Survivalcraft API 1.8.2.3
v1.8.2.3
Survivalcraft 2.4
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这里列出了所有类成员,并附带类的详细说明:
- p -
P :
Engine.Media.Collada.ColladaPolygons
PackageName :
Game.ModInfo
,
Game.MotdManager.FilterMod
,
ModsManager.ClassSubstitute
PackageNameToModEntity :
ModsManager
PackedValue :
Engine.Color
PackWorld() :
Game.WorldsManager
PadCursorPosition :
Game.WidgetInput
Padding :
Engine.Browser.InputBuffer
,
Engine.Browser.SharedInputMemory
PageDownButton :
Game.CreativeInventoryWidget
PageIndex :
Game.ComponentCreativeInventory
,
Game.ComponentFurnitureInventory
PageLabel :
Game.CreativeInventoryWidget
PageUpButton :
Game.CreativeInventoryWidget
Paint() :
Game.AttachedSignBlock
,
Game.DirtSlabBlock
,
Game.DirtStairsBlock
,
Game.FenceBlock
,
Game.FenceGateBlock
,
Game.FurnitureBlock
,
Game.FurnitureDesign
,
Game.IPaintableBlock
,
Game.LightbulbBlock
,
Game.PaintedCubeBlock
,
Game.PostedSignBlock
,
Game.SlabBlock
,
Game.StairsBlock
,
Game.TerrainBrush.Brush
,
Game.TerrainBrush
,
Game.WireBlock
PaintedCubeBlock() :
Game.PaintedCubeBlock
PaintFast() :
Game.TerrainBrush
PaintFastAvoidWater() :
Game.TerrainBrush
PaintFastSelective() :
Game.TerrainBrush
PaintParticleSystem() :
Game.PaintParticleSystem
Palette :
Game.WorldSettings
Pan :
Engine.Audio.BaseSound
,
Game.SubsystemAudio.SoundInfo
Panel :
Game.CreativeInventoryWidget.Category
PanoramaWidget() :
Game.PanoramaWidget
Param :
Engine.Browser.SmallEvent
Parameters :
Engine.Graphics.Shader
,
Game.ScreensManager.AnimationData
ParameterSetType :
GameEntitySystem.GameDatabase
ParameterType :
GameEntitySystem.GameDatabase
parent :
SurvivalCraft.IOS.TouchView
ParentBody :
Game.ComponentBody
ParentBodyPositionOffset :
Game.ComponentBody
ParentBodyRotationOffset :
Game.ComponentBody
ParentBone :
Engine.Graphics.ModelBone
,
Engine.Graphics.ModelMesh
ParentBoneIndex :
Engine.Media.ModelBoneData
,
Engine.Media.ModelMeshData
ParentDesiredSize :
Game.Widget
ParentModel :
Game.JsonModel
ParentNode :
Game.TreeViewNode
ParentTree :
Game.TreeViewNode
ParentWidget :
Game.Widget
Parse() :
TemplatesDatabase.ProceduralValue
ParseLine() :
Game.MotdWidget
ParseLoot() :
Game.ComponentLoot
ParseLootList() :
Game.ComponentLoot
ParseMotd() :
Game.MotdManager
ParseNodeHeader() :
Game.TerrainSerializer23.SingleFileStorage
ParsePoints() :
Game.ArrowLineWidget
ParseShaderMetadata() :
Engine.Graphics.Shader
ParseVersionFromString() :
Game.APIUpdateManager
ParticleAnimationOffset :
Game.ScreenSpaceFireRenderer
ParticleAnimationPeriod :
Game.ScreenSpaceFireRenderer
Particles :
Game.ParticleSystem< T >
ParticleSize :
Game.ScreenSpaceFireRenderer
ParticleSpeed :
Game.ScreenSpaceFireRenderer
ParticlesPerSecond :
Game.FireWidget
,
Game.ScreenSpaceFireRenderer
ParticleSystem() :
Game.ParticleSystem< T >
ParticleSystemsDraw :
Game.SubsystemParticles
ParticleSystemsSimulate :
Game.SubsystemParticles
ParticleTexture :
Game.JsonModel
PasswordMode :
Game.TextBoxWidget
Path :
Game.AStar< T >
,
Game.ExternalContentEntry
,
Game.PathfindingResult
PathCost :
Game.AStar< T >
,
Game.PathfindingResult
PathfindingResult :
Game.SubsystemPathfinding.Request
Pause() :
Engine.Audio.BaseSound
Payload :
Engine.Browser.SmallEvent
PeekStream() :
Engine.Media.PeekStream
PerformanceManager() :
Game.PerformanceManager
PeriodicEvent() :
Engine.Time
PeriodicGameTimeEvent() :
Game.SubsystemTime
permissionGranted :
SC4Android.ImportExternalContentActivity
Perpendicular() :
Engine.Point2
,
Engine.Vector2
Phase :
Game.LeavesParticleSystem.Particle
PhaseSpeed :
Game.LeavesParticleSystem.Particle
PI :
Engine.MathUtils
PickableAdded :
Game.SubsystemPickables
PickableRemoved :
Game.SubsystemPickables
Pickables :
Game.SubsystemPickables
PickaxeBlock() :
Game.PickaxeBlock
PickBlockType :
Game.PlayerInput
Pink :
Engine.Color
PistonElectricElement() :
Game.PistonElectricElement
PistonMaxExtension :
Game.SubsystemPistonBlockBehavior
PistonMaxMovedBlocks :
Game.SubsystemPistonBlockBehavior
PistonMaxSpeedSetting :
Game.SubsystemPistonBlockBehavior
Pitch :
Engine.Audio.BaseSound
,
Game.SubsystemAudio.SoundInfo
Pixels :
Engine.Media.Image
,
Engine.Media.LegacyImage
pixelScale :
SurvivalCraft.IOS.TouchView
Place() :
Game.ComponentMiner
Plane() :
Engine.Plane
Planes :
Engine.Media.Bmp.BitmapHeader
PlantParameters :
Game.DebugCamera
PlantsManager() :
Game.PlantsManager
Platform :
Game.VersionsManager
PlatformID :
Game.VersionsManager
PlatformString :
Game.VersionsManager
PlatformTag :
Game.VersionsManager
Play() :
Engine.Audio.BaseSound
,
Game.PlayScreen
PlayAngrySoundWhenChasing :
Game.ComponentChaseBehavior
PlayAttackSound() :
Game.ComponentCreatureSounds
PlayClickSound :
Game.ListPanelWidget
PlayCoughSound() :
Game.ComponentCreatureSounds
PlayerAdded :
Game.SubsystemPlayers
PlayerClass :
Game.PlayerData
,
Game.PlayerModelWidget
PlayerData :
Game.ComponentPlayer
,
Game.PlayerData
,
Game.PlayerModelWidget
,
GameWidget
PlayerDataFirstUpdate() :
Game.ModLoader
PlayerIndex :
Game.PlayerData
PlayerInfos :
Game.WorldInfo
PlayerInput :
Game.ComponentInput
,
Game.PlayerInput
PlayerKills :
Game.PlayerStats
PlayerLevelRequired :
Game.Block
,
Game.ClothingData
PlayerModel :
Game.PlayerModelWidget
PlayerModelWidget() :
Game.PlayerModelWidget
PlayerRemoved :
Game.SubsystemPlayers
PlayersChanged() :
Game.PlayersScreen
PlayerScreen() :
Game.PlayerScreen
PlayersData :
Game.SubsystemPlayers
PlayersScreen() :
Game.PlayersScreen
PlayerStartedPlaying :
Game.SubsystemPlayers
PlayerStats :
Game.ComponentCreature
PlayerWidget() :
Game.PlayerWidget
PlayFootstepSound() :
Game.ComponentCreatureSounds
,
Game.SubsystemSoundMaterials
PlayIdleSound() :
Game.ComponentCreatureSounds
PlayIdleSoundWhenStartToChase :
Game.ComponentChaseBehavior
PlayImpactSound() :
Game.SubsystemSoundMaterials
PlayInGameMusic() :
Game.ModLoader
PlayMoanSound() :
Game.ComponentCreatureSounds
PlayMusic() :
Game.MusicManager
PlayPainSound() :
Game.ComponentCreatureSounds
PlayPukeSound() :
Game.ComponentCreatureSounds
PlayRandomSound() :
Game.SubsystemAudio
PlayScreen() :
Game.PlayScreen
PlaySneezeSound() :
Game.ComponentCreatureSounds
PlaySound() :
Game.AudioManager
,
Game.SubsystemAudio
Point :
Game.CellFace
,
Game.PrecipitationShaftParticleSystem
,
Game.SpawnChunk
,
Game.SubsystemExplosivesBlockBehavior.ExplosiveData
,
Game.SubsystemFireBlockBehavior.FireData
,
Game.SubsystemSaplingBlockBehavior.SaplingData
,
Game.SubsystemSignBlockBehavior.TextData
Point2() :
Engine.Point2
Point3() :
Engine.Point3
Point3ToFace() :
Game.CellFace
PointClamp :
Engine.Graphics.SamplerState
Points :
Game.FloatCurve
PointsString :
Game.ArrowLineWidget
PointWrap :
Engine.Graphics.SamplerState
Poke() :
Game.ComponentMiner
PokingPhase :
Game.ComponentMiner
PolygonOffset() :
Engine.Graphics.GLWrapper
Polygons :
Engine.Media.Collada.ColladaMesh
PoplarLeaves :
Game.BlockColorsMap
PoplarLeavesBlock() :
Game.PoplarLeavesBlock
PoplarWoodBlock() :
Game.PoplarWoodBlock
Populate() :
Game.FurnitureInventoryPanel
PopulateAssetsList() :
Game.ReleasesScreen
PopulateBlocksList() :
Game.RecipaediaScreen
PopulateFromDatabaseObject() :
TemplatesDatabase.ValuesDictionary
PopulateList() :
Game.CommunityContentScreen
,
Game.OriginalCommunityContentScreen
,
Game.ViewGameLogDialog
PopulateReleasesList() :
Game.ReleasesScreen
Position :
Engine.Graphics.VertexPositionColor
,
Engine.Graphics.VertexPositionColorTexture
,
Engine.Input.MouseButtonEvent
,
Engine.Input.MouseEvent
,
Engine.Input.MultiMouseButtonEvent
,
Engine.Input.MultiMouseEvent
,
Engine.Input.TouchLocation
,
Engine.Media.Flac.FlacStreamingSource
,
Engine.Media.Mp3.Mp3StreamingSource
,
Engine.Media.Ogg.OggStreamingSource
,
Engine.Media.PeekStream
,
Engine.Media.StreamingSource
,
Engine.Media.Wav.WavStreamingSource
,
Engine.Ray2
,
Engine.Ray3
,
Engine.Window
,
Game.AStar< T >
,
Game.BevelledShapeRenderer.Point
,
Game.BlockMesh.InternalVertex
,
Game.BlockMeshVertex
,
Game.ComponentBlockEntity
,
Game.ComponentFrame
,
Game.ComponentPickableGatherer
,
Game.FireworksTrailParticleSystem
,
Game.GlowPoint
,
Game.GridPanelWidget.Column
,
Game.GridPanelWidget.Row
,
Game.IMovingBlockSet
,
Game.ITrailParticleSystem
,
Game.MovingBlock
,
Game.OnFireParticleSystem
,
Game.Particle
,
Game.PathRenderer.Point
,
Game.PrecipitationShaftParticleSystem.Particle
,
Game.PukeParticleSystem
,
Game.ScreenSpaceFireRenderer.Particle
,
Game.ShapeshiftParticleSystem
,
Game.SmokeTrailParticleSystem
,
Game.SpawnEntityData
,
Game.SubsystemDeciduousLeavesBlockBehavior.LeafParticles
,
Game.SubsystemMovingBlocks.MovingBlockSet
,
Game.SubsystemSky.SkyVertex
,
Game.SubsystemSky.StarVertex
,
Game.TerrainChunk.BrushPaint
,
Game.TerrainContentsGenerator21.CavePoint
,
Game.TerrainContentsGenerator22.CavePoint
,
Game.TerrainContentsGenerator23.CavePoint
,
Game.TerrainContentsGenerator24.CavePoint
,
Game.TouchInput
,
Game.WhalePlumeParticleSystem
,
Game.WorldItem
position :
Game.ObjModelReader.ObjVertex
PositionChanged :
Game.ComponentFrame
PositionsChecked :
Game.PathfindingResult
PositionToDraw() :
Game.CrossbowWidget
PositionToItemIndex() :
Game.ListPanelWidget
Post() :
Game.WebManager
PostAsync() :
Game.WebManager
PostedSignBlock() :
Game.PostedSignBlock
PostponeFireEntityAddedEvents :
GameEntitySystem.Project
PostProcessBlocksLoad() :
Game.BlocksManager
PostprocessExplosions() :
Game.SubsystemExplosions
Pow() :
Engine.MathUtils
PowSign() :
Engine.MathUtils
Precipitation :
Game.PlayerInput
PrecipitationIntensity :
Game.SubsystemWeather
PrecipitationShaftParticleSystem() :
Game.PrecipitationShaftParticleSystem
Precision :
Game.DebugItemAttribute
PremultiplyAlpha() :
Engine.Color
,
Engine.Media.Image
,
Engine.Media.LegacyImage
,
Engine.Media.Rgba32Extensions
PrepareForDrawing() :
Engine.Graphics.Shader
,
Game.BasePerspectiveCamera
,
Game.Camera
,
Game.TerrainRenderer
,
Game.TerrainUpdater
PrepareForDrawingOverride() :
Engine.Graphics.LitShader
,
Engine.Graphics.Shader
,
Engine.Graphics.SkyShader
,
Engine.Graphics.UnlitShader
,
Game.ModelShader
PrepareFormatString() :
Game.DataSizeFormatter
PrepareModel() :
Game.SubsystemModelsRenderer
PrepareModels() :
Game.ModLoader
PrepareOrder :
Game.ComponentModel
PrepareShaderMacros() :
Engine.Graphics.LitShader
,
Engine.Graphics.SkyShader
,
Engine.Graphics.UnlitShader
,
Game.ModelShader
PrependShaderMacros() :
Engine.Graphics.Shader
prerelease :
Game.ReleaseInfo
Present() :
Engine.Graphics.DXWrapper
PresentationInterval :
Engine.Window
,
Game.SettingsManager
Press() :
Game.ButtonElectricElement
,
Game.ButtonFurnitureElectricElement
,
Game.PressurePlateElectricElement
,
Game.WidgetInput
pressColor :
Game.ClickTextWidget
Pressure :
Game.SubsystemExplosions.ExplosionData
,
Game.SubsystemExplosions.SurroundingPressurePoint
PressurePlateElectricElement() :
Game.PressurePlateElectricElement
PressureToVoltage() :
Game.PressurePlateElectricElement
PreviousFrameDuration :
Engine.Time
PreviousFrameStartTime :
Engine.Time
PreviousGameTimeDelta :
Game.SubsystemTime
PreviousPosition :
Game.AStar< T >
PreviousScreen :
Game.ScreensManager
PreviousState :
Game.StateMachine
PrimitivesRenderer :
Game.Pickable
,
Game.Projectile
,
Game.SubsystemModelsRenderer
,
Game.SubsystemParticles
PrimitivesRenderer2D :
Game.DebugCamera
,
Game.Widget.DrawContext
PrimitivesRenderer3D :
Game.Widget.DrawContext
PriorityInteract :
Game.Block
PriorityPlace :
Game.Block
PriorityUse :
Game.Block
Probability :
Game.ComponentLoot.Loot
,
Game.SubsystemTreasureGeneratorBlockBehavior.TreasureData
Procedure :
TemplatesDatabase.ProceduralValue
Process() :
Game.Injury
ProcessAttackment() :
Game.Attackment
,
Game.JsModLoader
,
Game.ModLoader
ProcessAttackmentToCreature() :
Game.Attackment
ProcessAttackmentToNonCreature() :
Game.Attackment
ProcessAttribute() :
Game.VersionConverter112To113
,
Game.VersionConverter113To114
ProcessBoneHierarchy() :
Game.ComponentModel
,
Game.ModelWidget
ProcessCharacterEntered() :
Engine.Input.Keyboard
,
MultiKeyboard
ProcessEvents() :
Engine.Browser.InputBridge
ProcessingOnly :
Game.InventorySlotWidget
ProcessInputValue() :
Game.ComponentInput
ProcessInventoryItem() :
Game.SubsystemBlockBehavior
,
Game.SubsystemBowBlockBehavior
,
Game.SubsystemCrossbowBlockBehavior
,
Game.SubsystemMusketBlockBehavior
ProcessKeyDown() :
Engine.Input.Keyboard
,
MultiKeyboard
ProcessKeyUp() :
Engine.Input.Keyboard
,
MultiKeyboard
ProcessModifiedCells() :
Game.SubsystemTerrain
ProcessModListPath :
ModsManager
ProcessMouseDown() :
Engine.Input.Mouse
,
MultiMouse
ProcessMouseMove() :
Engine.Input.Mouse
,
MultiMouse
