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Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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类 | |
| class | Particle |
Public 成员函数 | |
| OnFireParticleSystem () | |
| override bool | Simulate (float dt) |
| override void | Draw (Camera camera) |
| Public 成员函数 继承自 Game.ParticleSystem< T > | |
| ParticleSystem (int particlesCount) | |
| override void | Draw (Camera camera) |
| override bool | Simulate (float dt) |
| Public 成员函数 继承自 Game.ParticleSystemBase | |
| void | Draw (Camera camera) |
| bool | Simulate (float dt) |
| virtual void | OnAdded () |
| virtual void | OnRemoved () |
Public 属性 | |
| Random | m_random = new() |
| float | m_toGenerate |
| bool | m_visible |
| Public 属性 继承自 Game.ParticleSystem< T > | |
| T[] | m_particles |
| Texture2D | m_texture |
| Vector3[] | m_front = new Vector3[3] |
| Vector3[] | m_right = new Vector3[3] |
| Vector3[] | m_up = new Vector3[3] |
| TexturedBatch3D | AdditiveBatch |
| TexturedBatch3D | AlphaBlendedBatch |
| Public 属性 继承自 Game.ParticleSystemBase | |
| SubsystemParticles | SubsystemParticles |
属性 | |
| bool | IsStopped [get, set] |
| Vector3 | Position [get, set] |
| float | Radius [get, set] |
| 属性 继承自 Game.ParticleSystem< T > | |
| T[] | Particles [get] |
| Texture2D | Texture [get, set] |
| int | TextureSlotsCount [get, set] |
在文件 OnFireParticleSystem.cs 第 5 行定义.
| Game.OnFireParticleSystem.OnFireParticleSystem | ( | ) |
| override void Game.OnFireParticleSystem.Draw | ( | Camera | camera | ) |
| override bool Game.OnFireParticleSystem.Simulate | ( | float | dt | ) |
| Random Game.OnFireParticleSystem.m_random = new() |
在文件 OnFireParticleSystem.cs 第 14 行定义.
| float Game.OnFireParticleSystem.m_toGenerate |
在文件 OnFireParticleSystem.cs 第 16 行定义.
| bool Game.OnFireParticleSystem.m_visible |
在文件 OnFireParticleSystem.cs 第 18 行定义.
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getset |
在文件 OnFireParticleSystem.cs 第 20 行定义.
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getset |
在文件 OnFireParticleSystem.cs 第 22 行定义.
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getset |
在文件 OnFireParticleSystem.cs 第 24 行定义.