◆ Initialize()
| void Game.FileAssociationManager.Initialize |
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◆ IsRegistered()
| bool Game.FileAssociationManager.IsRegistered |
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◆ Register()
| bool Game.FileAssociationManager.Register |
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◆ Unregister()
| void Game.FileAssociationManager.Unregister |
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◆ fName
| const string Game.FileAssociationManager.fName = "FileAssociationManager" |
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◆ ProgIdBase
◆ SupportedExtensions
| string [] Game.FileAssociationManager.SupportedExtensions = [".scworld", ".scbtex", ".scskin", ".scfpack", ".scmod" ] |
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◆ VersionedExeName
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