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Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Public 成员函数 | |
| void | Serialize (string name, sbyte value) |
| void | Serialize (string name, byte value) |
| void | Serialize (string name, short value) |
| void | Serialize (string name, ushort value) |
| void | Serialize (string name, int value) |
| void | Serialize (string name, uint value) |
| void | Serialize (string name, long value) |
| void | Serialize (string name, ulong value) |
| void | Serialize (string name, float value) |
| void | Serialize (string name, double value) |
| void | Serialize (string name, bool value) |
| void | Serialize (string name, char value) |
| void | Serialize (string name, string value) |
| void | Serialize (string name, byte[] value) |
| void | Serialize (string name, int length, byte[] value) |
| void | Serialize (string name, Type type, object value) |
| void | SerializeCollection< T > (string name, Func< T, string > itemNameFunc, IEnumerable< T > collection) |
| void | SerializeCollection< T > (string name, IEnumerable< T > collection) |
| void | SerializeDictionary< K, V > (string name, IDictionary< K, V > dictionary) |
| void | Serialize< T > (string name, T value) |
| void | WriteObjectInfo (int? objectId, bool isReference, Type runtimeType) |
| Public 成员函数 继承自 Engine.Serialization.Archive | |
| delegate void | ReadDelegate (InputArchive archive, ref object value) |
| delegate void | WriteDelegate (OutputArchive archive, object value) |
| virtual void | Dispose () |
Protected 成员函数 | |
| OutputArchive (int version, object context) | |
| new void | Reset (int version, object context) |
| virtual void | WriteObject (string name, SerializeData staticSerializeData, object value) |
| virtual void | WriteObject< T > (string name, SerializeData staticSerializeData, T value) |
| Protected 成员函数 继承自 Engine.Serialization.Archive | |
| delegate void | ReadDelegateGeneric< T > (InputArchive archive, ref T value) |
| delegate void | WriteDelegateGeneric< T > (OutputArchive archive, T value) |
| Archive (int version, object context) | |
| void | Reset (int version, object context) |
Private 属性 | |
| int | m_nextObjectId = 1 |
| Dictionary< object, int > | m_idByObject = [] |
额外继承的成员函数 | |
| 静态 Public 成员函数 继承自 Engine.Serialization.Archive | |
| static bool | IsTypeSerializable (Type type) |
| static void | SetTypeSerializationOptions (Type type, bool useObjectInfo, AutoConstructMode autoConstruct) |
| static object | CreateInstance (Type type) |
| Public 属性 继承自 Engine.Serialization.Archive | |
| object | Context |
| 静态 Protected 成员函数 继承自 Engine.Serialization.Archive | |
| static SerializeData | GetSerializeData (Type type, bool allowEmptySerializer) |
| 属性 继承自 Engine.Serialization.Archive | |
| int | Version [get, set] |
| bool | UseObjectInfos = true [get, set] |
在文件 OutputArchive.cs 第 2 行定义.
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protected |
在文件 OutputArchive.cs 第 7 行定义.
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protected |
在文件 OutputArchive.cs 第 9 行定义.
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| void Engine.Serialization.OutputArchive.Serialize | ( | string | name, |
| Type | type, | ||
| object | value ) |
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| void Engine.Serialization.OutputArchive.Serialize< T > | ( | string | name, |
| T | value ) |
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| void Engine.Serialization.OutputArchive.SerializeCollection< T > | ( | string | name, |
| IEnumerable< T > | collection ) |
在文件 OutputArchive.cs 第 51 行定义.
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在文件 OutputArchive.cs 第 5 行定义.
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在文件 OutputArchive.cs 第 3 行定义.