegate void * Engine.Browser.TrampolineFuncs.glMapNamedBuffer_t ( uint buffer,
BufferAccessARB access )
private

◆ glMapNamedBufferRange_t()

delegate void * Engine.Browser.TrampolineFuncs.glMapNamedBufferRange_t ( uint buffer,
IntPtr offset,
int length,
uint access )
private

◆ glMemoryBarrier_t()

delegate void Engine.Browser.TrampolineFuncs.glMemoryBarrier_t ( uint barriers)
private

◆ glMemoryBarrierByRegion_t()

delegate void Engine.Browser.TrampolineFuncs.glMemoryBarrierByRegion_t ( uint barriers)
private

◆ glMinSampleShading_t()

delegate void Engine.Browser.TrampolineFuncs.glMinSampleShading_t ( float value)
private

◆ glMultiDrawArrays_t()

delegate void Engine.Browser.TrampolineFuncs.glMultiDrawArrays_t ( PrimitiveType mode,
int * first,
int * count,
int drawcount )
private

◆ glMultiDrawArraysIndirect_t()

delegate void Engine.Browser.TrampolineFuncs.glMultiDrawArraysIndirect_t ( PrimitiveType mode,
void * indirect,
int drawcount,
int stride )
private

◆ glMultiDrawArraysIndirectCount_t()

delegate void Engine.Browser.TrampolineFuncs.glMultiDrawArraysIndirectCount_t ( PrimitiveType mode,
void * indirect,
IntPtr drawcount,
int maxdrawcount,
int stride )
private

◆ glMultiDrawElements_t()

delegate void Engine.Browser.TrampolineFuncs.glMultiDrawElements_t ( PrimitiveType mode,
int * count,
DrawElementsType type,
IntPtr indices,
int drawcount )
private

◆ glMultiDrawElementsBaseVertex_t()

delegate void Engine.Browser.TrampolineFuncs.glMultiDrawElementsBaseVertex_t ( PrimitiveType mode,
int * count,
DrawElementsType type,
IntPtr indices,
int drawcount,
int * basevertex )
private

◆ glMultiDrawElementsIndirect_t()

delegate void Engine.Browser.TrampolineFuncs.glMultiDrawElementsIndirect_t ( PrimitiveType mode,
DrawElementsType type,
void * indirect,
int drawcount,
int stride )
private

◆ glMultiDrawElementsIndirectCount_t()

delegate void Engine.Browser.TrampolineFuncs.glMultiDrawElementsIndirectCount_t ( PrimitiveType mode,
uint type,
void * indirect,
IntPtr drawcount,
int maxdrawcount,
int stride )
private

◆ glMultiTexCoordP1ui_t()

delegate void Engine.Browser.TrampolineFuncs.glMultiTexCoordP1ui_t ( TextureUnit texture,
TexCoordPointerType type,
uint coords )
private

◆ glMultiTexCoordP1uiv_t()

delegate void Engine.Browser.TrampolineFuncs.glMultiTexCoordP1uiv_t ( TextureUnit texture,
TexCoordPointerType type,
uint * coords )
private

◆ glMultiTexCoordP2ui_t()

delegate void Engine.Browser.TrampolineFuncs.glMultiTexCoordP2ui_t ( TextureUnit texture,
TexCoordPointerType type,
uint coords )
private

◆ glMultiTexCoordP2uiv_t()

delegate void Engine.Browser.TrampolineFuncs.glMultiTexCoordP2uiv_t ( TextureUnit texture,
TexCoordPointerType type,
uint * coords )
private

◆ glMultiTexCoordP3ui_t()

delegate void Engine.Browser.TrampolineFuncs.glMultiTexCoordP3ui_t ( TextureUnit texture,
TexCoordPointerType type,
uint coords )
private

◆ glMultiTexCoordP3uiv_t()

delegate void Engine.Browser.TrampolineFuncs.glMultiTexCoordP3uiv_t ( TextureUnit texture,
TexCoordPointerType type,
uint * coords )
private

◆ glMultiTexCoordP4ui_t()

delegate void Engine.Browser.TrampolineFuncs.glMultiTexCoordP4ui_t ( TextureUnit texture,
TexCoordPointerType type,
uint coords )
private

◆ glMultiTexCoordP4uiv_t()

delegate void Engine.Browser.TrampolineFuncs.glMultiTexCoordP4uiv_t ( TextureUnit texture,
TexCoordPointerType type,
uint * coords )
private

◆ glNamedBufferData_t()

delegate void Engine.Browser.TrampolineFuncs.glNamedBufferData_t ( uint buffer,
int size,
void * data,
BufferUsageARB usage )
private

◆ glNamedBufferStorage_t()

delegate void Engine.Browser.TrampolineFuncs.glNamedBufferStorage_t ( uint buffer,
int size,
void * data,
uint flags )
private

◆ glNamedBufferSubData_t()

delegate void Engine.Browser.TrampolineFuncs.glNamedBufferSubData_t ( uint buffer,
IntPtr offset,
int size,
void * data )
private

◆ glNamedFramebufferDrawBuffer_t()

delegate void Engine.Browser.TrampolineFuncs.glNamedFramebufferDrawBuffer_t ( uint framebuffer,
ColorBuffer buf )
private

◆ glNamedFramebufferDrawBuffers_t()

delegate void Engine.Browser.TrampolineFuncs.glNamedFramebufferDrawBuffers_t ( uint framebuffer,
int n,
uint * bufs )
private

◆ glNamedFramebufferParameteri_t()

delegate void Engine.Browser.TrampolineFuncs.glNamedFramebufferParameteri_t ( uint framebuffer,
FramebufferParameterName pname,
int param )
private

◆ glNamedFramebufferReadBuffer_t()

delegate void Engine.Browser.TrampolineFuncs.glNamedFramebufferReadBuffer_t ( uint framebuffer,
ColorBuffer src )
private

◆ glNamedFramebufferRenderbuffer_t()

delegate void Engine.Browser.TrampolineFuncs.glNamedFramebufferRenderbuffer_t ( uint framebuffer,
FramebufferAttachment attachment,
RenderbufferTarget renderbuffertarget,
uint renderbuffer )
private

◆ glNamedFramebufferTexture_t()

delegate void Engine.Browser.TrampolineFuncs.glNamedFramebufferTexture_t ( uint framebuffer,
FramebufferAttachment attachment,
uint texture,
int level )
private

◆ glNamedFramebufferTextureLayer_t()

delegate void Engine.Browser.TrampolineFuncs.glNamedFramebufferTextureLayer_t ( uint framebuffer,
FramebufferAttachment attachment,
uint texture,
int level,
int layer )
private

◆ glNamedRenderbufferStorage_t()

delegate void Engine.Browser.TrampolineFuncs.glNamedRenderbufferStorage_t ( uint renderbuffer,
InternalFormat internalformat,
int width,
int height )
private

◆ glNamedRenderbufferStorageMultisample_t()

delegate void Engine.Browser.TrampolineFuncs.glNamedRenderbufferStorageMultisample_t ( uint renderbuffer,
int samples,
InternalFormat internalformat,
int width,
int height )
private

◆ glNormalP3ui_t()

delegate void Engine.Browser.TrampolineFuncs.glNormalP3ui_t ( NormalPointerType type,
uint coords )
private

◆ glNormalP3uiv_t()

delegate void Engine.Browser.TrampolineFuncs.glNormalP3uiv_t ( NormalPointerType type,
uint * coords )
private

◆ glObjectLabel_t()

delegate void Engine.Browser.TrampolineFuncs.glObjectLabel_t ( ObjectIdentifier identifier,
uint name,
int length,
char * label )
private

◆ glObjectPtrLabel_t()

delegate void Engine.Browser.TrampolineFuncs.glObjectPtrLabel_t ( void * ptr,
int length,
char * label )
private

◆ glPatchParameterfv_t()

delegate void Engine.Browser.TrampolineFuncs.glPatchParameterfv_t ( PatchParameterName pname,
float * values )
private

◆ glPatchParameteri_t()

delegate void Engine.Browser.TrampolineFuncs.glPatchParameteri_t ( PatchParameterName pname,
int value )
private

◆ glPauseTransformFeedback_t()

delegate void Engine.Browser.TrampolineFuncs.glPauseTransformFeedback_t ( )
private

◆ glPixelStoref_t()

delegate void Engine.Browser.TrampolineFuncs.glPixelStoref_t ( PixelStoreParameter pname,
float param )
private

◆ glPixelStorei_t()

delegate void Engine.Browser.TrampolineFuncs.glPixelStorei_t ( PixelStoreParameter pname,
int param )
private

◆ glPointParameterf_t()

delegate void Engine.Browser.TrampolineFuncs.glPointParameterf_t ( uint pname,
float param )
private

◆ glPointParameterfv_t()

delegate void Engine.Browser.TrampolineFuncs.glPointParameterfv_t ( uint pname,
float *@ params )
private

◆ glPointParameteri_t()

delegate void Engine.Browser.TrampolineFuncs.glPointParameteri_t ( uint pname,
int param )
private

◆ glPointParameteriv_t()

delegate void Engine.Browser.TrampolineFuncs.glPointParameteriv_t ( uint pname,
int *@ params )
private

◆ glPointSize_t()

delegate void Engine.Browser.TrampolineFuncs.glPointSize_t ( float size)
private

◆ glPolygonMode_t()

delegate void Engine.Browser.TrampolineFuncs.glPolygonMode_t ( GLEnum face,
PolygonMode mode )
private

◆ glPolygonOffset_t()

delegate void Engine.Browser.TrampolineFuncs.glPolygonOffset_t ( float factor,
float units )
private

◆ glPolygonOffsetClamp_t()

delegate void Engine.Browser.TrampolineFuncs.glPolygonOffsetClamp_t ( float factor,
float units,
float clamp )
private

◆ glPopDebugGroup_t()

delegate void Engine.Browser.TrampolineFuncs.glPopDebugGroup_t ( )
private

◆ glPrimitiveRestartIndex_t()

delegate void Engine.Browser.TrampolineFuncs.glPrimitiveRestartIndex_t ( uint index)
private

◆ glProgramBinary_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramBinary_t ( uint program,
uint binaryFormat,
void * binary,
int length )
private

◆ glProgramParameteri_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramParameteri_t ( uint program,
ProgramParameterPName pname,
int value )
private

◆ glProgramUniform1d_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniform1d_t ( uint program,
int location,
double v0 )
private

◆ glProgramUniform1dv_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniform1dv_t ( uint program,
int location,
int count,
double * value )
private

◆ glProgramUniform1f_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniform1f_t ( uint program,
int location,
float v0 )
private

◆ glProgramUniform1fv_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniform1fv_t ( uint program,
int location,
int count,
float * value )
private

◆ glProgramUniform1i_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniform1i_t ( uint program,
int location,
int v0 )
private

◆ glProgramUniform1iv_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniform1iv_t ( uint program,
int location,
int count,
int * value )
private

◆ glProgramUniform1ui_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniform1ui_t ( uint program,
int location,
uint v0 )
private

◆ glProgramUniform1uiv_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniform1uiv_t ( uint program,
int location,
int count,
uint * value )
private

◆ glProgramUniform2d_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniform2d_t ( uint program,
int location,
double v0,
double v1 )
private

◆ glProgramUniform2dv_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniform2dv_t ( uint program,
int location,
int count,
double * value )
private

◆ glProgramUniform2f_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniform2f_t ( uint program,
int location,
float v0,
float v1 )
private

◆ glProgramUniform2fv_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniform2fv_t ( uint program,
int location,
int count,
float * value )
private

◆ glProgramUniform2i_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniform2i_t ( uint program,
int location,
int v0,
int v1 )
private

◆ glProgramUniform2iv_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniform2iv_t ( uint program,
int location,
int count,
int * value )
private

◆ glProgramUniform2ui_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniform2ui_t ( uint program,
int location,
uint v0,
uint v1 )
private

◆ glProgramUniform2uiv_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniform2uiv_t ( uint program,
int location,
int count,
uint * value )
private

◆ glProgramUniform3d_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniform3d_t ( uint program,
int location,
double v0,
double v1,
double v2 )
private

◆ glProgramUniform3dv_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniform3dv_t ( uint program,
int location,
int count,
double * value )
private

◆ glProgramUniform3f_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniform3f_t ( uint program,
int location,
float v0,
float v1,
float v2 )
private

◆ glProgramUniform3fv_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniform3fv_t ( uint program,
int location,
int count,
float * value )
private

◆ glProgramUniform3i_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniform3i_t ( uint program,
int location,
int v0,
int v1,
int v2 )
private

◆ glProgramUniform3iv_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniform3iv_t ( uint program,
int location,
int count,
int * value )
private

◆ glProgramUniform3ui_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniform3ui_t ( uint program,
int location,
uint v0,
uint v1,
uint v2 )
private

◆ glProgramUniform3uiv_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniform3uiv_t ( uint program,
int location,
int count,
uint * value )
private

◆ glProgramUniform4d_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniform4d_t ( uint program,
int location,
double v0,
double v1,
double v2,
double v3 )
private

◆ glProgramUniform4dv_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniform4dv_t ( uint program,
int location,
int count,
double * value )
private

◆ glProgramUniform4f_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniform4f_t ( uint program,
int location,
float v0,
float v1,
float v2,
float v3 )
private

◆ glProgramUniform4fv_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniform4fv_t ( uint program,
int location,
int count,
float * value )
private

◆ glProgramUniform4i_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniform4i_t ( uint program,
int location,
int v0,
int v1,
int v2,
int v3 )
private

◆ glProgramUniform4iv_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniform4iv_t ( uint program,
int location,
int count,
int * value )
private

◆ glProgramUniform4ui_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniform4ui_t ( uint program,
int location,
uint v0,
uint v1,
uint v2,
uint v3 )
private

