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| | ButtonElectricElement (SubsystemElectricity subsystemElectricity, CellFace cellFace, int value) |
| void | Press () |
| override float | GetOutputVoltage (int face) |
| override bool | Simulate () |
| override bool | OnInteract (TerrainRaycastResult raycastResult, ComponentMiner componentMiner) |
| override void | OnHitByProjectile (CellFace cellFace, WorldItem worldItem) |
| | MountedElectricElement (SubsystemElectricity subsystemElectricity, CellFace cellFace) |
| override void | OnNeighborBlockChanged (CellFace cellFace, int neighborX, int neighborY, int neighborZ) |
| | ElectricElement (SubsystemElectricity subsystemElectricity, IEnumerable< CellFace > cellFaces) |
| | ElectricElement (SubsystemElectricity subsystemElectricity, CellFace cellFace) |
| virtual void | OnAdded () |
| virtual void | OnRemoved () |
| virtual void | OnCollide (CellFace cellFace, float velocity, ComponentBody componentBody) |
| virtual void | OnConnectionsChanged () |
| int | CalculateHighInputsCount () |
◆ ButtonElectricElement()
◆ GetOutputVoltage()
| override float Game.ButtonElectricElement.GetOutputVoltage |
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int | face | ) |
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virtual |
◆ OnHitByProjectile()
| override void Game.ButtonElectricElement.OnHitByProjectile |
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CellFace | cellFace, |
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WorldItem | worldItem ) |
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virtual |
◆ OnInteract()
◆ Press()
| void Game.ButtonElectricElement.Press |
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| ) |
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◆ Simulate()
| override bool Game.ButtonElectricElement.Simulate |
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| ) |
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virtual |
◆ m_pressedVoltage
| float Game.ButtonElectricElement.m_pressedVoltage |
◆ m_voltage
| float Game.ButtonElectricElement.m_voltage |
◆ m_wasPressed
| bool Game.ButtonElectricElement.m_wasPressed |
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