◆ ShaderTransforms()
| Engine.Graphics.ShaderTransforms.ShaderTransforms |
( |
int | maxWorldMatrices | ) |
|
◆ UpdateMatrices()
| virtual void Engine.Graphics.ShaderTransforms.UpdateMatrices |
( |
int | count, |
|
|
bool | worldView, |
|
|
bool | viewProjection, |
|
|
bool | worldViewProjection ) |
|
virtual |
◆ m_projection
◆ m_view
◆ m_viewProjection
◆ m_world
| Matrix [] Engine.Graphics.ShaderTransforms.m_world |
◆ m_worldView
| Matrix [] Engine.Graphics.ShaderTransforms.m_worldView |
◆ m_worldViewProjection
| Matrix [] Engine.Graphics.ShaderTransforms.m_worldViewProjection |
◆ MaxWorldMatrices
| int Engine.Graphics.ShaderTransforms.MaxWorldMatrices |
|
get |
◆ Projection
| Matrix Engine.Graphics.ShaderTransforms.Projection |
|
getset |
◆ View
| Matrix Engine.Graphics.ShaderTransforms.View |
|
getset |
◆ ViewProjection
| Matrix Engine.Graphics.ShaderTransforms.ViewProjection |
|
get |
◆ World
| Matrix [] Engine.Graphics.ShaderTransforms.World |
|
get |
◆ WorldView
| Matrix [] Engine.Graphics.ShaderTransforms.WorldView |
|
get |
◆ WorldViewProjection
| Matrix [] Engine.Graphics.ShaderTransforms.WorldViewProjection |
|
get |
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