Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.FurnitureInventoryPanel
类 Game.FurnitureInventoryPanel 继承关系图:
Game.FurnitureInventoryPanel 的协作图:

Public 成员函数

 FurnitureInventoryPanel (CreativeInventoryWidget creativeInventoryWidget)
override void Update ()
override void UpdateCeases ()
void Invalidate ()
void Populate ()
void AssignInventorySlots ()
void NewFurnitureSet ()
void DeleteFurnitureSet ()
void RenameFurnitureSet ()
void MoveFurnitureSet (int move)
void ImportFurnitureSet (SubsystemTerrain subsystemTerrain)
void ExportFurnitureSet ()
Public 成员函数 继承自 Game.CanvasWidget
Vector2GetWidgetPosition (Widget widget)
void SetWidgetPosition (Widget widget, Vector2? position)
override void WidgetRemoved (Widget widget)
override void MeasureOverride (Vector2 parentAvailableSize)
override void ArrangeOverride ()
Public 成员函数 继承自 Game.ContainerWidget
 ContainerWidget ()
void AddChildren (Widget widget)
void RemoveChildren (Widget widget)
void ClearChildren ()
virtual void WidgetAdded (Widget widget)
override void MeasureOverride (Vector2 parentAvailableSize)
override void ArrangeOverride ()
override void Dispose ()
Public 成员函数 继承自 Game.Widget
 Widget ()
virtual void LoadContents (object eventsTarget, XElement node)
virtual void LoadProperties (object eventsTarget, XElement node)
virtual void LoadChildren (object eventsTarget, XElement node)
virtual bool IsChildWidgetOf (ContainerWidget containerWidget)
virtual void ChangeParent (ContainerWidget parentWidget)
virtual void Measure (Vector2 parentAvailableSize)
virtual void Arrange (Vector2 position, Vector2 parentActualSize)
virtual void Draw (DrawContext dc)
virtual void Overdraw (DrawContext dc)
virtual bool HitTest (Vector2 point)
virtual Widget HitTestGlobal (Vector2 point, Func< Widget, bool > predicate=null)
virtual Vector2 ScreenToWidget (Vector2 p)
virtual Vector2 WidgetToScreen (Vector2 p)
virtual BoundingRectangle TransformBoundsToParent (Vector2 size)
virtual BoundingRectangle TransformBoundsToGlobal (Vector2 size)

Public 属性

CreativeInventoryWidget m_creativeInventoryWidget
ComponentPlayer m_componentPlayer
ListPanelWidget m_furnitureSetList
GridPanelWidget m_inventoryGrid
ButtonWidget m_addButton
ButtonWidget m_moreButton
int m_pagesCount
int m_assignedPage
bool m_ignoreSelectionChanged
bool m_populateNeeded
Public 属性 继承自 Game.CanvasWidget
Dictionary< Widget, Vector2m_positions = []
Public 属性 继承自 Game.ContainerWidget
readonly WidgetsList Children
Public 属性 继承自 Game.Widget
Action< Vector2MeasureOverride1
Action Update1
bool m_isVisible
bool m_isEnabled
Vector2 m_actualSize
Vector2 m_desiredSize
Vector2 m_parentDesiredSize
BoundingRectangle m_globalBounds
Vector2 m_parentOffset
bool m_isLayoutTransformIdentity = true
bool m_isRenderTransformIdentity = true
Matrix m_layoutTransform = Matrix.Identity
Matrix m_renderTransform = Matrix.Identity
Matrix m_globalTransform = Matrix.Identity
Matrixm_invertedGlobalTransform
float? m_globalScale
Color m_colorTransform = Color.White
Color m_globalColorTransform
WidgetInput m_widgetsHierarchyInput

静态 Public 属性

static string fName = "FurnitureInventoryPanel"
静态 Public 属性 继承自 Game.Widget
static Queue< DrawContextm_drawContextsCache = new()
static int LayersLimit = -1
static bool DrawWidgetBounds = false

