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| static BlockColorsMap | Water = new(new Color(0, 0, 120), new Color(0, 80, 100), new Color(0, 40, 85), new Color(0, 113, 97)) |
| static BlockColorsMap | Grass = new(new Color(151, 184, 195), new Color(210, 201, 93), new Color(151, 184, 195), new Color(79, 225, 56)) |
| static BlockColorsMap | OakLeaves |
| static BlockColorsMap | BirchLeaves |
| static BlockColorsMap | MimosaLeaves |
| static BlockColorsMap | PoplarLeaves |
| static BlockColorsMap | SpruceLeaves |
| static BlockColorsMap | TallSpruceLeaves |
| static BlockColorsMap | Ivy = new(new Color(106, 161, 143), new Color(174, 164, 42), new Color(106, 161, 143), new Color(30, 191, 1)) |
| static BlockColorsMap | Kelp = new(new Color(80, 110, 90), new Color(110, 110, 50), new Color(80, 110, 90), new Color(110, 110, 50)) |
| static BlockColorsMap | Seagrass = new(new Color(50, 120, 110), new Color(80, 120, 70), new Color(50, 120, 110), new Color(80, 120, 70)) |
◆ BlockColorsMap()
◆ Lookup() [1/3]
◆ Lookup() [2/3]
| Color Game.BlockColorsMap.Lookup |
( |
int | temperature, |
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int | humidity ) |
◆ Lookup() [3/3]
| Color Game.BlockColorsMap.Lookup |
( |
Terrain | terrain, |
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int | x, |
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int | y, |
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int | z ) |
◆ BirchLeaves
◆ Grass
| BlockColorsMap Game.BlockColorsMap.Grass = new(new Color(151, 184, 195), new Color(210, 201, 93), new Color(151, 184, 195), new Color(79, 225, 56)) |
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static |
◆ Ivy
| BlockColorsMap Game.BlockColorsMap.Ivy = new(new Color(106, 161, 143), new Color(174, 164, 42), new Color(106, 161, 143), new Color(30, 191, 1)) |
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static |
◆ Kelp
| BlockColorsMap Game.BlockColorsMap.Kelp = new(new Color(80, 110, 90), new Color(110, 110, 50), new Color(80, 110, 90), new Color(110, 110, 50)) |
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static |
◆ m_map
| Color [] Game.BlockColorsMap.m_map = new Color[256] |
◆ MimosaLeaves
◆ OakLeaves
◆ PoplarLeaves
◆ Seagrass
| BlockColorsMap Game.BlockColorsMap.Seagrass = new(new Color(50, 120, 110), new Color(80, 120, 70), new Color(50, 120, 110), new Color(80, 120, 70)) |
|
static |
◆ SpruceLeaves
◆ TallSpruceLeaves
◆ Water
| BlockColorsMap Game.BlockColorsMap.Water = new(new Color(0, 0, 120), new Color(0, 80, 100), new Color(0, 40, 85), new Color(0, 113, 97)) |
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static |
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