ProcessMouseUp() :
Engine.Input.Mouse
,
MultiMouse
ProcessMouseWheel() :
Engine.Input.Mouse
ProcessNode() :
Game.VersionConverter112To113
,
Game.VersionConverter113To114
ProcessOnHitAsProjectileBlockBehavior() :
Game.Projectile
ProcessPath() :
Engine.Storage
ProcessPixelRows() :
Engine.Media.Image
ProcessPixels() :
Engine.Media.Image
ProcessQueuedActions() :
Game.SubsystemPistonBlockBehavior
ProcessRequest() :
Game.SubsystemPathfinding
ProcessRidingOrders() :
Game.ComponentSteedBehavior
ProcessSlotItems() :
Game.ComponentClothing
,
Game.ComponentCreativeInventory
,
Game.ComponentFurnitureInventory
,
Game.ComponentInventoryBase
,
Game.IInventory
ProcessSpawnPoint() :
Game.SubsystemCreatureSpawn
ProcessStates() :
Engine.Browser.InputBridge
ProcessToLivingCreature() :
Game.Injury
ProcessTouchMoved() :
Engine.Input.Touch
ProcessTouchPressed() :
Engine.Input.Touch
ProcessTouchReleased() :
Engine.Input.Touch
Profiler() :
Game.Profiler
ProgIdBase :
Game.FileAssociationManager
Progress :
Game.CancellableBusyDialog
,
Game.DropboxExternalContentProvider.LoginProcessData
,
Game.ProgressManager
,
Game.SchubExternalContentProvider.LoginProcessData
,
Game.SpawnDialog
ProgressHttpContent() :
Game.WebManager.ProgressHttpContent
Project() :
Engine.Graphics.Viewport
,
Game.ComponentClothing
,
Game.ComponentCreativeInventory
,
Game.ComponentFurnitureInventory
,
Game.ComponentInventoryBase
,
Game.GameManager
,
Game.IInventory
,
Game.Pickable
,
Game.Projectile
,
GameEntitySystem.Component
,
GameEntitySystem.Entity
,
GameEntitySystem.Project
,
GameEntitySystem.Subsystem
ProjectBeforeSubsystemsAndEntitiesLoad() :
Game.ModLoader
ProjectData() :
GameEntitySystem.ProjectData
ProjectDisposed :
Game.GameManager
Projectile :
Game.ProjectileAttackment
ProjectileAdded :
Game.SubsystemProjectiles
ProjectileAttackment() :
Game.ProjectileAttackment
ProjectileDamping :
Game.Block
ProjectileRemoved :
Game.SubsystemProjectiles
ProjectileResilience :
Game.Block
Projectiles :
Game.SubsystemProjectiles
ProjectileSpeed :
Game.Block
ProjectileStickProbability :
Game.Block
ProjectileStoppedAction :
Game.Projectile
ProjectileTipOffset :
Game.Block
Projection :
Engine.Graphics.ShaderTransforms
ProjectionMatrix :
Game.BasePerspectiveCamera
,
Game.Camera
ProjectTemplate :
GameEntitySystem.Project
ProjectTemplateType :
GameEntitySystem.GameDatabase
ProjectXmlLoad() :
Game.ModLoader
ProjectXmlSave() :
Game.ModLoader
PropagateFluidsDownwards() :
Game.TerrainContentsGenerator21
,
Game.TerrainContentsGenerator22
,
Game.TerrainContentsGenerator23
,
Game.TerrainContentsGenerator24
PropagateLightSource() :
Game.TerrainUpdater
PropagateLightSources() :
Game.TerrainUpdater
Providers :
Game.ExternalContentManager
PtrToStructure< T >() :
Engine.Utilities
Publish() :
Game.CommunityContentManager
,
OriginalCommunityContentManager
PublishCommunityLinkDialog() :
Game.PublishCommunityLinkDialog
PukeParticleSystem() :
Game.PukeParticleSystem
PumpkinBlock() :
Game.PumpkinBlock
Purple :
Engine.Color
Put() :
Game.WebManager
PutAsync() :
Game.WebManager
PutOrPost() :
Game.WebManager
PutOrPostAAsync() :
Game.WebManager
制作者
1.16.1