Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.FurnitureDesignWidget
类 Game.FurnitureDesignWidget 继承关系图:
Game.FurnitureDesignWidget 的协作图:

Public 类型

enum  ViewMode { Side , Top , Front , Perspective }

Public 成员函数

 FurnitureDesignWidget ()
override void Draw (DrawContext dc)
override void Update ()
override void MeasureOverride (Vector2 parentAvailableSize)
void Rotate (Vector2 angles)
void DebugDraw ()
Public 成员函数 继承自 Game.Widget
 Widget ()
virtual void LoadContents (object eventsTarget, XElement node)
virtual void LoadProperties (object eventsTarget, XElement node)
virtual void LoadChildren (object eventsTarget, XElement node)
virtual bool IsChildWidgetOf (ContainerWidget containerWidget)
virtual void ChangeParent (ContainerWidget parentWidget)
virtual void Measure (Vector2 parentAvailableSize)
virtual void Arrange (Vector2 position, Vector2 parentActualSize)
virtual void ArrangeOverride ()
virtual void UpdateCeases ()
virtual void Overdraw (DrawContext dc)
virtual bool HitTest (Vector2 point)
virtual Widget HitTestGlobal (Vector2 point, Func< Widget, bool > predicate=null)
virtual Vector2 ScreenToWidget (Vector2 p)
virtual Vector2 WidgetToScreen (Vector2 p)
virtual void Dispose ()
virtual BoundingRectangle TransformBoundsToParent (Vector2 size)
virtual BoundingRectangle TransformBoundsToGlobal (Vector2 size)

Public 属性

PrimitivesRenderer2D m_primitivesRenderer2d = new()
PrimitivesRenderer3D m_primitivesRenderer3d = new()
Vector2m_dragStartPoint
Vector3 m_direction
Vector2 m_rotationSpeed
Public 属性 继承自 Game.Widget
Action< Vector2MeasureOverride1
Action Update1
bool m_isVisible
bool m_isEnabled
Vector2 m_actualSize
Vector2 m_desiredSize
Vector2 m_parentDesiredSize
BoundingRectangle m_globalBounds
Vector2 m_parentOffset
bool m_isLayoutTransformIdentity = true
bool m_isRenderTransformIdentity = true
Matrix m_layoutTransform = Matrix.Identity
Matrix m_renderTransform = Matrix.Identity
Matrix m_globalTransform = Matrix.Identity
Matrixm_invertedGlobalTransform
float? m_globalScale
Color m_colorTransform = Color.White
Color m_globalColorTransform
WidgetInput m_widgetsHierarchyInput

静态 Public 属性

static string fName = "FurnitureDesignWidget"
static bool DrawDebugFurniture
静态 Public 属性 继承自 Game.Widget
static Queue< DrawContextm_drawContextsCache = new()
static int LayersLimit = -1
static bool DrawWidgetBounds = false

属性

Vector2 Size [get, set]
ViewMode Mode [get, set]
FurnitureDesign Design [get, set]
属性 继承自 Game.Widget
WidgetInput WidgetsHierarchyInput [get, set]
WidgetInput Input [get]
Matrix LayoutTransform [get, set]
Matrix RenderTransform [get, set]
Matrix GlobalTransform [get]
float GlobalScale [get]
Matrix InvertedGlobalTransform [get]
BoundingRectangle GlobalBounds [get]
Color ColorTransform [get, set]
Color GlobalColorTransform [get]
virtual string Name [get, set]
object Tag [get, set]
object ExtraData [get, set]
virtual bool IsVisible [get, set]
virtual bool IsEnabled [get, set]
virtual bool IsHitTestVisible [get, set]
bool IsVisibleGlobal [get]
bool IsEnabledGlobal [get]
bool ClampToBounds [get, set]
virtual Vector2 Margin [get, set]
virtual float MarginLeft [get, set]
virtual float MarginRight [get, set]
virtual float MarginTop [get, set]
virtual float MarginBottom [get, set]
virtual Vector4 Margin4 [get, set]
virtual float MarginHorizontalSum [get]
virtual float MarginVerticalSum [get]
virtual Vector2 MarginHorizontalSumAndVerticalSum [get]
virtual WidgetAlignment HorizontalAlignment [get, set]
virtual WidgetAlignment VerticalAlignment [get, set]
Vector2 ActualSize [get]
Vector2 DesiredSize [get, set]
Vector2 ParentDesiredSize [get]
bool IsUpdateEnabled = true [get, set]
bool IsDrawEnabled = true [get, set]
bool IsDrawRequired [get, set]
bool IsOverdrawRequired [get, set]
XElement Style [set]
ContainerWidget ParentWidget [get, set]
Widget RootWidget [get]

