◆ ProjectData() [1/3]
| GameEntitySystem.ProjectData.ProjectData |
( |
| ) |
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◆ ProjectData() [2/3]
◆ ProjectData() [3/3]
| GameEntitySystem.ProjectData.ProjectData |
( |
GameDatabase | gameDatabase, |
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XElement | projectNode, |
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ValuesDictionary | overrides, |
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bool | ignoreInvalidEntities ) |
◆ Save()
| void GameEntitySystem.ProjectData.Save |
( |
XElement | projectNode | ) |
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◆ EntityDataList
| EntityDataList GameEntitySystem.ProjectData.EntityDataList |
◆ NextEntityID
| int GameEntitySystem.ProjectData.NextEntityID = 1 |
◆ ValuesDictionary
| ValuesDictionary GameEntitySystem.ProjectData.ValuesDictionary |
该类的文档由以下文件生成:
- E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/EntitySystem/GameEntitySystem/ProjectData.cs