属性

SubsystemTerrain SubsystemTerrain [get, set]
SubsystemFurnitureBlockBehavior SubsystemFurnitureBlockBehavior [get, set]
ComponentFurnitureInventory ComponentFurnitureInventory [get, set]
属性 继承自 Game.CanvasWidget
Vector2 Size = new(-1f) [get, set]
属性 继承自 Game.ContainerWidget
IEnumerable< WidgetAllChildren [get]
属性 继承自 Game.Widget
WidgetInput WidgetsHierarchyInput [get, set]
WidgetInput Input [get]
Matrix LayoutTransform [get, set]
Matrix RenderTransform [get, set]
Matrix GlobalTransform [get]
float GlobalScale [get]
Matrix InvertedGlobalTransform [get]
BoundingRectangle GlobalBounds [get]
Color ColorTransform [get, set]
Color GlobalColorTransform [get]
virtual string Name [get, set]
object Tag [get, set]
object ExtraData [get, set]
virtual bool IsVisible [get, set]
virtual bool IsEnabled [get, set]
virtual bool IsHitTestVisible [get, set]
bool IsVisibleGlobal [get]
bool IsEnabledGlobal [get]
bool ClampToBounds [get, set]
virtual Vector2 Margin [get, set]
virtual float MarginLeft [get, set]
virtual float MarginRight [get, set]
virtual float MarginTop [get, set]
virtual float MarginBottom [get, set]
virtual Vector4 Margin4 [get, set]
virtual float MarginHorizontalSum [get]
virtual float MarginVerticalSum [get]
virtual Vector2 MarginHorizontalSumAndVerticalSum [get]
virtual WidgetAlignment HorizontalAlignment [get, set]
virtual WidgetAlignment VerticalAlignment [get, set]
Vector2 ActualSize [get]
Vector2 DesiredSize [get, set]
Vector2 ParentDesiredSize [get]
bool IsUpdateEnabled = true [get, set]
bool IsDrawEnabled = true [get, set]
bool IsDrawRequired [get, set]
bool IsOverdrawRequired [get, set]
XElement Style [set]
ContainerWidget ParentWidget [get, set]
Widget RootWidget [get]

额外继承的成员函数

静态 Public 成员函数 继承自 Game.CanvasWidget
static void SetPosition (Widget widget, Vector2 position)
静态 Public 成员函数 继承自 Game.ContainerWidget
static void ArrangeChildWidgetInCell (Vector2 c1, Vector2 c2, Widget widget)
静态 Public 成员函数 继承自 Game.Widget
static Widget LoadWidget (object eventsTarget, XElement node, ContainerWidget parentWidget)
static bool TestOverlap (Widget w1, Widget w2)
static bool IsNodeIncludedOnCurrentPlatform (XElement node)
static void UpdateWidgetsHierarchy (Widget rootWidget)
static void LayoutWidgetsHierarchy (Widget rootWidget, Vector2 availableSize)
static void DrawWidgetsHierarchy (Widget rootWidget)
static Type FindTypeFromXmlName (string name, string namespaceName)
static Widget HitTestGlobal (Widget widget, Vector2 point, Func< Widget, bool > predicate)
static void UpdateWidgetsHierarchy (Widget widget, ref bool isMouseCursorVisible)

详细描述

在文件 FurnitureInventoryPanel.cs5 行定义.

构造及析构函数说明

◆ FurnitureInventoryPanel()

Game.FurnitureInventoryPanel.FurnitureInventoryPanel ( CreativeInventoryWidget creativeInventoryWidget)

在文件 FurnitureInventoryPanel.cs32 行定义.

函数调用图:

成员函数说明

◆ AssignInventorySlots()

void Game.FurnitureInventoryPanel.AssignInventorySlots ( )

在文件 FurnitureInventoryPanel.cs196 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ DeleteFurnitureSet()

void Game.FurnitureInventoryPanel.DeleteFurnitureSet ( )

在文件 FurnitureInventoryPanel.cs247 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ ExportFurnitureSet()

void Game.FurnitureInventoryPanel.ExportFurnitureSet ( )

在文件 FurnitureInventoryPanel.cs357 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ ImportFurnitureSet()

void Game.FurnitureInventoryPanel.ImportFurnitureSet ( SubsystemTerrain subsystemTerrain)

在文件 FurnitureInventoryPanel.cs284 行定义.

