◆ DisposeProject()
| void Game.GameManager.DisposeProject |
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| ) |
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◆ InternalSaveProject()
| void Game.GameManager.InternalSaveProject |
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ProjectData | projectData, |
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string | directoryName, |
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bool | showErrorDialog ) |
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◆ LoadProject()
◆ RepairAndUpgradeWorld()
| void Game.GameManager.RepairAndUpgradeWorld |
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WorldInfo | worldInfo | ) |
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◆ SaveProject()
| void Game.GameManager.SaveProject |
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bool | waitForCompletion, |
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bool | showErrorDialog ) |
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◆ UpdateProject()
| void Game.GameManager.UpdateProject |
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| ) |
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◆ fName
| const string Game.GameManager.fName = "GameManager" |
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◆ m_project
◆ m_saveCompleted
| ManualResetEvent Game.GameManager.m_saveCompleted = new(true) |
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◆ m_subsystemUpdate
◆ m_worldInfo
◆ SyncDispatcher
| List<Func<bool> > Game.GameManager.SyncDispatcher = [] |
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◆ Project
| Project Game.GameManager.Project |
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staticget |
◆ WorldInfo
| WorldInfo Game.GameManager.WorldInfo |
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staticget |
◆ ProjectDisposed
| Action<Project> Game.GameManager.ProjectDisposed |
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static |
该类的文档由以下文件生成:
- E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Survivalcraft.Windows/Managers/GameManager.cs