◆ glProgramUniform4uiv_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniform4uiv_t ( uint program,
int location,
int count,
uint * value )
private

◆ glProgramUniformMatrix2dv_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniformMatrix2dv_t ( uint program,
int location,
int count,
bool transpose,
double * value )
private

◆ glProgramUniformMatrix2fv_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniformMatrix2fv_t ( uint program,
int location,
int count,
bool transpose,
float * value )
private

◆ glProgramUniformMatrix2x3dv_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniformMatrix2x3dv_t ( uint program,
int location,
int count,
bool transpose,
double * value )
private

◆ glProgramUniformMatrix2x3fv_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniformMatrix2x3fv_t ( uint program,
int location,
int count,
bool transpose,
float * value )
private

◆ glProgramUniformMatrix2x4dv_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniformMatrix2x4dv_t ( uint program,
int location,
int count,
bool transpose,
double * value )
private

◆ glProgramUniformMatrix2x4fv_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniformMatrix2x4fv_t ( uint program,
int location,
int count,
bool transpose,
float * value )
private

◆ glProgramUniformMatrix3dv_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniformMatrix3dv_t ( uint program,
int location,
int count,
bool transpose,
double * value )
private

◆ glProgramUniformMatrix3fv_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniformMatrix3fv_t ( uint program,
int location,
int count,
bool transpose,
float * value )
private

◆ glProgramUniformMatrix3x2dv_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniformMatrix3x2dv_t ( uint program,
int location,
int count,
bool transpose,
double * value )
private

◆ glProgramUniformMatrix3x2fv_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniformMatrix3x2fv_t ( uint program,
int location,
int count,
bool transpose,
float * value )
private

◆ glProgramUniformMatrix3x4dv_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniformMatrix3x4dv_t ( uint program,
int location,
int count,
bool transpose,
double * value )
private

◆ glProgramUniformMatrix3x4fv_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniformMatrix3x4fv_t ( uint program,
int location,
int count,
bool transpose,
float * value )
private

◆ glProgramUniformMatrix4dv_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniformMatrix4dv_t ( uint program,
int location,
int count,
bool transpose,
double * value )
private

◆ glProgramUniformMatrix4fv_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniformMatrix4fv_t ( uint program,
int location,
int count,
bool transpose,
float * value )
private

◆ glProgramUniformMatrix4x2dv_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniformMatrix4x2dv_t ( uint program,
int location,
int count,
bool transpose,
double * value )
private

◆ glProgramUniformMatrix4x2fv_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniformMatrix4x2fv_t ( uint program,
int location,
int count,
bool transpose,
float * value )
private

◆ glProgramUniformMatrix4x3dv_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniformMatrix4x3dv_t ( uint program,
int location,
int count,
bool transpose,
double * value )
private

◆ glProgramUniformMatrix4x3fv_t()

delegate void Engine.Browser.TrampolineFuncs.glProgramUniformMatrix4x3fv_t ( uint program,
int location,
int count,
bool transpose,
float * value )
private

◆ glProvokingVertex_t()

delegate void Engine.Browser.TrampolineFuncs.glProvokingVertex_t ( VertexProvokingMode mode)
private

◆ glPushDebugGroup_t()

delegate void Engine.Browser.TrampolineFuncs.glPushDebugGroup_t ( DebugSource source,
uint id,
int length,
char * message )
private

◆ glQueryCounter_t()

delegate void Engine.Browser.TrampolineFuncs.glQueryCounter_t ( uint id,
QueryCounterTarget target )
private

◆ glReadBuffer_t()

delegate void Engine.Browser.TrampolineFuncs.glReadBuffer_t ( ReadBufferMode src)
private

◆ glReadnPixels_t()

delegate void Engine.Browser.TrampolineFuncs.glReadnPixels_t ( int x,
int y,
int width,
int height,
PixelFormat format,
PixelType type,
int bufSize,
void * data )
private

◆ glReadPixels_t()

delegate void Engine.Browser.TrampolineFuncs.glReadPixels_t ( int x,
int y,
int width,
int height,
PixelFormat format,
PixelType type,
void * pixels )
private

◆ glReleaseShaderCompiler_t()

delegate void Engine.Browser.TrampolineFuncs.glReleaseShaderCompiler_t ( )
private

◆ glRenderbufferStorage_t()

delegate void Engine.Browser.TrampolineFuncs.glRenderbufferStorage_t ( RenderbufferTarget target,
InternalFormat internalformat,
int width,
int height )
private

◆ glRenderbufferStorageMultisample_t()

delegate void Engine.Browser.TrampolineFuncs.glRenderbufferStorageMultisample_t ( RenderbufferTarget target,
int samples,
InternalFormat internalformat,
int width,
int height )
private

◆ glResumeTransformFeedback_t()

delegate void Engine.Browser.TrampolineFuncs.glResumeTransformFeedback_t ( )
private

◆ glSampleCoverage_t()

delegate void Engine.Browser.TrampolineFuncs.glSampleCoverage_t ( float value,
bool invert )
private

◆ glSampleMaski_t()

delegate void Engine.Browser.TrampolineFuncs.glSampleMaski_t ( uint maskNumber,
uint mask )
private

◆ glSamplerParameterf_t()

delegate void Engine.Browser.TrampolineFuncs.glSamplerParameterf_t ( uint sampler,
GLEnum pname,
float param )
private

◆ glSamplerParameterfv_t()

delegate void Engine.Browser.TrampolineFuncs.glSamplerParameterfv_t ( uint sampler,
GLEnum pname,
float * param )
private

◆ glSamplerParameteri_t()

delegate void Engine.Browser.TrampolineFuncs.glSamplerParameteri_t ( uint sampler,
GLEnum pname,
int param )
private

◆ glSamplerParameterIiv_t()

delegate void Engine.Browser.TrampolineFuncs.glSamplerParameterIiv_t ( uint sampler,
GLEnum pname,
int * param )
private

◆ glSamplerParameterIuiv_t()

delegate void Engine.Browser.TrampolineFuncs.glSamplerParameterIuiv_t ( uint sampler,
GLEnum pname,
uint * param )
private

◆ glSamplerParameteriv_t()

delegate void Engine.Browser.TrampolineFuncs.glSamplerParameteriv_t ( uint sampler,
GLEnum pname,
int * param )
private

◆ glScissor_t()

delegate void Engine.Browser.TrampolineFuncs.glScissor_t ( int x,
int y,
int width,
int height )
private

◆ glScissorArrayv_t()

delegate void Engine.Browser.TrampolineFuncs.glScissorArrayv_t ( uint first,
int count,
int * v )
private

◆ glScissorIndexed_t()

delegate void Engine.Browser.TrampolineFuncs.glScissorIndexed_t ( uint index,
int left,
int bottom,
int width,
int height )
private

◆ glScissorIndexedv_t()

delegate void Engine.Browser.TrampolineFuncs.glScissorIndexedv_t ( uint index,
int * v )
private