函数调用图:

◆ Invalidate()

void Game.FurnitureInventoryPanel.Invalidate ( )

在文件 FurnitureInventoryPanel.cs175 行定义.

这是这个函数的调用关系图:

◆ MoveFurnitureSet()

void Game.FurnitureInventoryPanel.MoveFurnitureSet ( int move)

在文件 FurnitureInventoryPanel.cs277 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ NewFurnitureSet()

void Game.FurnitureInventoryPanel.NewFurnitureSet ( )

在文件 FurnitureInventoryPanel.cs227 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ Populate()

void Game.FurnitureInventoryPanel.Populate ( )

在文件 FurnitureInventoryPanel.cs179 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ RenameFurnitureSet()

void Game.FurnitureInventoryPanel.RenameFurnitureSet ( )

在文件 FurnitureInventoryPanel.cs257 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ Update()

override void Game.FurnitureInventoryPanel.Update ( )
virtual

重载 Game.Widget .

在文件 FurnitureInventoryPanel.cs70 行定义.

函数调用图:

◆ UpdateCeases()

override void Game.FurnitureInventoryPanel.UpdateCeases ( )
virtual

重载 Game.ContainerWidget .

在文件 FurnitureInventoryPanel.cs169 行定义.

类成员变量说明

◆ fName

string Game.FurnitureInventoryPanel.fName = "FurnitureInventoryPanel"
static

在文件 FurnitureInventoryPanel.cs25 行定义.

◆ m_addButton

ButtonWidget Game.FurnitureInventoryPanel.m_addButton

在文件 FurnitureInventoryPanel.cs14 行定义.

◆ m_assignedPage

int Game.FurnitureInventoryPanel.m_assignedPage

在文件 FurnitureInventoryPanel.cs20 行定义.

◆ m_componentPlayer

ComponentPlayer Game.FurnitureInventoryPanel.m_componentPlayer

在文件 FurnitureInventoryPanel.cs8 行定义.

◆ m_creativeInventoryWidget

CreativeInventoryWidget Game.FurnitureInventoryPanel.m_creativeInventoryWidget

在文件 FurnitureInventoryPanel.cs6 行定义.

◆ m_furnitureSetList

ListPanelWidget Game.FurnitureInventoryPanel.m_furnitureSetList

在文件 FurnitureInventoryPanel.cs10 行定义.

◆ m_ignoreSelectionChanged

bool Game.FurnitureInventoryPanel.m_ignoreSelectionChanged

在文件 FurnitureInventoryPanel.cs22 行定义.

◆ m_inventoryGrid

GridPanelWidget Game.FurnitureInventoryPanel.m_inventoryGrid

在文件 FurnitureInventoryPanel.cs12 行定义.

◆ m_moreButton

ButtonWidget Game.FurnitureInventoryPanel.m_moreButton

在文件 FurnitureInventoryPanel.cs16 行定义.

◆ m_pagesCount

int Game.FurnitureInventoryPanel.m_pagesCount

在文件 FurnitureInventoryPanel.cs18 行定义.

◆ m_populateNeeded

bool Game.FurnitureInventoryPanel.m_populateNeeded

在文件 FurnitureInventoryPanel.cs24 行定义.

属性说明

◆ ComponentFurnitureInventory

ComponentFurnitureInventory Game.FurnitureInventoryPanel.ComponentFurnitureInventory
getset

在文件 FurnitureInventoryPanel.cs30 行定义.

◆ SubsystemFurnitureBlockBehavior

SubsystemFurnitureBlockBehavior Game.FurnitureInventoryPanel.SubsystemFurnitureBlockBehavior
getset

在文件 FurnitureInventoryPanel.cs28 行定义.

◆ SubsystemTerrain

SubsystemTerrain Game.FurnitureInventoryPanel.SubsystemTerrain
getset

在文件 FurnitureInventoryPanel.cs26 行定义.


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