Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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GameEntitySystem.Subsystemabstract
类 GameEntitySystem.Subsystem 继承关系图:
GameEntitySystem.Subsystem 的协作图:

Public 成员函数

virtual void OnEntityAdded (Entity entity)
virtual void OnEntityRemoved (Entity entity)
virtual void Load (ValuesDictionary valuesDictionary)
virtual void Save (ValuesDictionary valuesDictionary)
virtual void Dispose ()
virtual void Initialize (Project project, ValuesDictionary valuesDictionary)

包函数

void DisposeInternal ()

属性

Project Project [get]
ValuesDictionary ValuesDictionary [get]

Private 属性

Project m_project
ValuesDictionary m_valuesDictionary

详细描述

在文件 Subsystem.cs5 行定义.

成员函数说明

◆ Dispose()

◆ DisposeInternal()

void GameEntitySystem.Subsystem.DisposeInternal ( )
package

在文件 Subsystem.cs24 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ Initialize()

virtual void GameEntitySystem.Subsystem.Initialize ( Project project,
ValuesDictionary valuesDictionary )
virtual

Game.SubsystemBlocksManager 重载.

在文件 Subsystem.cs29 行定义.

◆ Load()

virtual void GameEntitySystem.Subsystem.Load ( ValuesDictionary valuesDictionary)
virtual

Game.SubsystemAmbientSounds, Game.SubsystemAnimatedTextures, Game.SubsystemArrowBlockBehavior, Game.SubsystemAudio, Game.SubsystemBlockBehavior, Game.SubsystemBlockBehaviors, Game.SubsystemBlocksScanner, Game.SubsystemBlocksTexture, Game.SubsystemBoatBlockBehavior, Game.SubsystemBombBlockBehavior, Game.SubsystemBottomSuckerBlockBehavior, Game.SubsystemBowBlockBehavior, Game.SubsystemBucketBlockBehavior, Game.SubsystemBulletBlockBehavior, Game.SubsystemCactusBlockBehavior, Game.SubsystemCampfireBlockBehavior, Game.SubsystemCarpetBlockBehavior, Game.SubsystemCellChangeQueue, Game.SubsystemChestBlockBehavior, Game.SubsystemCollapsingBlockBehavior, Game.SubsystemCraftingTableBlockBehavior, Game.SubsystemCreatureSpawn, Game.SubsystemCrossbowBlockBehavior, Game.SubsystemDeciduousLeavesBlockBehavior, Game.SubsystemDispenserBlockBehavior, Game.SubsystemDoorBlockBehavior, Game.SubsystemDrawing, Game.SubsystemEditableItemBehavior< T >, Game.SubsystemEggBlockBehavior, Game.SubsystemElectricBlockBehavior, Game.SubsystemElectricity, Game.SubsystemEntityBlockBehavior, Game.SubsystemExplosions, Game.SubsystemExplosivesBlockBehavior, Game.SubsystemFallenLeavesBlockBehavior, Game.SubsystemFenceGateBlockBehavior, Game.SubsystemFertilizerBlockBehavior, Game.SubsystemFireBlockBehavior, Game.SubsystemFireworksBlockBehavior, Game.SubsystemFluidBlockBehavior, Game.SubsystemFurnaceBlockBehavior, Game.SubsystemFurnitureBlockBehavior, Game.SubsystemGameInfo, Game.SubsystemGameWidgets, Game.SubsystemGlow, Game.SubsystemGrassBlockBehavior, Game.SubsystemHammerBlockBehavior, Game.SubsystemImpactExplosivesBlockBehavior, Game.SubsystemItemsScanner, Game.SubsystemIvyBlockBehavior, Game.SubsystemMagmaBlockBehavior, Game.SubsystemMagnetBlockBehavior, Game.SubsystemMatchBlockBehavior, Game.SubsystemMetersBlockBehavior, Game.SubsystemModelsRenderer, Game.SubsystemMovingBlocks, Game.SubsystemMusketBlockBehavior, Game.SubsystemNoise, Game.SubsystemPalette, Game.SubsystemParticles, Game.SubsystemPathfinding, Game.SubsystemPickables, Game.SubsystemPistonBlockBehavior, Game.SubsystemPlantBlockBehavior, Game.SubsystemPlayers, Game.SubsystemPlayerStats, Game.SubsystemProjectiles, Game.SubsystemRakeBlockBehavior, Game.SubsystemRotBlockBehavior, Game.SubsystemSaddleBlockBehavior, Game.SubsystemSaplingBlockBehavior, Game.SubsystemSeasons, Game.SubsystemShadows, Game.SubsystemSignBlockBehavior, Game.SubsystemSky, Game.SubsystemSoilBlockBehavior, Game.SubsystemSoundMaterials, Game.SubsystemSpawn, Game.SubsystemSpikesBlockBehavior, Game.SubsystemTerrain, Game.SubsystemThrowableBlockBehavior, Game.SubsystemTime, Game.SubsystemTimeOfDay, Game.SubsystemTorchBlockBehavior, Game.SubsystemTrapdoorBlockBehavior, Game.SubsystemTreasureGeneratorBlockBehavior, Game.SubsystemUpdate, Game.SubsystemWeather, Game.SubsystemWhistleBlockBehavior , 以及 Game.SubsystemWoodBlockBehavior 重载.

在文件 Subsystem.cs18 行定义.

这是这个函数的调用关系图:

◆ OnEntityAdded()

virtual void GameEntitySystem.Subsystem.OnEntityAdded ( Entity entity)
virtual

◆ OnEntityRemoved()

virtual void GameEntitySystem.Subsystem.OnEntityRemoved ( Entity entity)
virtual

◆ Save()

类成员变量说明

◆ m_project

Project GameEntitySystem.Subsystem.m_project
private

在文件 Subsystem.cs6 行定义.

◆ m_valuesDictionary

ValuesDictionary GameEntitySystem.Subsystem.m_valuesDictionary
private

在文件 Subsystem.cs8 行定义.

属性说明

◆ Project

Project GameEntitySystem.Subsystem.Project
get

在文件 Subsystem.cs10 行定义.

◆ ValuesDictionary

ValuesDictionary GameEntitySystem.Subsystem.ValuesDictionary
get

在文件 Subsystem.cs12 行定义.


该类的文档由以下文件生成:
  • E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/EntitySystem/GameEntitySystem/Subsystem.cs