◆ ElementAt< T, E >()
| T Game.CollectionUtils.ElementAt< T, E > |
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E | enumerator, |
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int | index ) |
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static |
◆ FirstIndex< T >() [1/2]
| int Game.CollectionUtils.FirstIndex< T > |
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this IEnumerable< T > | collection, |
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Func< T, bool > | predicate ) |
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static |
◆ FirstIndex< T >() [2/2]
| int Game.CollectionUtils.FirstIndex< T > |
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this IEnumerable< T > | collection, |
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T | value ) |
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static |
◆ RandomShuffle< T >()
| void Game.CollectionUtils.RandomShuffle< T > |
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this IList< T > | list, |
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Func< int, int > | random ) |
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static |
◆ SelectNth< T >()
| T Game.CollectionUtils.SelectNth< T > |
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this IList< T > | list, |
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int | n, |
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IComparer< T > | comparer ) |
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static |
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