Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.ReleasesScreen
类 Game.ReleasesScreen 继承关系图:
Game.ReleasesScreen 的协作图:

class  ReleaseInfoComparer

Public 成员函数

 ReleasesScreen ()
override void Enter (object[] parameters)
async Task GetReleasesAsync ()
void PopulateReleasesList ()
string GetVersionSuffix (string currentVersion, string targetVersion)
void PopulateAssetsList (ReleaseInfo releaseInfo)
void DisplayReleaseInfo (object item)
override void Update ()
Public 成员函数 继承自 Game.Screen
virtual void Leave ()
Public 成员函数 继承自 Game.CanvasWidget
Vector2GetWidgetPosition (Widget widget)
void SetWidgetPosition (Widget widget, Vector2? position)
override void WidgetRemoved (Widget widget)
override void MeasureOverride (Vector2 parentAvailableSize)
override void ArrangeOverride ()
Public 成员函数 继承自 Game.ContainerWidget
 ContainerWidget ()
override void UpdateCeases ()
void AddChildren (Widget widget)
void RemoveChildren (Widget widget)
void ClearChildren ()
virtual void WidgetAdded (Widget widget)
override void MeasureOverride (Vector2 parentAvailableSize)
override void ArrangeOverride ()
override void Dispose ()
Public 成员函数 继承自 Game.Widget
 Widget ()
virtual void LoadContents (object eventsTarget, XElement node)
virtual void LoadProperties (object eventsTarget, XElement node)
virtual void LoadChildren (object eventsTarget, XElement node)
virtual bool IsChildWidgetOf (ContainerWidget containerWidget)
virtual void ChangeParent (ContainerWidget parentWidget)
virtual void Measure (Vector2 parentAvailableSize)
virtual void Arrange (Vector2 position, Vector2 parentActualSize)
virtual void Draw (DrawContext dc)
virtual void Overdraw (DrawContext dc)
virtual bool HitTest (Vector2 point)
virtual Widget HitTestGlobal (Vector2 point, Func< Widget, bool > predicate=null)
virtual Vector2 ScreenToWidget (Vector2 p)
virtual Vector2 WidgetToScreen (Vector2 p)
virtual BoundingRectangle TransformBoundsToParent (Vector2 size)
virtual BoundingRectangle TransformBoundsToGlobal (Vector2 size)

Public 属性

string m_releasesName = string.Empty
string m_releasesURL = string.Empty
IComparer< ReleaseInfom_versionComparer
LabelWidget m_titleLabel
LabelWidget m_textLabel
LabelWidget m_infoLabel
ListPanelWidget m_releasesListPanel
StackPanelWidget m_releaseInfoPanel
Dictionary< BevelledButtonWidget, Assetm_assetButtons = new()
ScrollPanelWidget m_scrollPanel
BusyDialog m_busyDialog
Public 属性 继承自 Game.CanvasWidget
Dictionary< Widget, Vector2m_positions = []
Public 属性 继承自 Game.ContainerWidget
readonly WidgetsList Children
Public 属性 继承自 Game.Widget
Action< Vector2MeasureOverride1
Action Update1
bool m_isVisible
bool m_isEnabled
Vector2 m_actualSize
Vector2 m_desiredSize
Vector2 m_parentDesiredSize
BoundingRectangle m_globalBounds
Vector2 m_parentOffset
bool m_isLayoutTransformIdentity = true
bool m_isRenderTransformIdentity = true
Matrix m_layoutTransform = Matrix.Identity
Matrix m_renderTransform = Matrix.Identity
Matrix m_globalTransform = Matrix.Identity
Matrixm_invertedGlobalTransform
float? m_globalScale
Color m_colorTransform = Color.White
Color m_globalColorTransform
WidgetInput m_widgetsHierarchyInput

静态 Public 属性

const string fName = "ReleasesScreen"
静态 Public 属性 继承自 Game.Widget
static Queue< DrawContextm_drawContextsCache = new()
static int LayersLimit = -1
static bool DrawWidgetBounds = false

属性

List< ReleaseInfoReleases = new() [get, set]
属性 继承自 Game.CanvasWidget
Vector2 Size = new(-1f) [get, set]
属性 继承自 Game.ContainerWidget
IEnumerable< WidgetAllChildren [get]
属性 继承自 Game.Widget
WidgetInput WidgetsHierarchyInput [get, set]
WidgetInput Input [get]
Matrix LayoutTransform [get, set]
Matrix RenderTransform [get, set]
Matrix GlobalTransform [get]
float GlobalScale [get]
Matrix InvertedGlobalTransform [get]
BoundingRectangle GlobalBounds [get]
Color ColorTransform [get, set]
Color GlobalColorTransform [get]
virtual string Name [get, set]
object Tag [get, set]
object ExtraData [get, set]
virtual bool IsVisible [get, set]
virtual bool IsEnabled [get, set]
virtual bool IsHitTestVisible [get, set]
bool IsVisibleGlobal [get]
bool IsEnabledGlobal [get]
bool ClampToBounds [get, set]
virtual Vector2 Margin [get, set]
virtual float MarginLeft [get, set]
virtual float MarginRight [get, set]
virtual float MarginTop [get, set]
virtual float MarginBottom [get, set]
virtual Vector4 Margin4 [get, set]
virtual float MarginHorizontalSum [get]
virtual float MarginVerticalSum [get]
virtual Vector2 MarginHorizontalSumAndVerticalSum [get]
virtual WidgetAlignment HorizontalAlignment [get, set]
virtual WidgetAlignment VerticalAlignment [get, set]
Vector2 ActualSize [get]
Vector2 DesiredSize [get, set]
Vector2 ParentDesiredSize [get]
bool IsUpdateEnabled = true [get, set]
bool IsDrawEnabled = true [get, set]
bool IsDrawRequired [get, set]
bool IsOverdrawRequired [get, set]
XElement Style [set]
ContainerWidget ParentWidget [get, set]
Widget RootWidget [get]

额外继承的成员函数

静态 Public 成员函数 继承自 Game.CanvasWidget
static void SetPosition (Widget widget, Vector2 position)
静态 Public 成员函数 继承自 Game.ContainerWidget
static void ArrangeChildWidgetInCell (Vector2 c1, Vector2 c2, Widget widget)
静态 Public 成员函数 继承自 Game.Widget
static Widget LoadWidget (object eventsTarget, XElement node, ContainerWidget parentWidget)
static bool TestOverlap (Widget w1, Widget w2)
static bool IsNodeIncludedOnCurrentPlatform (XElement node)
static void UpdateWidgetsHierarchy (Widget rootWidget)
static void LayoutWidgetsHierarchy (Widget rootWidget, Vector2 availableSize)
static void DrawWidgetsHierarchy (Widget rootWidget)
static Type FindTypeFromXmlName (string name, string namespaceName)
static Widget HitTestGlobal (Widget widget, Vector2 point, Func< Widget, bool > predicate)
static void UpdateWidgetsHierarchy (Widget widget, ref bool isMouseCursorVisible)

详细描述

在文件 ReleasesScreen.cs6 行定义.

构造及析构函数说明

◆ ReleasesScreen()

Game.ReleasesScreen.ReleasesScreen ( )

在文件 ReleasesScreen.cs28 行定义.

函数调用图:

成员函数说明

◆ DisplayReleaseInfo()

void Game.ReleasesScreen.DisplayReleaseInfo ( object item)

在文件 ReleasesScreen.cs155 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ Enter()

override void Game.ReleasesScreen.Enter ( object[] parameters)
virtual

重载 Game.Screen .

在文件 ReleasesScreen.cs47 行定义.

函数调用图:

◆ GetReleasesAsync()

async Task Game.ReleasesScreen.GetReleasesAsync ( )

在文件 ReleasesScreen.cs72 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ GetVersionSuffix()

string Game.ReleasesScreen.GetVersionSuffix ( string currentVersion,
string targetVersion )

在文件 ReleasesScreen.cs119 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ PopulateAssetsList()

void Game.ReleasesScreen.PopulateAssetsList ( ReleaseInfo releaseInfo)

在文件 ReleasesScreen.cs143 行定义.

这是这个函数的调用关系图:

◆ PopulateReleasesList()

void Game.ReleasesScreen.PopulateReleasesList ( )

在文件 ReleasesScreen.cs108 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ Update()

override void Game.ReleasesScreen.Update ( )
virtual

重载 Game.Widget .

在文件 ReleasesScreen.cs168 行定义.

函数调用图:

类成员变量说明

◆ fName

const string Game.ReleasesScreen.fName = "ReleasesScreen"
static

在文件 ReleasesScreen.cs26 行定义.

◆ m_assetButtons

Dictionary<BevelledButtonWidget, Asset> Game.ReleasesScreen.m_assetButtons = new()

在文件 ReleasesScreen.cs23 行定义.

◆ m_busyDialog

BusyDialog Game.ReleasesScreen.m_busyDialog

在文件 ReleasesScreen.cs25 行定义.

◆ m_infoLabel

LabelWidget Game.ReleasesScreen.m_infoLabel

在文件 ReleasesScreen.cs20 行定义.

◆ m_releaseInfoPanel

StackPanelWidget Game.ReleasesScreen.m_releaseInfoPanel

在文件 ReleasesScreen.cs22 行定义.

◆ m_releasesListPanel

ListPanelWidget Game.ReleasesScreen.m_releasesListPanel

在文件 ReleasesScreen.cs21 行定义.

◆ m_releasesName

string Game.ReleasesScreen.m_releasesName = string.Empty

在文件 ReleasesScreen.cs9 行定义.

◆ m_releasesURL

string Game.ReleasesScreen.m_releasesURL = string.Empty

在文件 ReleasesScreen.cs11 行定义.

◆ m_scrollPanel

ScrollPanelWidget Game.ReleasesScreen.m_scrollPanel

在文件 ReleasesScreen.cs24 行定义.

◆ m_textLabel

LabelWidget Game.ReleasesScreen.m_textLabel

在文件 ReleasesScreen.cs19 行定义.

◆ m_titleLabel

LabelWidget Game.ReleasesScreen.m_titleLabel

在文件 ReleasesScreen.cs18 行定义.

◆ m_versionComparer

IComparer<ReleaseInfo> Game.ReleasesScreen.m_versionComparer

在文件 ReleasesScreen.cs13 行定义.

属性说明

◆ Releases

List<ReleaseInfo> Game.ReleasesScreen.Releases = new()
getset

在文件 ReleasesScreen.cs17 行定义.


该类的文档由以下文件生成:
  • E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Survivalcraft.Windows/Screen/ReleasesScreen.cs