◆ IsNullOrStopped()
| bool Game.MovingBlock.IsNullOrStopped |
( |
MovingBlock | movingBlock | ) |
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static |
◆ LoadFromPositionAndOffset()
◆ LoadFromString()
| MovingBlock Game.MovingBlock.LoadFromString |
( |
Project | project, |
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|
string | movingBlockInfo, |
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out Exception | exception ) |
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static |
◆ LoadFromValuesDictionary()
◆ SetValuesDicionary()
| void Game.MovingBlock.SetValuesDicionary |
( |
ValuesDictionary | valuesDictionary, |
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bool | saveWhenStopped = false ) |
◆ ToString()
| override string Game.MovingBlock.ToString |
( |
| ) |
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◆ MovingBlockSet
◆ Offset
| Point3 Game.MovingBlock.Offset |
◆ Value
| int Game.MovingBlock.Value |
◆ Position
该类的文档由以下文件生成:
- E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Survivalcraft.Windows/Block/MovingBlock.cs