◆ AddDrawable()
| void Game.SubsystemDrawing.AddDrawable |
( |
IDrawable | drawable | ) |
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◆ Draw()
| virtual void Game.SubsystemDrawing.Draw |
( |
Camera | camera | ) |
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virtual |
◆ Load()
◆ OnEntityAdded()
| override void Game.SubsystemDrawing.OnEntityAdded |
( |
Entity | entity | ) |
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virtual |
◆ OnEntityRemoved()
| override void Game.SubsystemDrawing.OnEntityRemoved |
( |
Entity | entity | ) |
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virtual |
◆ RemoveDrawable()
| void Game.SubsystemDrawing.RemoveDrawable |
( |
IDrawable | drawable | ) |
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◆ Save()
◆ m_debugInfos
| Dictionary<Type, DebugInfo> Game.SubsystemDrawing.m_debugInfos = [] |
◆ m_debugStopwatch
| Stopwatch Game.SubsystemDrawing.m_debugStopwatch = new() |
◆ m_drawables
| Dictionary<IDrawable, bool> Game.SubsystemDrawing.m_drawables = [] |
◆ m_sortedDrawables
| SortedMultiCollection<int, IDrawable> Game.SubsystemDrawing.m_sortedDrawables = [] |
◆ UpdateTimeDebug
| bool Game.SubsystemDrawing.UpdateTimeDebug = false |
◆ DrawablesCount
| int Game.SubsystemDrawing.DrawablesCount |
|
get |
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