◆ glSecondaryColorP3ui_t()

delegate void Engine.Browser.TrampolineFuncs.glSecondaryColorP3ui_t ( ColorPointerType type,
uint color )
private

◆ glSecondaryColorP3uiv_t()

delegate void Engine.Browser.TrampolineFuncs.glSecondaryColorP3uiv_t ( ColorPointerType type,
uint * color )
private

◆ glShaderBinary_t()

delegate void Engine.Browser.TrampolineFuncs.glShaderBinary_t ( int count,
uint * shaders,
uint binaryformat,
void * binary,
int length )
private

◆ glShaderSource_t()

delegate void Engine.Browser.TrampolineFuncs.glShaderSource_t ( uint shader,
int count,
IntPtr @ string,
int * length )
private

◆ glShaderStorageBlockBinding_t()

delegate void Engine.Browser.TrampolineFuncs.glShaderStorageBlockBinding_t ( uint program,
uint storageBlockIndex,
uint storageBlockBinding )
private

◆ glSpecializeShader_t()

delegate void Engine.Browser.TrampolineFuncs.glSpecializeShader_t ( uint shader,
char * pEntryPoint,
uint numSpecializationConstants,
uint * pConstantIndex,
uint * pConstantValue )
private

◆ glStencilFunc_t()

delegate void Engine.Browser.TrampolineFuncs.glStencilFunc_t ( StencilFunction func,
int @ ref,
uint mask )
private

◆ glStencilFuncSeparate_t()

delegate void Engine.Browser.TrampolineFuncs.glStencilFuncSeparate_t ( GLEnum face,
StencilFunction func,
int @ ref,
uint mask )
private

◆ glStencilMask_t()

delegate void Engine.Browser.TrampolineFuncs.glStencilMask_t ( uint mask)
private

◆ glStencilMaskSeparate_t()

delegate void Engine.Browser.TrampolineFuncs.glStencilMaskSeparate_t ( GLEnum face,
uint mask )
private

◆ glStencilOp_t()

delegate void Engine.Browser.TrampolineFuncs.glStencilOp_t ( StencilOp fail,
StencilOp zfail,
StencilOp zpass )
private

◆ glStencilOpSeparate_t()

delegate void Engine.Browser.TrampolineFuncs.glStencilOpSeparate_t ( GLEnum face,
StencilOp sfail,
StencilOp dpfail,
StencilOp dppass )
private

◆ glTexBuffer_t()

delegate void Engine.Browser.TrampolineFuncs.glTexBuffer_t ( TextureTarget target,
InternalFormat internalformat,
uint buffer )
private

◆ glTexBufferRange_t()

delegate void Engine.Browser.TrampolineFuncs.glTexBufferRange_t ( TextureTarget target,
InternalFormat internalformat,
uint buffer,
IntPtr offset,
int size )
private

◆ glTexCoordP1ui_t()

delegate void Engine.Browser.TrampolineFuncs.glTexCoordP1ui_t ( TexCoordPointerType type,
uint coords )
private

◆ glTexCoordP1uiv_t()

delegate void Engine.Browser.TrampolineFuncs.glTexCoordP1uiv_t ( TexCoordPointerType type,
uint * coords )
private

◆ glTexCoordP2ui_t()

delegate void Engine.Browser.TrampolineFuncs.glTexCoordP2ui_t ( TexCoordPointerType type,
uint coords )
private

◆ glTexCoordP2uiv_t()

delegate void Engine.Browser.TrampolineFuncs.glTexCoordP2uiv_t ( TexCoordPointerType type,
uint * coords )
private

◆ glTexCoordP3ui_t()

delegate void Engine.Browser.TrampolineFuncs.glTexCoordP3ui_t ( TexCoordPointerType type,
uint coords )
private

◆ glTexCoordP3uiv_t()

delegate void Engine.Browser.TrampolineFuncs.glTexCoordP3uiv_t ( TexCoordPointerType type,
uint * coords )
private

◆ glTexCoordP4ui_t()

delegate void Engine.Browser.TrampolineFuncs.glTexCoordP4ui_t ( TexCoordPointerType type,
uint coords )
private

◆ glTexCoordP4uiv_t()

delegate void Engine.Browser.TrampolineFuncs.glTexCoordP4uiv_t ( TexCoordPointerType type,
uint * coords )
private

◆ glTexImage1D_t()

delegate void Engine.Browser.TrampolineFuncs.glTexImage1D_t ( TextureTarget target,
int level,
int internalformat,
int width,
int border,
PixelFormat format,
PixelType type,
void * pixels )
private

◆ glTexImage2D_t()

delegate void Engine.Browser.TrampolineFuncs.glTexImage2D_t ( TextureTarget target,
int level,
int internalformat,
int width,
int height,
int border,
PixelFormat format,
PixelType type,
void * pixels )
private

◆ glTexImage2DMultisample_t()

delegate void Engine.Browser.TrampolineFuncs.glTexImage2DMultisample_t ( TextureTarget target,
int samples,
InternalFormat internalformat,
int width,
int height,
bool fixedsamplelocations )
private

◆ glTexImage3D_t()

delegate void Engine.Browser.TrampolineFuncs.glTexImage3D_t ( TextureTarget target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
PixelFormat format,
PixelType type,
void * pixels )
private

◆ glTexImage3DMultisample_t()

delegate void Engine.Browser.TrampolineFuncs.glTexImage3DMultisample_t ( TextureTarget target,
int samples,
InternalFormat internalformat,
int width,
int height,
int depth,
bool fixedsamplelocations )
private

◆ glTexParameterf_t()

delegate void Engine.Browser.TrampolineFuncs.glTexParameterf_t ( TextureTarget target,
TextureParameterName pname,
float param )
private

◆ glTexParameterfv_t()

delegate void Engine.Browser.TrampolineFuncs.glTexParameterfv_t ( TextureTarget target,
TextureParameterName pname,
float *@ params )
private

◆ glTexParameteri_t()

delegate void Engine.Browser.TrampolineFuncs.glTexParameteri_t ( TextureTarget target,
TextureParameterName pname,
int param )
private

◆ glTexParameterIiv_t()

delegate void Engine.Browser.TrampolineFuncs.glTexParameterIiv_t ( TextureTarget target,
TextureParameterName pname,
int *@ params )
private

◆ glTexParameterIuiv_t()

delegate void Engine.Browser.TrampolineFuncs.glTexParameterIuiv_t ( TextureTarget target,
TextureParameterName pname,
uint *@ params )
private

◆ glTexParameteriv_t()

delegate void Engine.Browser.TrampolineFuncs.glTexParameteriv_t ( TextureTarget target,
TextureParameterName pname,
int *@ params )
private

◆ glTexStorage1D_t()

delegate void Engine.Browser.TrampolineFuncs.glTexStorage1D_t ( TextureTarget target,
int levels,
InternalFormat internalformat,
int width )
private

