Survivalcraft API 1.8.2.3
v1.8.2.3
Survivalcraft 2.4
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这里列出了所有类成员,并附带类的详细说明:
- r -
R :
Engine.Color
Radius :
Engine.BoundingCircle
,
Engine.BoundingSphere
,
Game.OnFireParticleSystem
,
Game.TouchInputWidget
RadToDeg() :
Engine.MathUtils
RainColor :
Game.SubsystemWeather
RainSplashParticleSystem() :
Game.RainSplashParticleSystem
,
Game.SubsystemWeather
RakeBlock() :
Game.RakeBlock
Random() :
Engine.Random
,
Game.Block
,
Game.Random
,
Game.ScreensManager
,
Game.TerrainContentsGenerator21.Random
RandomGeneratorBlock() :
Game.RandomGeneratorBlock
RandomGeneratorElectricElement() :
Game.RandomGeneratorElectricElement
RandomizeCharacterSkin() :
Game.PlayerData
RandomJumpCamera() :
Game.RandomJumpCamera
RandomShuffle< T >() :
Game.CollectionUtils
RandomSpawn :
Game.SubsystemCreatureSpawn.CreatureType
Range :
Game.ComponentPathfinding
,
Game.ComponentPilot
RangedAttacks :
Game.PlayerStats
RangedHits :
Game.PlayerStats
RangeProbability() :
Game.PlantsManager
RasterizerState :
Engine.Graphics.BaseBatch
,
Engine.Graphics.Display
Rate() :
Game.CommunityContentManager
,
OriginalCommunityContentManager
RateCommunityContentDialog() :
Game.RateCommunityContentDialog
Rating :
Game.StarRatingWidget
RatingsAverage :
Game.CommunityContentEntry
,
Game.OriginalCommunityContentEntry
RawBirdBlock() :
Game.RawBirdBlock
RawFishBlock() :
Game.RawFishBlock
RawMeatBlock() :
Game.RawMeatBlock
Ray :
Game.BodyRaycastResult
,
Game.MovingBlocksRaycastResult
,
Game.TerrainRaycastResult
Ray2() :
Engine.Ray2
Ray3() :
Engine.Ray3
Raycast() :
Game.Block
,
Game.ComponentMiner
,
Game.Projectile
,
Game.SubsystemBodies
,
Game.SubsystemMovingBlocks
,
Game.SubsystemTerrain
Raycast< T >() :
Game.ComponentMiner
RaycastDestination :
Game.ComponentPathfinding
,
Game.ComponentPilot
RaycastParticle() :
Game.PrecipitationShaftParticleSystem
Read() :
Engine.Media.Flac.FlacStreamingSource
,
Engine.Media.Mp3.Mp3StreamingSource
,
Engine.Media.Ogg.OggStreamingSource
,
Engine.Media.PeekStream
,
Engine.Media.StreamingSource
,
Engine.Media.Wav.WavStreamingSource
,
Engine.Serialization.Archive.SerializeData
,
Game.EditMemoryBankDialogAPI
,
Game.MemoryBankData
Read7BitEncodedInt() :
Engine.Serialization.EngineBinaryReader
ReadAllBytes() :
Engine.Storage
ReadAllText() :
Engine.Storage
ReadBoundingBox() :
Engine.Serialization.EngineBinaryReader
ReadBoundingRectagle() :
Engine.Serialization.EngineBinaryReader
ReadBox() :
Engine.Serialization.EngineBinaryReader
ReadByte() :
Engine.Media.PeekStream
ReadCentralDir() :
Game.ZipArchive
ReadChunkDescriptor() :
Game.TerrainSerializer23.SingleFileStorage
ReadChunkHeader() :
Game.TerrainSerializer129
,
Game.TerrainSerializer14
,
Game.TerrainSerializer22
ReadColor() :
Engine.Serialization.EngineBinaryReader
ReadData() :
Game.TerrainSerializer23.RegionFileStorage
ReadDelegate() :
Engine.Serialization.Archive
ReadDelegateGeneric< T >() :
Engine.Serialization.Archive
ReadDirectoryEntries() :
Game.TerrainSerializer23.RegionFileStorage
ReadDirectoryEntry() :
Game.TerrainSerializer23.RegionFileStorage
ReadDirResouces() :
Game.FastDebugModEntity
Reader :
Game.TerrainSerializer23.SingleFileStorage
ReaderList :
Game.ContentManager
ReadFileInfo() :
Game.ZipArchive
ReadGeneric :
Engine.Serialization.Archive.SerializeData< T >
ReadHeader() :
Engine.Media.Bmp
ReadHeaders() :
Engine.Media.Wav
ReadInt() :
Game.TerrainSerializer129
,
Game.TerrainSerializer14
,
Game.TerrainSerializer22
ReadIntFromBuffer() :
Game.TerrainSerializer23
ReadMatrix() :
Engine.Serialization.EngineBinaryReader
ReadNode() :
Game.TerrainSerializer23.SingleFileStorage
ReadObject() :
Engine.Serialization.InputArchive
,
Engine.Serialization.XmlInputArchive
ReadObject< T >() :
Engine.Serialization.InputArchive
,
Engine.Serialization.XmlInputArchive
ReadObjectInfo() :
Engine.Serialization.BinaryInputArchive
,
Engine.Serialization.InputArchive
,
Engine.Serialization.XmlInputArchive
ReadObjectWithObjectInfo() :
Engine.Serialization.InputArchive
ReadObjectWithoutObjectInfo() :
Engine.Serialization.InputArchive
ReadOnly :
Game.ZipArchive
,
TemplatesDatabase.DatabaseObject
ReadOnlyList() :
Engine.ReadOnlyList< T >
ReadPersistentVoltage() :
Game.SubsystemElectricity
ReadPlane() :
Engine.Serialization.EngineBinaryReader
ReadPoint2() :
Engine.Serialization.EngineBinaryReader
ReadPoint3() :
Engine.Serialization.EngineBinaryReader
ReadQuaternion() :
Engine.Serialization.EngineBinaryReader
ReadRectangle() :
Engine.Serialization.EngineBinaryReader
ReadRleValueFromBuffer() :
Game.TerrainSerializer23
ReadStreamingSource() :
Engine.Audio.StreamingSound
ReadStruct< T >() :
Engine.Serialization.EngineBinaryReader
ReadTOCEntry() :
Game.TerrainSerializer129
,
Game.TerrainSerializer14
,
Game.TerrainSerializer22
ReadVector2() :
Engine.Serialization.EngineBinaryReader
ReadVector3() :
Engine.Serialization.EngineBinaryReader
ReadVector4() :
Engine.Serialization.EngineBinaryReader
Reallocate() :
Engine.DynamicArray< T >
ReallocateNonZero() :
Engine.DynamicArray< T >
RealTime :
Engine.Time
RealTimeClockBlock() :
Game.RealTimeClockBlock
Reboot() :
ModsManager
RecalculateCameraProjection() :
Game.ModLoader
RecalculateModelEyePosition() :
Game.ModLoader
RecalculateModelEyeRotation() :
Game.ModLoader
received_events_url :
Game.Author
RecipaediaDescriptionScreen() :
Game.RecipaediaDescriptionScreen
RecipaediaRecipesScreen() :
Game.RecipaediaRecipesScreen
RecipaediaScreen() :
Game.RecipaediaScreen
Recipe :
Game.CraftingRecipeWidget
,
Game.SmeltingRecipeWidget
Recipes :
Game.CraftingRecipesManager
RecipesCount :
Game.RecipaediaRecipesScreen
Rectangle :
Engine.Graphics.Viewport
,
Engine.Rectangle
RectangleWidget() :
Game.RectangleWidget
rectangleWidget :
Game.ClickTextWidget
RecursiveEnumerateDirectory() :
Game.WorldsManager
Red :
Engine.Color
RedoutFactor :
Game.ComponentScreenOverlays
RedScreenFactorInCrush :
Game.ComponentHealth
RedSize :
Engine.Graphics.Egl
ReduceLevelUponDeath :
Game.PlayerData
ReferenceString :
Game.EntityReference
ReferenceType :
Game.EntityReference
RefreshConflicts() :
Game.GamepadMappingScreen
,
Game.KeyboardMappingScreen
RefreshList() :
Game.CameraManageScreen
RegionChunkDataOffset :
Game.TerrainSerializer23.RegionFileStorage
RegionChunkMagic :
Game.TerrainSerializer23.RegionFileStorage
RegionChunksBits :
Game.TerrainSerializer23.RegionFileStorage
RegionChunksCount :
Game.TerrainSerializer23.RegionFileStorage
RegionChunksCountMinusOne :
Game.TerrainSerializer23.RegionFileStorage
RegionDataOffset :
Game.TerrainSerializer23.RegionFileStorage
RegionDirectoryEntrySize :
Game.TerrainSerializer23.RegionFileStorage
RegionDirectoryOffset :
Game.TerrainSerializer23.RegionFileStorage
RegionMagic :
Game.TerrainSerializer23.RegionFileStorage
RegionsDirectoryName :
Game.TerrainSerializer23.RegionFileStorage
Register() :
Game.FileAssociationManager
RegisterEvent() :
Game.JsInterface
RegisterHook() :
ModsManager
ReleaseQueued :
Engine.Input.TouchLocation
Releases :
Game.ReleasesScreen
ReleasesScreen() :
Game.ReleasesScreen
Reload() :
Engine.Browser.BrowserInterop
RemainCounter :
Game.SubsystemMovingBlocks.MovingBlockSet
Remainder() :
Engine.MathUtils
RemainsCount :
Game.CraftingRecipe
RemainsSlotIndex :
Game.ComponentCraftingTable
,
Game.ComponentFurnace
RemainsValue :
Game.CraftingRecipe
remark :
Game.Author
RemoteControlDialog() :
Game.RemoteControlDialog
Remove() :
Engine.DynamicArray< T >
,
Engine.ReadOnlyList< T >
,
Game.SortedMultiCollection< TKey, TValue >
,
Game.Terrain.ChunksStorage
,
Game.TreeViewNode
,
Game.WidgetsList
,
ModsManager.ModHook
,
TemplatesDatabase.ValuesDictionary
RemoveActiveTool() :
Game.ComponentMiner
RemoveAll() :
Engine.DynamicArray< T >
RemoveAllLogSinks() :
Engine.Log
RemoveAt() :
Engine.DynamicArray< T >
,
Engine.ReadOnlyList< T >
,
Game.WidgetsList
RemoveAtEnd() :
Engine.DynamicArray< T >
RemoveAtTag() :
Game.TreeViewWidget
RemoveBody() :
Game.SubsystemBodies
RemoveCampfireParticleSystem() :
Game.SubsystemCampfireBlockBehavior
RemoveChild() :
Game.TreeViewNode
RemoveChildren() :
Game.ContainerWidget
RemoveComponent() :
GameEntitySystem.Entity
RemoveDatabaseObject() :
TemplatesDatabase.Database
RemoveDrawable() :
Game.SubsystemDrawing
RemoveDuplicates() :
Game.BevelledShapeRenderer
RemoveElectricElement() :
Game.SubsystemElectricity
RemoveEntities() :
GameEntitySystem.Project
RemoveEntity() :
GameEntitySystem.Project
RemoveExplosive() :
Game.SubsystemExplosivesBlockBehavior
RemoveFire() :
Game.SubsystemFireBlockBehavior
,
Game.SubsystemFurnaceBlockBehavior
RemoveGameWidget() :
Game.SubsystemGameWidgets
RemoveGlowPoint() :
Game.SubsystemGlow
RemoveItem() :
Game.ListPanelWidget
RemoveItemAt() :
Game.ListPanelWidget
RemoveLogSink() :
Engine.Log
RemoveMessage() :
Game.MessageWidget
RemoveModel() :
Game.ModelWidget
RemoveMovingBlockSet() :
Game.SubsystemMovingBlocks
RemoveOldMessages() :
Game.MessageWidget
RemoveParticleSystem() :
Game.SubsystemParticles
RemoveParticleSystems() :
Game.SubsystemFurnitureBlockBehavior
RemovePlayerData() :
Game.SubsystemPlayers
RemoveRange() :
Engine.DynamicArray< T >
RemoveRoot() :
Game.TreeViewWidget
RemoveSapling() :
Game.SubsystemSaplingBlockBehavior
RemoveServer() :
Game.SelectCommunityServerDialog
RemoveSlotItems() :
Game.ComponentClothing
,
Game.ComponentCraftingTable
,
Game.ComponentCreativeInventory
,
Game.ComponentFurnace
,
Game.ComponentFurnitureInventory
,
Game.ComponentInventoryBase
,
Game.IInventory
RemoveTerrainFurniture() :
Game.SubsystemFurnitureBlockBehavior
RemoveTorch() :
Game.SubsystemTorchBlockBehavior
RemoveTrail() :
Game.SubsystemProjectiles
RemoveUnusedDefs() :
Engine.Serialization.XmlOutputArchive
RemoveUpdateable() :
Game.SubsystemUpdate
RemoveUpdateLocation() :
Game.TerrainUpdater
RemoveWireDomains() :
Game.SubsystemElectricity
RenameFurnitureSet() :
Game.FurnitureInventoryPanel
RenderableType :
Engine.Graphics.Egl
RenderDrawItems() :
Game.Widget.DrawContext
RenderFrameHandler() :
Engine.Window
RenderingMode :
Game.ComponentModel
RenderModels() :
Game.ModLoader
RenderTarget :
Engine.Graphics.Display
RenderTarget2D() :
Engine.Graphics.RenderTarget2D
RenderText() :
Game.SubsystemSignBlockBehavior
RenderTransform :
Game.Widget
Rent() :
Game.ArrayCache< T >
RepairAndUpgradeWorld() :
Game.GameManager
RepairWorldIfNeeded() :
Game.WorldsManager
Replace() :
Game.TerrainBrush
ReplaceBottomHeight() :
Game.Terrain
ReplaceComponent() :
GameEntitySystem.Entity
ReplaceContents() :
Game.Terrain
ReplaceData() :
Game.Terrain
ReplaceHumidity() :
Game.Terrain
ReplaceJsonNode() :
Game.LanguageControl
ReplaceLight() :
Game.Terrain
ReplaceSunlightHeight() :
Game.Terrain
ReplaceTemperature() :
Game.Terrain
ReplaceTopHeight() :
Game.Terrain
Report() :
Game.CommunityContentManager
,
OriginalCommunityContentManager
ReportAverage() :
Game.Profiler
ReportCommunityContentDialog() :
Game.ReportCommunityContentDialog
ReportExceptionToUser() :
Game.ExceptionManager
ReportFrame() :
Game.Profiler
ReportLink :
ModsManager
repos_url :
Game.Author
REQ_TEXTURE2D_U_OR_V_DIMENSION :
Engine.Graphics.DXWrapper
Request :
Game.SubsystemPathfinding.World
RequestAnimationFrameLoop() :
Engine.Browser.Emscripten
RequestSynchronousUpdate() :
Game.TerrainUpdater
RequiredHeatLevel :
Game.CraftingRecipe
RequiredPlayerLevel :
Game.CraftingRecipe
RequiredToolLevel :
Game.Block
RequiredValue :
Game.SubsystemCellChangeQueue.CellChange
RequiresLogin :
Game.DiskExternalContentProvider
,
Game.DropboxExternalContentProvider
,
Game.IExternalContentProvider
,
Game.SchubExternalContentProvider
Reserved1 :
Engine.Media.Bmp.BitmapHeader
Reserved2 :
Engine.Media.Bmp.BitmapHeader
Reset() :
Engine.DynamicArray< T >
,
Engine.ReadOnlyList< T >
,
Engine.Serialization.Archive
,
Engine.Serialization.BinaryInputArchive
,
Engine.Serialization.BinaryOutputArchive
,
Engine.Serialization.InputArchive
,
Engine.Serialization.OutputArchive
,
Engine.Serialization.XmlInputArchive
,
Engine.Serialization.XmlOutputArchive
,
Game.SortedMultiCollection< TKey, TValue >
,
Game.TerrainContentsGenerator21.Random
,
Game.WidgetsList.Enumerator
,
GameEntitySystem.Entity.FilteredComponentsEnumerator< T >
ResetAll() :
Game.CameraManageScreen
,
Game.GamepadMappingScreen
,
Game.KeyboardMappingScreen
ResetAllTopBarMarginLeft() :
Game.ScreensManager
ResetBlocks() :
Game.BlocksManager
ResetCache() :
Game.BlockGeometryGenerator
ResetGLStateCache() :
Engine.Graphics.Display
ResetModsCameraManageSettings() :
Game.ModSettingsManager
ResetModsGamepadMappingSettings() :
Game.ModSettingsManager
ResetModsKeyboardMappingSettings() :
Game.ModSettingsManager
ResetName() :
Game.PlayerData
ResetOptionsForNonCreativeMode() :
Game.ModLoader
,
Game.WorldSettings
ResetPassword() :
Game.CommunityContentManager
ResetVelocityOnProjectLoad :
Game.ComponentBody
ResilienceFactor :
Game.ComponentFactors
Resize() :
Engine.Graphics.Display
,
Game.FurnitureDesign
ResizeCampfire() :
Game.SubsystemCampfireBlockBehavior
Resized :
Engine.Window
ResizeHandler() :
Engine.Window
ResizeStream() :
Game.TerrainSerializer23.RegionFileStorage
ResizeSwapChainIfNeeded() :
Engine.Graphics.DXWrapper
Resolution :
Game.FurnitureDesign
ResolutionMode :
Game.SettingsManager
ResolveReference() :
TemplatesDatabase.ProceduralValue
Resource :
Engine.Graphics.ShaderParameter
resourceCulture :
Game.Properties.Resources
resourceMan :
Game.Properties.Resources
ResourceManager :
Game.Properties.Resources
Resources :
Game.ContentManager
,
Game.Properties.Resources
Restart() :
Engine.Window
,
Game.MotdWidget
RestoreWorldFromSnapshot() :
Game.WorldsManager
result :
Game.JsInterface.HttpResponse
ResultCount :
Game.CraftingRecipe
ResultSlotIndex :
Game.ComponentCraftingTable
,
Game.ComponentFurnace
ResultValue :
Game.CraftingRecipe
RetractExtendSpikes() :
Game.SubsystemSpikesBlockBehavior
Return() :
Game.ArrayCache< T >
ReturnDrawItemsToCache() :
Game.Widget.DrawContext
ReturnListToCache() :
Game.SubsystemElectricity
Reverse() :
Engine.DynamicArray< T >
ReverseEndianness() :
Game.TerrainSerializer23.SingleFileStorage
RGB :
Engine.Color
RgbToHsv() :
Engine.Color
Rider :
Game.ComponentMount
Riff :
Engine.Media.Wav.WavHeader
Right :
Engine.BoundingFrustum
,
Engine.Box
,
Engine.Matrix
,
Engine.Rectangle
,
Game.GlowPoint
,
Game.Particle
,
Game.WidgetInput
Root :
TemplatesDatabase.Database
RootBone :
Engine.Graphics.Model
RootWidget :
Game.ScreensManager
,
Game.Widget
Rotate() :
Engine.Vector2
,
Game.FurnitureDesign
,
Game.FurnitureDesignWidget
RotateableElectricElement() :
Game.RotateableElectricElement
RotateableMountedElectricElementBlock() :
Game.RotateableMountedElectricElementBlock
RotateLeft() :
Engine.Random
,
Game.Random
RotatePoint() :
Game.FurnitureDesign
Rotation :
Game.ComponentFrame
,
Game.Particle
,
Game.Projectile
,
Game.RotateableElectricElement
RotationChanged :
Game.ComponentFrame
RotationSpeed :
Game.FireworksParticleSystem.Particle
RotationToDirection() :
Game.StairsBlock
RottenBirdBlock() :
Game.RottenBirdBlock
RottenBreadBlock() :
Game.RottenBreadBlock
RottenDoughBlock() :
Game.RottenDoughBlock
RottenEggBlock() :
Game.RottenEggBlock
RottenFishBlock() :
Game.RottenFishBlock
RottenMeatBlock() :
Game.RottenMeatBlock
RottenPumpkinBlock() :
Game.RottenPumpkinBlock
Round() :
Engine.MathUtils
,
Engine.Point2
,
Engine.Point3
,
Engine.Vector2
,
Engine.Vector3
,
Engine.Vector4
RoundCorner() :
Game.BevelledShapeRenderer
RoundCorners() :
Game.BevelledShapeRenderer
RoundingCount :
Game.BevelledRectangleWidget
,
Game.BevelledShapeRenderer.Point
RoundingRadius :
Game.BevelledRectangleWidget
,
Game.BevelledShapeRenderer.Point
RowLeftOrder :
Game.ComponentCreatureModel
RowRightOrder :
Game.ComponentCreatureModel
RowsCount :
Game.GridPanelWidget
Run() :
Engine.Window
,
Game.Program
,
Game.ScreenCaptureManager
,
Game.TextBoxWidget.SetCursorPositionTask
,
Game.TextBoxWidget.UpdateTask
RunAway() :
Game.ComponentDumpRiderBehavior
RunAwayFrom() :
Game.ComponentRunAwayBehavior
RunChunkFadeIn() :
Game.TerrainRenderer
RunJsDialog() :
Game.RunJsDialog
RunningAverage() :
Game.RunningAverage
RunRequired :
SC4Android.MainActivity
制作者
1.16.1