额外继承的成员函数

静态 Public 成员函数 继承自 Game.Widget
static Widget LoadWidget (object eventsTarget, XElement node, ContainerWidget parentWidget)
static bool TestOverlap (Widget w1, Widget w2)
static bool IsNodeIncludedOnCurrentPlatform (XElement node)
static void UpdateWidgetsHierarchy (Widget rootWidget)
static void LayoutWidgetsHierarchy (Widget rootWidget, Vector2 availableSize)
static void DrawWidgetsHierarchy (Widget rootWidget)
static Type FindTypeFromXmlName (string name, string namespaceName)
static Widget HitTestGlobal (Widget widget, Vector2 point, Func< Widget, bool > predicate)
static void UpdateWidgetsHierarchy (Widget widget, ref bool isMouseCursorVisible)

详细描述

在文件 FurnitureDesignWidget.cs5 行定义.

成员枚举类型说明

◆ ViewMode

枚举值
Side 
Top 
Front 
Perspective 

在文件 FurnitureDesignWidget.cs6 行定义.

构造及析构函数说明

◆ FurnitureDesignWidget()

Game.FurnitureDesignWidget.FurnitureDesignWidget ( )

在文件 FurnitureDesignWidget.cs33 行定义.

函数调用图:

成员函数说明

◆ DebugDraw()

void Game.FurnitureDesignWidget.DebugDraw ( )

在文件 FurnitureDesignWidget.cs205 行定义.

这是这个函数的调用关系图:

◆ Draw()

override void Game.FurnitureDesignWidget.Draw ( DrawContext dc)
virtual

重载 Game.Widget .

在文件 FurnitureDesignWidget.cs41 行定义.

函数调用图:

◆ MeasureOverride()

override void Game.FurnitureDesignWidget.MeasureOverride ( Vector2 parentAvailableSize)
virtual

重载 Game.Widget .

在文件 FurnitureDesignWidget.cs188 行定义.

◆ Rotate()

void Game.FurnitureDesignWidget.Rotate ( Vector2 angles)

在文件 FurnitureDesignWidget.cs193 行定义.

函数调用图:
这是这个函数的调用关系图:

◆ Update()

override void Game.FurnitureDesignWidget.Update ( )
virtual

重载 Game.Widget .

在文件 FurnitureDesignWidget.cs160 行定义.

函数调用图:

类成员变量说明

◆ DrawDebugFurniture

bool Game.FurnitureDesignWidget.DrawDebugFurniture
static

在文件 FurnitureDesignWidget.cs25 行定义.

◆ fName

string Game.FurnitureDesignWidget.fName = "FurnitureDesignWidget"
static

在文件 FurnitureDesignWidget.cs13 行定义.

◆ m_direction

Vector3 Game.FurnitureDesignWidget.m_direction

在文件 FurnitureDesignWidget.cs21 行定义.

◆ m_dragStartPoint

Vector2? Game.FurnitureDesignWidget.m_dragStartPoint

在文件 FurnitureDesignWidget.cs19 行定义.

◆ m_primitivesRenderer2d

PrimitivesRenderer2D Game.FurnitureDesignWidget.m_primitivesRenderer2d = new()

在文件 FurnitureDesignWidget.cs15 行定义.

◆ m_primitivesRenderer3d

PrimitivesRenderer3D Game.FurnitureDesignWidget.m_primitivesRenderer3d = new()

在文件 FurnitureDesignWidget.cs17 行定义.

◆ m_rotationSpeed

Vector2 Game.FurnitureDesignWidget.m_rotationSpeed

在文件 FurnitureDesignWidget.cs23 行定义.

属性说明

◆ Design

FurnitureDesign Game.FurnitureDesignWidget.Design
getset

在文件 FurnitureDesignWidget.cs31 行定义.

◆ Mode

ViewMode Game.FurnitureDesignWidget.Mode
getset

在文件 FurnitureDesignWidget.cs29 行定义.

◆ Size

Vector2 Game.FurnitureDesignWidget.Size
getset

在文件 FurnitureDesignWidget.cs27 行定义.


该类的文档由以下文件生成: