◆ TerrainSerializer22()
| Game.TerrainSerializer22.TerrainSerializer22 |
( |
Terrain | terrain, |
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string | directoryName ) |
◆ Dispose()
| void Game.TerrainSerializer22.Dispose |
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| ) |
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◆ LoadChunk()
| bool Game.TerrainSerializer22.LoadChunk |
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TerrainChunk | chunk | ) |
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◆ LoadChunkBlocks()
◆ ReadChunkHeader()
| void Game.TerrainSerializer22.ReadChunkHeader |
( |
Stream | stream | ) |
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◆ ReadInt()
| int Game.TerrainSerializer22.ReadInt |
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Stream | stream | ) |
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◆ ReadTOCEntry()
| void Game.TerrainSerializer22.ReadTOCEntry |
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Stream | stream, |
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out int | cx, |
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out int | cz, |
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out int | index ) |
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◆ SaveChunk()
| void Game.TerrainSerializer22.SaveChunk |
( |
TerrainChunk | chunk | ) |
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◆ SaveChunkBlocks()
◆ WriteChunkHeader()
| void Game.TerrainSerializer22.WriteChunkHeader |
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Stream | stream, |
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int | cx, |
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int | cz ) |
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◆ WriteInt()
| void Game.TerrainSerializer22.WriteInt |
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Stream | stream, |
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int | value ) |
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◆ WriteTOCEntry()
| void Game.TerrainSerializer22.WriteTOCEntry |
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Stream | stream, |
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int | cx, |
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int | cz, |
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int | index ) |
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◆ ChunkBitsX
| const int Game.TerrainSerializer22.ChunkBitsX = 4 |
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◆ ChunkBitsZ
| const int Game.TerrainSerializer22.ChunkBitsZ = 4 |
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◆ ChunkBytesCount
| const int Game.TerrainSerializer22.ChunkBytesCount = 263184 |
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◆ ChunksFileName
| const string Game.TerrainSerializer22.ChunksFileName = "Chunks32h.dat" |
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◆ ChunkSizeX
| const int Game.TerrainSerializer22.ChunkSizeX = 16 |
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◆ ChunkSizeY
| const int Game.TerrainSerializer22.ChunkSizeY = 256 |
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◆ ChunkSizeZ
| const int Game.TerrainSerializer22.ChunkSizeZ = 16 |
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◆ m_buffer
| byte [] Game.TerrainSerializer22.m_buffer = new byte[262144] |
◆ m_chunkOffsets
| Dictionary<Point2, long> Game.TerrainSerializer22.m_chunkOffsets = [] |
◆ m_stream
| Stream Game.TerrainSerializer22.m_stream |
◆ m_terrain
| Terrain Game.TerrainSerializer22.m_terrain |
◆ MaxChunks
| const int Game.TerrainSerializer22.MaxChunks = 65536 |
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◆ TocBytesCount
| const int Game.TerrainSerializer22.TocBytesCount = 786444 |
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◆ TocEntryBytesCount
| const int Game.TerrainSerializer22.TocEntryBytesCount = 12 |
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◆ Chunks
| IEnumerable<Point2> Game.TerrainSerializer22.Chunks |
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get |
该类的文档由以下文件生成: