◆ BaseSound()
| Engine.Audio.BaseSound.BaseSound |
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| ) |
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package |
◆ Dispose()
| virtual void Engine.Audio.BaseSound.Dispose |
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virtual |
◆ InternalDispose()
| virtual void Engine.Audio.BaseSound.InternalDispose |
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packagevirtual |
◆ InternalPause()
| void Engine.Audio.BaseSound.InternalPause |
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abstractpackage |
◆ InternalPlay()
| void Engine.Audio.BaseSound.InternalPlay |
( |
Vector3 | direction | ) |
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abstractpackage |
◆ InternalSetPan()
| void Engine.Audio.BaseSound.InternalSetPan |
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float | pan | ) |
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private |
◆ InternalSetPitch()
| void Engine.Audio.BaseSound.InternalSetPitch |
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float | pitch | ) |
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private |
◆ InternalSetVolume()
| void Engine.Audio.BaseSound.InternalSetVolume |
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float | volume | ) |
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private |
◆ InternalStop()
| void Engine.Audio.BaseSound.InternalStop |
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abstractpackage |
◆ Pause()
| void Engine.Audio.BaseSound.Pause |
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| ) |
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◆ Play() [1/2]
| void Engine.Audio.BaseSound.Play |
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| ) |
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◆ Play() [2/2]
| void Engine.Audio.BaseSound.Play |
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Vector3 | direction | ) |
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◆ Stop()
| void Engine.Audio.BaseSound.Stop |
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| ) |
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◆ m_disposeOnStop
| bool Engine.Audio.BaseSound.m_disposeOnStop |
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package |
◆ m_isLooped
| bool Engine.Audio.BaseSound.m_isLooped |
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package |
◆ m_lock
| object Engine.Audio.BaseSound.m_lock = new() |
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package |
◆ m_pan
| float Engine.Audio.BaseSound.m_pan |
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private |
◆ m_pitch
| float Engine.Audio.BaseSound.m_pitch = 1f |
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private |
◆ m_source
| int Engine.Audio.BaseSound.m_source |
◆ m_volume
| float Engine.Audio.BaseSound.m_volume = 1f |
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private |
◆ ChannelsCount
| int Engine.Audio.BaseSound.ChannelsCount |
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getset |
◆ DisposeOnStop
| bool Engine.Audio.BaseSound.DisposeOnStop |
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getset |
◆ IsLooped
| bool Engine.Audio.BaseSound.IsLooped |
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getset |
◆ Pan
| float Engine.Audio.BaseSound.Pan |
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getset |
◆ Pitch
| float Engine.Audio.BaseSound.Pitch |
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getset |
◆ SamplingFrequency
| int Engine.Audio.BaseSound.SamplingFrequency |
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getset |
◆ State
◆ Volume
| float Engine.Audio.BaseSound.Volume |
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getset |
该类的文档由以下文件生成:
- E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Engine/Engine.Audio/BaseSound.cs