◆ glTexStorage2D_t()

delegate void Engine.Browser.TrampolineFuncs.glTexStorage2D_t ( TextureTarget target,
int levels,
InternalFormat internalformat,
int width,
int height )
private

◆ glTexStorage2DMultisample_t()

delegate void Engine.Browser.TrampolineFuncs.glTexStorage2DMultisample_t ( TextureTarget target,
int samples,
InternalFormat internalformat,
int width,
int height,
bool fixedsamplelocations )
private

◆ glTexStorage3D_t()

delegate void Engine.Browser.TrampolineFuncs.glTexStorage3D_t ( TextureTarget target,
int levels,
InternalFormat internalformat,
int width,
int height,
int depth )
private

◆ glTexStorage3DMultisample_t()

delegate void Engine.Browser.TrampolineFuncs.glTexStorage3DMultisample_t ( TextureTarget target,
int samples,
InternalFormat internalformat,
int width,
int height,
int depth,
bool fixedsamplelocations )
private

◆ glTexSubImage1D_t()

delegate void Engine.Browser.TrampolineFuncs.glTexSubImage1D_t ( TextureTarget target,
int level,
int xoffset,
int width,
PixelFormat format,
PixelType type,
void * pixels )
private

◆ glTexSubImage2D_t()

delegate void Engine.Browser.TrampolineFuncs.glTexSubImage2D_t ( TextureTarget target,
int level,
int xoffset,
int yoffset,
int width,
int height,
PixelFormat format,
PixelType type,
void * pixels )
private

◆ glTexSubImage3D_t()

delegate void Engine.Browser.TrampolineFuncs.glTexSubImage3D_t ( TextureTarget target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
PixelFormat format,
PixelType type,
void * pixels )
private

◆ glTextureBarrier_t()

delegate void Engine.Browser.TrampolineFuncs.glTextureBarrier_t ( )
private

◆ glTextureBuffer_t()

delegate void Engine.Browser.TrampolineFuncs.glTextureBuffer_t ( uint texture,
InternalFormat internalformat,
uint buffer )
private

◆ glTextureBufferRange_t()

delegate void Engine.Browser.TrampolineFuncs.glTextureBufferRange_t ( uint texture,
InternalFormat internalformat,
uint buffer,
IntPtr offset,
int size )
private

◆ glTextureParameterf_t()

delegate void Engine.Browser.TrampolineFuncs.glTextureParameterf_t ( uint texture,
TextureParameterName pname,
float param )
private

◆ glTextureParameterfv_t()

delegate void Engine.Browser.TrampolineFuncs.glTextureParameterfv_t ( uint texture,
TextureParameterName pname,
float * param )
private

◆ glTextureParameteri_t()

delegate void Engine.Browser.TrampolineFuncs.glTextureParameteri_t ( uint texture,
TextureParameterName pname,
int param )
private

◆ glTextureParameterIiv_t()

delegate void Engine.Browser.TrampolineFuncs.glTextureParameterIiv_t ( uint texture,
TextureParameterName pname,
int *@ params )
private

◆ glTextureParameterIuiv_t()

delegate void Engine.Browser.TrampolineFuncs.glTextureParameterIuiv_t ( uint texture,
TextureParameterName pname,
uint *@ params )
private

◆ glTextureParameteriv_t()

delegate void Engine.Browser.TrampolineFuncs.glTextureParameteriv_t ( uint texture,
TextureParameterName pname,
int * param )
private

◆ glTextureStorage1D_t()

delegate void Engine.Browser.TrampolineFuncs.glTextureStorage1D_t ( uint texture,
int levels,
InternalFormat internalformat,
int width )
private

◆ glTextureStorage2D_t()

delegate void Engine.Browser.TrampolineFuncs.glTextureStorage2D_t ( uint texture,
int levels,
InternalFormat internalformat,
int width,
int height )
private

◆ glTextureStorage2DMultisample_t()

delegate void Engine.Browser.TrampolineFuncs.glTextureStorage2DMultisample_t ( uint texture,
int samples,
InternalFormat internalformat,
int width,
int height,
bool fixedsamplelocations )
private

◆ glTextureStorage3D_t()

delegate void Engine.Browser.TrampolineFuncs.glTextureStorage3D_t ( uint texture,
int levels,
InternalFormat internalformat,
int width,
int height,
int depth )
private

◆ glTextureStorage3DMultisample_t()

delegate void Engine.Browser.TrampolineFuncs.glTextureStorage3DMultisample_t ( uint texture,
int samples,
InternalFormat internalformat,
int width,
int height,
int depth,
bool fixedsamplelocations )
private

◆ glTextureSubImage1D_t()

delegate void Engine.Browser.TrampolineFuncs.glTextureSubImage1D_t ( uint texture,
int level,
int xoffset,
int width,
PixelFormat format,
PixelType type,
void * pixels )
private

◆ glTextureSubImage2D_t()

delegate void Engine.Browser.TrampolineFuncs.glTextureSubImage2D_t ( uint texture,
int level,
int xoffset,
int yoffset,
int width,
int height,
PixelFormat format,
PixelType type,
void * pixels )
private

◆ glTextureSubImage3D_t()

delegate void Engine.Browser.TrampolineFuncs.glTextureSubImage3D_t ( uint texture,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
PixelFormat format,
PixelType type,
void * pixels )
private

◆ glTextureView_t()

delegate void Engine.Browser.TrampolineFuncs.glTextureView_t ( uint texture,
TextureTarget target,
uint origtexture,
InternalFormat internalformat,
uint minlevel,
uint numlevels,
uint minlayer,
uint numlayers )
private

◆ glTransformFeedbackBufferBase_t()

delegate void Engine.Browser.TrampolineFuncs.glTransformFeedbackBufferBase_t ( uint xfb,
uint index,
uint buffer )
private

◆ glTransformFeedbackBufferRange_t()

delegate void Engine.Browser.TrampolineFuncs.glTransformFeedbackBufferRange_t ( uint xfb,
uint index,
uint buffer,
IntPtr offset,
int size )
private

◆ glTransformFeedbackVaryings_t()

delegate void Engine.Browser.TrampolineFuncs.glTransformFeedbackVaryings_t ( uint program,
int count,
IntPtr varyings,
uint bufferMode )
private

◆ glUniform1d_t()

delegate void Engine.Browser.TrampolineFuncs.glUniform1d_t ( int location,
double x )
private

◆ glUniform1dv_t()

delegate void Engine.Browser.TrampolineFuncs.glUniform1dv_t ( int location,
int count,
double * value )
private

◆ glUniform1f_t()

delegate void Engine.Browser.TrampolineFuncs.glUniform1f_t ( int location,
float v0 )
private

◆ glUniform1fv_t()

delegate void Engine.Browser.TrampolineFuncs.glUniform1fv_t ( int location,
int count,
float * value )
private

◆ glUniform1i_t()

delegate void Engine.Browser.TrampolineFuncs.glUniform1i_t ( int location,
int v0 )
private

◆ glUniform1iv_t()

delegate void Engine.Browser.TrampolineFuncs.glUniform1iv_t ( int location,
int count,
int * value )
private

◆ glUniform1ui_t()

delegate void Engine.Browser.TrampolineFuncs.glUniform1ui_t ( int location,
uint v0 )
private

◆ glUniform1uiv_t()

delegate void Engine.Browser.TrampolineFuncs.glUniform1uiv_t ( int location,
int count,
uint * value )
private

◆ glUniform2d_t()

delegate void Engine.Browser.TrampolineFuncs.glUniform2d_t ( int location,
double x,
double y )
private

◆ glUniform2dv_t()

delegate void Engine.Browser.TrampolineFuncs.glUniform2dv_t ( int location,
int count,
double * value )
private

◆ glUniform2f_t()

delegate void Engine.Browser.TrampolineFuncs.glUniform2f_t ( int location,
float v0,
float v1 )
private

◆ glUniform2fv_t()

delegate void Engine.Browser.TrampolineFuncs.glUniform2fv_t ( int location,
int count,
float * value )
private

◆ glUniform2i_t()

delegate void Engine.Browser.TrampolineFuncs.glUniform2i_t ( int location,
int v0,
int v1 )
private

◆ glUniform2iv_t()

delegate void Engine.Browser.TrampolineFuncs.glUniform2iv_t ( int location,
int count,
int * value )
private

◆ glUniform2ui_t()

delegate void Engine.Browser.TrampolineFuncs.glUniform2ui_t ( int location,
uint v0,
uint v1 )
private

◆ glUniform2uiv_t()

delegate void Engine.Browser.TrampolineFuncs.glUniform2uiv_t ( int location,
int count,
uint * value )
private

◆ glUniform3d_t()

delegate void Engine.Browser.TrampolineFuncs.glUniform3d_t ( int location,
double x,
double y,
double z )
private

◆ glUniform3dv_t()

delegate void Engine.Browser.TrampolineFuncs.glUniform3dv_t ( int location,
int count,
double * value )
private

◆ glUniform3f_t()

delegate void Engine.Browser.TrampolineFuncs.glUniform3f_t ( int location,
float v0,
float v1,
float v2 )
private

◆ glUniform3fv_t()

delegate void Engine.Browser.TrampolineFuncs.glUniform3fv_t ( int location,
int count,
float * value )
private

◆ glUniform3i_t()

delegate void Engine.Browser.TrampolineFuncs.glUniform3i_t ( int location,
int v0,
int v1,
int v2 )
private

◆ glUniform3iv_t()

delegate void Engine.Browser.TrampolineFuncs.glUniform3iv_t ( int location,
int count,
int * value )
private

◆ glUniform3ui_t()

delegate void Engine.Browser.TrampolineFuncs.glUniform3ui_t ( int location,
uint v0,
uint v1,
uint v2 )
private

◆ glUniform3uiv_t()

delegate void Engine.Browser.TrampolineFuncs.glUniform3uiv_t ( int location,
int count,
uint * value )
private

◆ glUniform4d_t()

delegate void Engine.Browser.TrampolineFuncs.glUniform4d_t ( int location,
double x,
double y,
double z,
double w )
private

◆ glUniform4dv_t()

delegate void Engine.Browser.TrampolineFuncs.glUniform4dv_t ( int location,
int count,
double * value )
private

◆ glUniform4f_t()

delegate void Engine.Browser.TrampolineFuncs.glUniform4f_t ( int location,
float v0,
float v1,
float v2,
float v3 )
private

◆ glUniform4fv_t()

delegate void Engine.Browser.TrampolineFuncs.glUniform4fv_t ( int location,
int count,
float * value )
private

◆ glUniform4i_t()

delegate void Engine.Browser.TrampolineFuncs.glUniform4i_t ( int location,
int v0,
int v1,
int v2,
int v3 )
private

◆ glUniform4iv_t()

delegate void Engine.Browser.TrampolineFuncs.glUniform4iv_t ( int location,
int count,
int * value )
private

◆ glUniform4ui_t()

delegate void Engine.Browser.TrampolineFuncs.glUniform4ui_t ( int location,
uint v0,
uint v1,
uint v2,
uint v3 )
private

◆ glUniform4uiv_t()

delegate void Engine.Browser.TrampolineFuncs.glUniform4uiv_t ( int location,
int count,
uint * value )
private

◆ glUniformBlockBinding_t()

delegate void Engine.Browser.TrampolineFuncs.glUniformBlockBinding_t ( uint program,
uint uniformBlockIndex,
uint uniformBlockBinding )
private

◆ glUniformMatrix2dv_t()

delegate void Engine.Browser.TrampolineFuncs.glUniformMatrix2dv_t ( int location,
int count,
bool transpose,
double * value )
private

◆ glUniformMatrix2fv_t()

delegate void Engine.Browser.TrampolineFuncs.glUniformMatrix2fv_t ( int location,
int count,
bool transpose,
float * value )
private

◆ glUniformMatrix2x3dv_t()

delegate void Engine.Browser.TrampolineFuncs.glUniformMatrix2x3dv_t ( int location,
int count,
bool transpose,
double * value )
private

◆ glUniformMatrix2x3fv_t()

delegate void Engine.Browser.TrampolineFuncs.glUniformMatrix2x3fv_t ( int location,
int count,
bool transpose,
float * value )
private

◆ glUniformMatrix2x4dv_t()

delegate void Engine.Browser.TrampolineFuncs.glUniformMatrix2x4dv_t ( int location,
int count,
bool transpose,
double * value )
private

◆ glUniformMatrix2x4fv_t()

delegate void Engine.Browser.TrampolineFuncs.glUniformMatrix2x4fv_t ( int location,
int count,
bool transpose,
float * value )
private

◆ glUniformMatrix3dv_t()

delegate void Engine.Browser.TrampolineFuncs.glUniformMatrix3dv_t ( int location,
int count,
bool transpose,
double * value )
private

◆ glUniformMatrix3fv_t()

delegate void Engine.Browser.TrampolineFuncs.glUniformMatrix3fv_t ( int location,
int count,
bool transpose,
float * value )
private

◆ glUniformMatrix3x2dv_t()

delegate void Engine.Browser.TrampolineFuncs.glUniformMatrix3x2dv_t ( int location,
int count,
bool transpose,
double * value )
private

◆ glUniformMatrix3x2fv_t()

delegate void Engine.Browser.TrampolineFuncs.glUniformMatrix3x2fv_t ( int location,
int count,
bool transpose,
float * value )
private

◆ glUniformMatrix3x4dv_t()

delegate void Engine.Browser.TrampolineFuncs.glUniformMatrix3x4dv_t ( int location,
int count,
bool transpose,
double * value )
private

◆ glUniformMatrix3x4fv_t()

delegate void Engine.Browser.TrampolineFuncs.glUniformMatrix3x4fv_t ( int location,
int count,
bool transpose,
float * value )
private

◆ glUniformMatrix4dv_t()

delegate void Engine.Browser.TrampolineFuncs.glUniformMatrix4dv_t ( int location,
int count,
bool transpose,
double * value )
private

