◆ IndexBuffer()
| Engine.Graphics.IndexBuffer.IndexBuffer |
( |
IndexFormat | indexFormat, |
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int | indicesCount ) |
◆ AllocateBuffer()
| void Engine.Graphics.IndexBuffer.AllocateBuffer |
( |
| ) |
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◆ DeleteBuffer()
| void Engine.Graphics.IndexBuffer.DeleteBuffer |
( |
| ) |
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◆ Dispose()
| override void Engine.Graphics.IndexBuffer.Dispose |
( |
| ) |
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virtual |
◆ GetGpuMemoryUsage()
| override int Engine.Graphics.IndexBuffer.GetGpuMemoryUsage |
( |
| ) |
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◆ HandleDeviceLost()
| override void Engine.Graphics.IndexBuffer.HandleDeviceLost |
( |
| ) |
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◆ HandleDeviceReset()
| override void Engine.Graphics.IndexBuffer.HandleDeviceReset |
( |
| ) |
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◆ InitializeIndexBuffer()
| void Engine.Graphics.IndexBuffer.InitializeIndexBuffer |
( |
IndexFormat | indexFormat, |
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int | indicesCount ) |
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private |
◆ SetData< T >()
| void Engine.Graphics.IndexBuffer.SetData< T > |
( |
T[] | source, |
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int | sourceStartIndex, |
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int | sourceCount, |
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int | targetStartIndex = 0 ) |
◆ VerifyParametersSetData< T >()
| void Engine.Graphics.IndexBuffer.VerifyParametersSetData< T > |
( |
T[] | source, |
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int | sourceStartIndex, |
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int | sourceCount, |
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int | targetStartIndex = 0 ) |
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private |
◆ m_buffer
| int Engine.Graphics.IndexBuffer.m_buffer |
◆ DebugName
| string Engine.Graphics.IndexBuffer.DebugName |
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getset |
◆ IndexFormat
◆ IndicesCount
| int Engine.Graphics.IndexBuffer.IndicesCount |
|
getset |
◆ Tag
| object Engine.Graphics.IndexBuffer.Tag |
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getset |
该类的文档由以下文件生成:
- E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Engine/Engine.Graphics/IndexBuffer.cs