|
| float | ParticlesPerSecond [get, set] |
| float | ParticleSpeed [get, set] |
| float | MinTimeToLive [get, set] |
| float | MaxTimeToLive [get, set] |
| float | ParticleSize [get, set] |
| float | ParticleAnimationPeriod [get, set] |
| float | ParticleAnimationOffset [get, set] |
| Vector2 | Origin [get, set] |
| float | Width [get, set] |
| float | CutoffPosition [get, set] |
◆ ScreenSpaceFireRenderer()
| Game.ScreenSpaceFireRenderer.ScreenSpaceFireRenderer |
( |
int | particlesCount | ) |
|
◆ Draw()
◆ DrawParticle()
◆ Update()
| virtual void Game.ScreenSpaceFireRenderer.Update |
( |
float | dt | ) |
|
|
virtual |
◆ m_particles
| List<Particle> Game.ScreenSpaceFireRenderer.m_particles = [] |
◆ m_random
| Random Game.ScreenSpaceFireRenderer.m_random = new() |
◆ m_texture
| Texture2D Game.ScreenSpaceFireRenderer.m_texture |
◆ m_toGenerate
| float Game.ScreenSpaceFireRenderer.m_toGenerate |
◆ CutoffPosition
| float Game.ScreenSpaceFireRenderer.CutoffPosition |
|
getset |
◆ MaxTimeToLive
| float Game.ScreenSpaceFireRenderer.MaxTimeToLive |
|
getset |
◆ MinTimeToLive
| float Game.ScreenSpaceFireRenderer.MinTimeToLive |
|
getset |
◆ Origin
| Vector2 Game.ScreenSpaceFireRenderer.Origin |
|
getset |
◆ ParticleAnimationOffset
| float Game.ScreenSpaceFireRenderer.ParticleAnimationOffset |
|
getset |
◆ ParticleAnimationPeriod
| float Game.ScreenSpaceFireRenderer.ParticleAnimationPeriod |
|
getset |
◆ ParticleSize
| float Game.ScreenSpaceFireRenderer.ParticleSize |
|
getset |
◆ ParticleSpeed
| float Game.ScreenSpaceFireRenderer.ParticleSpeed |
|
getset |
◆ ParticlesPerSecond
| float Game.ScreenSpaceFireRenderer.ParticlesPerSecond |
|
getset |
◆ Width
| float Game.ScreenSpaceFireRenderer.Width |
|
getset |
该类的文档由以下文件生成: