◆ Equals()
| bool IEquatable< Point >. Game.PathRenderer.Point.Equals |
( |
Point | other | ) |
|
◆ InnerColorL
| Color Game.PathRenderer.Point.InnerColorL |
◆ InnerColorR
| Color Game.PathRenderer.Point.InnerColorR |
◆ InnerRadiusL
| float Game.PathRenderer.Point.InnerRadiusL |
◆ InnerRadiusR
| float Game.PathRenderer.Point.InnerRadiusR |
◆ LengthScale
| float Game.PathRenderer.Point.LengthScale |
◆ MiterLimit
| float Game.PathRenderer.Point.MiterLimit |
◆ OuterColorL
| Color Game.PathRenderer.Point.OuterColorL |
◆ OuterColorR
| Color Game.PathRenderer.Point.OuterColorR |
◆ OuterRadiusL
| float Game.PathRenderer.Point.OuterRadiusL |
◆ OuterRadiusR
| float Game.PathRenderer.Point.OuterRadiusR |
◆ Position
| Vector2 Game.PathRenderer.Point.Position |
◆ Color
| Color Game.PathRenderer.Point.Color |
|
set |
◆ InnerColor
| Color Game.PathRenderer.Point.InnerColor |
|
set |
◆ InnerRadius
| float Game.PathRenderer.Point.InnerRadius |
|
set |
◆ OuterColor
| Color Game.PathRenderer.Point.OuterColor |
|
set |
◆ OuterRadius
| float Game.PathRenderer.Point.OuterRadius |
|
set |
该结构体的文档由以下文件生成:
- E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Survivalcraft.Windows/Game/PathRenderer.cs