◆ TerrainSerializer14()
| Game.TerrainSerializer14.TerrainSerializer14 |
( |
SubsystemTerrain | subsystemTerrain, |
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string | directoryName ) |
◆ Dispose()
| void Game.TerrainSerializer14.Dispose |
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| ) |
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◆ LoadChunk()
| bool Game.TerrainSerializer14.LoadChunk |
( |
TerrainChunk | chunk | ) |
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◆ LoadChunkBlocks()
| bool Game.TerrainSerializer14.LoadChunkBlocks |
( |
TerrainChunk | chunk | ) |
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◆ ReadChunkHeader()
| void Game.TerrainSerializer14.ReadChunkHeader |
( |
Stream | stream | ) |
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static |
◆ ReadInt()
| int Game.TerrainSerializer14.ReadInt |
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Stream | stream | ) |
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static |
◆ ReadTOCEntry()
| void Game.TerrainSerializer14.ReadTOCEntry |
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Stream | stream, |
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out int | cx, |
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out int | cz, |
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out int | offset ) |
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static |
◆ SaveChunk()
| void Game.TerrainSerializer14.SaveChunk |
( |
TerrainChunk | chunk | ) |
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◆ SaveChunkBlocks()
| void Game.TerrainSerializer14.SaveChunkBlocks |
( |
TerrainChunk | chunk | ) |
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◆ WriteChunkHeader()
| void Game.TerrainSerializer14.WriteChunkHeader |
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Stream | stream, |
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int | cx, |
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int | cz ) |
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static |
◆ WriteInt()
| void Game.TerrainSerializer14.WriteInt |
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Stream | stream, |
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int | value ) |
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◆ WriteTOCEntry()
| void Game.TerrainSerializer14.WriteTOCEntry |
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Stream | stream, |
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int | cx, |
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int | cz, |
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int | offset ) |
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static |
◆ ChunksFileName
| const string Game.TerrainSerializer14.ChunksFileName = "Chunks.dat" |
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static |
◆ m_buffer
| byte [] Game.TerrainSerializer14.m_buffer = new byte[131072] |
◆ m_chunkOffsets
| Dictionary<Point2, int> Game.TerrainSerializer14.m_chunkOffsets = [] |
◆ m_stream
| Stream Game.TerrainSerializer14.m_stream |
◆ m_subsystemTerrain
◆ MaxChunks
| const int Game.TerrainSerializer14.MaxChunks = 65536 |
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static |
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