◆ glUniformMatrix4fv_t()

delegate void Engine.Browser.TrampolineFuncs.glUniformMatrix4fv_t ( int location,
int count,
bool transpose,
float * value )
private

◆ glUniformMatrix4x2dv_t()

delegate void Engine.Browser.TrampolineFuncs.glUniformMatrix4x2dv_t ( int location,
int count,
bool transpose,
double * value )
private

◆ glUniformMatrix4x2fv_t()

delegate void Engine.Browser.TrampolineFuncs.glUniformMatrix4x2fv_t ( int location,
int count,
bool transpose,
float * value )
private

◆ glUniformMatrix4x3dv_t()

delegate void Engine.Browser.TrampolineFuncs.glUniformMatrix4x3dv_t ( int location,
int count,
bool transpose,
double * value )
private

◆ glUniformMatrix4x3fv_t()

delegate void Engine.Browser.TrampolineFuncs.glUniformMatrix4x3fv_t ( int location,
int count,
bool transpose,
float * value )
private

◆ glUniformSubroutinesuiv_t()

delegate void Engine.Browser.TrampolineFuncs.glUniformSubroutinesuiv_t ( ShaderType shadertype,
int count,
uint * indices )
private

◆ glUnmapBuffer_t()

delegate bool Engine.Browser.TrampolineFuncs.glUnmapBuffer_t ( BufferTargetARB target)
private

◆ glUnmapNamedBuffer_t()

delegate bool Engine.Browser.TrampolineFuncs.glUnmapNamedBuffer_t ( uint buffer)
private

◆ glUseProgram_t()

delegate void Engine.Browser.TrampolineFuncs.glUseProgram_t ( uint program)
private

◆ glUseProgramStages_t()

delegate void Engine.Browser.TrampolineFuncs.glUseProgramStages_t ( uint pipeline,
uint stages,
uint program )
private

◆ glValidateProgram_t()

delegate void Engine.Browser.TrampolineFuncs.glValidateProgram_t ( uint program)
private

◆ glValidateProgramPipeline_t()

delegate void Engine.Browser.TrampolineFuncs.glValidateProgramPipeline_t ( uint pipeline)
private

◆ glVertexArrayAttribBinding_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexArrayAttribBinding_t ( uint vaobj,
uint attribindex,
uint bindingindex )
private

◆ glVertexArrayAttribFormat_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexArrayAttribFormat_t ( uint vaobj,
uint attribindex,
int size,
VertexAttribType type,
bool normalized,
uint relativeoffset )
private

◆ glVertexArrayAttribIFormat_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexArrayAttribIFormat_t ( uint vaobj,
uint attribindex,
int size,
VertexAttribType type,
uint relativeoffset )
private

◆ glVertexArrayAttribLFormat_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexArrayAttribLFormat_t ( uint vaobj,
uint attribindex,
int size,
VertexAttribType type,
uint relativeoffset )
private

◆ glVertexArrayBindingDivisor_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexArrayBindingDivisor_t ( uint vaobj,
uint bindingindex,
uint divisor )
private

◆ glVertexArrayElementBuffer_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexArrayElementBuffer_t ( uint vaobj,
uint buffer )
private

◆ glVertexArrayVertexBuffer_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexArrayVertexBuffer_t ( uint vaobj,
uint bindingindex,
uint buffer,
IntPtr offset,
int stride )
private

◆ glVertexArrayVertexBuffers_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexArrayVertexBuffers_t ( uint vaobj,
uint first,
int count,
uint * buffers,
IntPtr offsets,
int * strides )
private

◆ glVertexAttrib1d_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttrib1d_t ( uint index,
double x )
private

◆ glVertexAttrib1dv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttrib1dv_t ( uint index,
double * v )
private

◆ glVertexAttrib1f_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttrib1f_t ( uint index,
float x )
private

◆ glVertexAttrib1fv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttrib1fv_t ( uint index,
float * v )
private

◆ glVertexAttrib1s_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttrib1s_t ( uint index,
short x )
private

◆ glVertexAttrib1sv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttrib1sv_t ( uint index,
short * v )
private

◆ glVertexAttrib2d_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttrib2d_t ( uint index,
double x,
double y )
private

◆ glVertexAttrib2dv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttrib2dv_t ( uint index,
double * v )
private

◆ glVertexAttrib2f_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttrib2f_t ( uint index,
float x,
float y )
private

◆ glVertexAttrib2fv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttrib2fv_t ( uint index,
float * v )
private

◆ glVertexAttrib2s_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttrib2s_t ( uint index,
short x,
short y )
private

◆ glVertexAttrib2sv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttrib2sv_t ( uint index,
short * v )
private

◆ glVertexAttrib3d_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttrib3d_t ( uint index,
double x,
double y,
double z )
private

◆ glVertexAttrib3dv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttrib3dv_t ( uint index,
double * v )
private

◆ glVertexAttrib3f_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttrib3f_t ( uint index,
float x,
float y,
float z )
private

◆ glVertexAttrib3fv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttrib3fv_t ( uint index,
float * v )
private

◆ glVertexAttrib3s_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttrib3s_t ( uint index,
short x,
short y,
short z )
private

◆ glVertexAttrib3sv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttrib3sv_t ( uint index,
short * v )
private

◆ glVertexAttrib4bv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttrib4bv_t ( uint index,
byte * v )
private

◆ glVertexAttrib4d_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttrib4d_t ( uint index,
double x,
double y,
double z,
double w )
private

◆ glVertexAttrib4dv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttrib4dv_t ( uint index,
double * v )
private

◆ glVertexAttrib4f_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttrib4f_t ( uint index,
float x,
float y,
float z,
float w )
private

◆ glVertexAttrib4fv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttrib4fv_t ( uint index,
float * v )
private

◆ glVertexAttrib4iv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttrib4iv_t ( uint index,
int * v )
private

◆ glVertexAttrib4Nbv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttrib4Nbv_t ( uint index,
byte * v )
private

◆ glVertexAttrib4Niv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttrib4Niv_t ( uint index,
int * v )
private

◆ glVertexAttrib4Nsv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttrib4Nsv_t ( uint index,
short * v )
private

◆ glVertexAttrib4Nub_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttrib4Nub_t ( uint index,
byte x,
byte y,
byte z,
byte w )
private

◆ glVertexAttrib4Nubv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttrib4Nubv_t ( uint index,
byte * v )
private

◆ glVertexAttrib4Nuiv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttrib4Nuiv_t ( uint index,
uint * v )
private

◆ glVertexAttrib4Nusv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttrib4Nusv_t ( uint index,
short * v )
private

◆ glVertexAttrib4s_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttrib4s_t ( uint index,
short x,
short y,
short z,
short w )
private

◆ glVertexAttrib4sv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttrib4sv_t ( uint index,
short * v )
private

◆ glVertexAttrib4ubv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttrib4ubv_t ( uint index,
byte * v )
private

◆ glVertexAttrib4uiv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttrib4uiv_t ( uint index,
uint * v )
private

◆ glVertexAttrib4usv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttrib4usv_t ( uint index,
short * v )
private

◆ glVertexAttribBinding_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribBinding_t ( uint attribindex,
uint bindingindex )
private

◆ glVertexAttribDivisor_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribDivisor_t ( uint index,
uint divisor )
private

◆ glVertexAttribFormat_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribFormat_t ( uint attribindex,
int size,
uint type,
bool normalized,
uint relativeoffset )
private

◆ glVertexAttribI1i_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribI1i_t ( uint index,
int x )
private

◆ glVertexAttribI1iv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribI1iv_t ( uint index,
int * v )
private

◆ glVertexAttribI1ui_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribI1ui_t ( uint index,
uint x )
private

◆ glVertexAttribI1uiv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribI1uiv_t ( uint index,
uint * v )
private

◆ glVertexAttribI2i_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribI2i_t ( uint index,
int x,
int y )
private

◆ glVertexAttribI2iv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribI2iv_t ( uint index,
int * v )
private

◆ glVertexAttribI2ui_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribI2ui_t ( uint index,
uint x,
uint y )
private

◆ glVertexAttribI2uiv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribI2uiv_t ( uint index,
uint * v )
private

◆ glVertexAttribI3i_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribI3i_t ( uint index,
int x,
int y,
int z )
private

◆ glVertexAttribI3iv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribI3iv_t ( uint index,
int * v )
private

◆ glVertexAttribI3ui_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribI3ui_t ( uint index,
uint x,
uint y,
uint z )
private

◆ glVertexAttribI3uiv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribI3uiv_t ( uint index,
uint * v )
private

◆ glVertexAttribI4bv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribI4bv_t ( uint index,
byte * v )
private

◆ glVertexAttribI4i_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribI4i_t ( uint index,
int x,
int y,
int z,
int w )
private

◆ glVertexAttribI4iv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribI4iv_t ( uint index,
int * v )
private

◆ glVertexAttribI4sv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribI4sv_t ( uint index,
short * v )
private

◆ glVertexAttribI4ubv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribI4ubv_t ( uint index,
byte * v )
private

◆ glVertexAttribI4ui_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribI4ui_t ( uint index,
uint x,
uint y,
uint z,
uint w )
private

◆ glVertexAttribI4uiv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribI4uiv_t ( uint index,
uint * v )
private

◆ glVertexAttribI4usv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribI4usv_t ( uint index,
short * v )
private

◆ glVertexAttribIFormat_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribIFormat_t ( uint attribindex,
int size,
uint type,
uint relativeoffset )
private

◆ glVertexAttribIPointer_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribIPointer_t ( uint index,
int size,
VertexAttribPointerType type,
int stride,
void * pointer )
private

◆ glVertexAttribL1d_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribL1d_t ( uint index,
double x )
private

◆ glVertexAttribL1dv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribL1dv_t ( uint index,
double * v )
private

◆ glVertexAttribL2d_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribL2d_t ( uint index,
double x,
double y )
private

◆ glVertexAttribL2dv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribL2dv_t ( uint index,
double * v )
private

◆ glVertexAttribL3d_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribL3d_t ( uint index,
double x,
double y,
double z )
private

◆ glVertexAttribL3dv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribL3dv_t ( uint index,
double * v )
private

◆ glVertexAttribL4d_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribL4d_t ( uint index,
double x,
double y,
double z,
double w )
private

◆ glVertexAttribL4dv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribL4dv_t ( uint index,
double * v )
private

◆ glVertexAttribLFormat_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribLFormat_t ( uint attribindex,
int size,
VertexAttribType type,
uint relativeoffset )
private

◆ glVertexAttribLPointer_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribLPointer_t ( uint index,
int size,
VertexAttribPointerType type,
int stride,
void * pointer )
private

◆ glVertexAttribP1ui_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribP1ui_t ( uint index,
VertexAttribPointerType type,
bool normalized,
uint value )
private

◆ glVertexAttribP1uiv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribP1uiv_t ( uint index,
VertexAttribPointerType type,
bool normalized,
uint * value )
private

◆ glVertexAttribP2ui_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribP2ui_t ( uint index,
VertexAttribPointerType type,
bool normalized,
uint value )
private

◆ glVertexAttribP2uiv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribP2uiv_t ( uint index,
VertexAttribPointerType type,
bool normalized,
uint * value )
private

◆ glVertexAttribP3ui_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribP3ui_t ( uint index,
VertexAttribPointerType type,
bool normalized,
uint value )
private

◆ glVertexAttribP3uiv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribP3uiv_t ( uint index,
VertexAttribPointerType type,
bool normalized,
uint * value )
private

◆ glVertexAttribP4ui_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribP4ui_t ( uint index,
VertexAttribPointerType type,
bool normalized,
uint value )
private

◆ glVertexAttribP4uiv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribP4uiv_t ( uint index,
VertexAttribPointerType type,
bool normalized,
uint * value )
private

◆ glVertexAttribPointer_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexAttribPointer_t ( uint index,
int size,
VertexAttribPointerType type,
bool normalized,
int stride,
void * pointer )
private

◆ glVertexBindingDivisor_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexBindingDivisor_t ( uint bindingindex,
uint divisor )
private

◆ glVertexP2ui_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexP2ui_t ( VertexPointerType type,
uint value )
private

◆ glVertexP2uiv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexP2uiv_t ( VertexPointerType type,
uint * value )
private

◆ glVertexP3ui_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexP3ui_t ( VertexPointerType type,
uint value )
private

◆ glVertexP3uiv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexP3uiv_t ( VertexPointerType type,
uint * value )
private

◆ glVertexP4ui_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexP4ui_t ( VertexPointerType type,
uint value )
private

◆ glVertexP4uiv_t()

delegate void Engine.Browser.TrampolineFuncs.glVertexP4uiv_t ( VertexPointerType type,
uint * value )
private

◆ glViewport_t()

delegate void Engine.Browser.TrampolineFuncs.glViewport_t ( int x,
int y,
int width,
int height )
private

◆ glViewportArrayv_t()

delegate void Engine.Browser.TrampolineFuncs.glViewportArrayv_t ( uint first,
int count,
float * v )
private

◆ glViewportIndexedf_t()

delegate void Engine.Browser.TrampolineFuncs.glViewportIndexedf_t ( uint index,
float x,
float y,
float w,
float h )
private

◆ glViewportIndexedfv_t()

delegate void Engine.Browser.TrampolineFuncs.glViewportIndexedfv_t ( uint index,
float * v )
private

◆ glWaitSync_t()

delegate void Engine.Browser.TrampolineFuncs.glWaitSync_t ( IntPtr sync,
uint flags,
ulong timeout )
private

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