◆ Random() [1/2]
| Game.TerrainContentsGenerator21.Random.Random |
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| ) |
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◆ Random() [2/2]
| Game.TerrainContentsGenerator21.Random.Random |
( |
int | seed | ) |
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◆ Bool() [1/2]
| bool Game.TerrainContentsGenerator21.Random.Bool |
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| ) |
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◆ Bool() [2/2]
| bool Game.TerrainContentsGenerator21.Random.Bool |
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float | probability | ) |
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◆ Int()
| int Game.TerrainContentsGenerator21.Random.Int |
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| ) |
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◆ NormalFloat()
| float Game.TerrainContentsGenerator21.Random.NormalFloat |
( |
float | mean, |
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float | stddev ) |
◆ Reset()
| void Game.TerrainContentsGenerator21.Random.Reset |
( |
int | seed | ) |
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◆ Sign()
| int Game.TerrainContentsGenerator21.Random.Sign |
( |
| ) |
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◆ UniformFloat()
| float Game.TerrainContentsGenerator21.Random.UniformFloat |
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float | min, |
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float | max ) |
◆ UniformInt()
| int Game.TerrainContentsGenerator21.Random.UniformInt |
( |
int | min, |
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int | max ) |
◆ UniformVector2()
| Vector2 Game.TerrainContentsGenerator21.Random.UniformVector2 |
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float | minLength, |
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float | maxLength, |
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bool | circular = false ) |
◆ UniformVector3()
| Vector3 Game.TerrainContentsGenerator21.Random.UniformVector3 |
( |
float | minLength, |
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float | maxLength, |
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bool | spherical = false ) |
◆ Vector2()
| Vector2 Game.TerrainContentsGenerator21.Random.Vector2 |
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float | length, |
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bool | circular = false ) |
◆ Vector3()
| Vector3 Game.TerrainContentsGenerator21.Random.Vector3 |
( |
float | length, |
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bool | spherical = false ) |
◆ GlobalRandom
| readonly Random Game.TerrainContentsGenerator21.Random.GlobalRandom = new(0) |
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static |
◆ m_addend
| const ulong Game.TerrainContentsGenerator21.Random.m_addend = 11uL |
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static |
◆ m_counter
| int Game.TerrainContentsGenerator21.Random.m_counter = (int)Stopwatch.GetTimestamp() |
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static |
◆ m_mask
| const ulong Game.TerrainContentsGenerator21.Random.m_mask = 281474976710655uL |
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static |
◆ m_multiplier
| const ulong Game.TerrainContentsGenerator21.Random.m_multiplier = 25214903917uL |
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static |
◆ m_seed
| ulong Game.TerrainContentsGenerator21.Random.m_seed |
该类的文档由以下文件生成: